Player Matchup

Hel
Hel
Avarkusleiu
Hel
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 48L
1,362 Elo+
Party 4
Ares
Ares
ImPoggers
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 21L
1,467 Elo+
Party 1
Amaterasu
Amaterasu
Rubenlc95
Amaterasu
Level 22
God Stats
27W - 46L
1,571 SR
Queue Stats
62W - 108L
1,393 Elo+
Solo
Loki
Loki
haymerey
Loki
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,380 Elo+
Party 4
Apollo
Apollo
taistar
Apollo
Level 47
God Stats
4W - 4L
1,290 SR
Queue Stats
62W - 44L
1,467 Elo+
Party 1
Team Averages
Level 21
1,472 SR
1,414 Elo+

VS

Team Averages
Level 28
1,475 SR
1,460 Elo+
Neith
Neith
 
Neith
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
 
Cliodhna
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Persephone
Persephone
Lorhann
Persephone
Level 29
God Stats
2W - 4L
1,500 SR
Queue Stats
79W - 92L
1,427 Elo+
Party 3
Ymir
Ymir
StonedCzupakabra
Ymir
Level 29
God Stats
3W - 1L
1,376 SR
Queue Stats
81W - 89L
1,441 Elo+
Solo
Jing Wei
Jing Wei
АндрюшаТопчик
Jing Wei
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 95L
1,430 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 4
6,541
385
3,504
10,197
4,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ares
10
2 / 5 / 5
6,747
397
3,784
15,701
9,260
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Amaterasu
Rubenlc95
Amaterasu
14
2 / 8 / 0
8,058
474
6,359
14,674
11,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Loki
13
2 / 2 / 1
7,582
446
2,888
10,616
3,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
taistar
Apollo
10
6 / 9 / 2
7,508
442
9,589
11,435
3,572
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
10 / 1 / 2
9,766
574
10,512
5,700
2,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cliodhna
 
Cliodhna
16
10 / 1 / 9
9,715
571
14,324
9,073
3,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
Lorhann
Persephone
12
2 / 5 / 9
8,036
473
9,082
8,006
2,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 2 / 11
8,152
480
4,969
10,616
8,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
5 / 3 / 10
8,290
488
7,886
8,540
2,657
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
69
12
Kills
28
28
Deaths
12
12
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
10
1
2
11
W
Cliodhna
 
Cliodhna
10
1
9
14.5
L
0
4
4
0.5
L
Ares
2
5
5
0.9
W
Persephone
Lorhann
Persephone
2
5
9
1.3
L
Amaterasu
Rubenlc95
Amaterasu
2
8
0
0.25
W
1
2
11
3.25
L
Loki
2
2
1
1.25
L
Apollo
taistar
Apollo
6
9
2
0.78
W
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,124
Damage
46,773
62,623
Taken
41,935
31,751
Mitigated
19,842
12,850
Healing
14,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,512
4,582
0
2,302
5,700
2,150
1,934
37
5,663
0
61,080
W
Cliodhna
 
Cliodhna
14,324
488
0
4,881
9,073
3,605
711
1,590
7,483
0
60,936
L
3,504
160
1,567
3,276
10,197
4,660
131
2,708
7,167
19,882
0
L
Ares
3,784
993
0
1,950
15,701
9,260
0
5,434
10,015
15,315
0
W
Persephone
Lorhann
Persephone
9,082
632
101
1,348
8,006
2,686
681
2,749
5,252
25,865
0
L
Amaterasu
Rubenlc95
Amaterasu
6,359
3,135
0
1,663
14,674
11,234
3
1,525
13,109
0
44,075
W
4,969
1,260
228
2,594
10,616
8,744
31
938
9,678
30,743
0
L
Loki
2,888
741
0
3,645
10,616
3,025
0
380
10,185
0
38,822
L
Apollo
taistar
Apollo
9,589
5,091
0
749
11,435
3,572
396
3,171
8,096
0
29,693
W
7,886
4,810
0
2,710
8,540
2,657
804
1,974
6,566
0
29,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,436
Gold Earned
43,959
280
Minions Killed
350
0
Camps Cleared
0
1,473,874
Distance Traveled
1,518,948
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,766
574
102
6
0
272,537
0
W
Cliodhna
9,715
571
102
6
0
379,093
5
L
Hel
6,541
385
42
2
0
307,596
3
L
Ares
6,747
397
28
2
0
304,306
7
W
Persephone
8,036
473
48
3
0
283,397
0
L
Amaterasu
8,058
474
79
5
0
249,648
1
W
Ymir
8,152
480
44
3
0
301,128
5
L
Loki
7,582
446
85
5
0
333,869
3
L
Apollo
7,508
442
46
3
0
278,455
2
W
Jing Wei
8,290
488
54
3
0
282,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role