Player Matchup

Loki
Loki
Silver I
 
Loki
Silver I
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Silver II
BushidoPT
Agni
Silver II
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 34L
1,169 MMR
Solo
Ymir
Ymir
Silver V
Forter45
Ymir
Silver V
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,226 MMR
Solo
Sol
Sol
Silver II
JustFenix
Sol
Silver II
Level 126
God Stats
3W - 3L
1,613 SR
Queue Stats
185W - 193L
1,178 MMR
Solo
Hercules
Hercules
Silver I
iiyousefii
Hercules
Silver I
Level 114
God Stats
23W - 16L
1,671 SR
Queue Stats
149W - 151L
1,082 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 111
1,557 SR
1,231 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,433 SR
1,395 MMR
Merlin
Merlin
Silver I
 
Merlin
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Bronze III
 
Mulan
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
 
Cu Chulainn
Silver I
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold V
CroKiller9876
Apollo
Gold V
Level 109
God Stats
4W - 3L
1,520 SR
Queue Stats
266W - 255L
1,225 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
Karblch
Tsukuyomi
Silver I
Level 113
God Stats
2W - 5L
1,147 SR
Queue Stats
76W - 81L
1,252 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
4 / 3 / 2
7,717
643
4,219
8,047
2,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
9
0 / 5 / 0
5,610
468
3,139
6,775
1,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
10
1 / 4 / 1
6,273
523
5,115
9,659
7,914
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
2 / 5 / 3
6,841
570
7,697
9,788
1,956
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
iiyousefii
Hercules
9
2 / 2 / 2
5,528
461
5,020
11,739
6,325
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
GebGilgameshBaron SamediMorgan Le Fay

VS

Bans
Zhong KuiAthenaAchillesArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
7 / 0 / 2
7,916
660
7,932
5,669
2,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
 
Mulan
10
2 / 3 / 8
6,888
574
8,181
11,794
5,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cu Chulainn
 
Cu Chulainn
11
1 / 3 / 4
6,403
534
4,444
9,614
5,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
5 / 2 / 4
7,348
612
6,473
7,964
2,509
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
Karblch
Tsukuyomi
12
4 / 1 / 7
7,410
618
4,656
6,507
2,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
9
Kills
19
19
Deaths
9
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
3
2
1.67
W
Merlin
 
Merlin
7
0
2
8
W
Mulan
 
Mulan
2
3
8
2
W
Cu Chulainn
 
Cu Chulainn
1
3
4
1
L
Agni
0
5
0
0
W
5
2
4
3.5
L
Ymir
1
4
1
0.38
L
2
5
3
0.7
W
Tsukuyomi
Karblch
Tsukuyomi
4
1
7
7.5
L
Hercules
iiyousefii
Hercules
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,190
Damage
31,686
46,008
Taken
41,548
20,585
Mitigated
18,086
13,749
Healing
13,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,219
1,335
0
3,088
8,047
2,517
0
1,153
6,894
0
51,494
W
Merlin
 
Merlin
7,932
555
0
2,108
5,669
2,001
325
1,622
3,895
43,126
0
W
Mulan
 
Mulan
8,181
2,275
0
3,867
11,794
5,869
0
4,561
7,191
0
29,621
W
Cu Chulainn
 
Cu Chulainn
4,444
1,359
0
3,442
9,614
5,022
201
3,717
5,857
0
30,555
L
Agni
3,139
85
0
1,446
6,775
1,873
0
1,803
4,972
29,971
0
W
6,473
3,573
0
1,901
7,964
2,509
792
4,069
3,817
0
39,556
L
Ymir
5,115
844
0
1,889
9,659
7,914
0
2,192
7,467
30,991
0
L
7,697
2,530
0
3,805
9,788
1,956
0
877
8,911
42,947
0
W
Tsukuyomi
Karblch
Tsukuyomi
4,656
1,162
0
2,398
6,507
2,685
0
1,670
4,837
0
41,495
L
Hercules
iiyousefii
Hercules
5,020
1,206
180
3,341
11,739
6,325
0
1,907
9,832
0
14,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,969
Gold Earned
35,965
352
Minions Killed
341
0
Camps Cleared
0
1,235,312
Distance Traveled
1,334,573
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,717
643
110
9
0
276,850
2
W
Merlin
7,916
660
75
6
0
256,149
4
W
Mulan
6,888
574
36
3
0
265,394
1
W
Cu Chulainn
6,403
534
68
6
0
246,371
5
L
Agni
5,610
468
76
6
0
238,819
1
W
Apollo
7,348
612
77
6
0
278,173
0
L
Ymir
6,273
523
69
6
0
210,525
1
L
Sol
6,841
570
80
7
0
235,532
3
W
Tsukuyomi
7,410
618
85
7
0
288,486
5
L
Hercules
5,528
461
17
1
0
273,586
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role