Player Matchup

Zeus
Zeus
LouisTargaryen
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,365 Elo+
Solo
Loki
Loki
MAtttttGAMES
Loki
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,369 Elo+
Solo
Neith
Neith
Veveto9655
Neith
Level 21
God Stats
10W - 13L
1,337 SR
Queue Stats
79W - 68L
1,446 Elo+
Solo
Kumbhakarna
Kumbhakarna
caleidoscopio1
Kumbhakarna
Level 28
God Stats
27W - 37L
1,448 SR
Queue Stats
233W - 256L
1,441 Elo+
Solo
Fenrir
Fenrir
kanatlar
Fenrir
Level 11
God Stats
6W - 4L
1,570 SR
Queue Stats
24W - 23L
1,458 Elo+
Solo
Team Averages
Level 18
1,471 SR
1,416 Elo+

VS

Team Averages
Level 14
1,553 SR
1,365 Elo+
Kukulkan
Kukulkan
Baxareu
Kukulkan
Level 17
God Stats
37W - 30L
1,514 SR
Queue Stats
94W - 105L
1,350 Elo+
Solo
Susano
Susano
JhonLucifer666
Susano
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,096 Elo+
Solo
Chiron
Chiron
MtuLil
Chiron
Level 20
God Stats
5W - 1L
1,539 SR
Queue Stats
55W - 36L
1,596 Elo+
Solo
Cthulhu
Cthulhu
n4nlc0
Cthulhu
Level 11
God Stats
13W - 6L
1,738 SR
Queue Stats
106W - 99L
1,320 Elo+
Solo
Loki
Loki
oODeathStar
Loki
Level 18
God Stats
3W - 4L
1,476 SR
Queue Stats
3W - 4L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 15 / 15
16,958
1,211
43,882
26,437
5,853
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
7 / 12 / 17
14,960
1,069
15,379
22,143
5,305
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
20
5 / 8 / 18
14,932
1,067
23,796
17,508
4,735
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kumbhakarna
caleidoscopio1
Kumbhakarna
20
7 / 0 / 14
14,033
1,002
6,079
12,892
17,173
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
kanatlar
Fenrir
20
5 / 8 / 15
13,811
987
11,992
26,084
18,444
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

6

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Baxareu
Kukulkan
20
8 / 6 / 17
14,694
1,050
19,263
15,320
6,006
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
1 / 12 / 22
12,726
909
13,555
21,775
8,375
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
MtuLil
Chiron
20
22 / 6 / 14
18,488
1,321
37,944
24,315
10,180
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
n4nlc0
Cthulhu
20
4 / 5 / 34
14,869
1,062
14,805
27,050
35,128
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
8 / 8 / 16
14,579
1,041
14,781
19,143
6,718
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
146
37
Kills
43
43
Deaths
37
79
Assists
103
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Baxareu
Kukulkan
8
6
17
2.75
W
1
12
22
1
L
13
15
15
1.37
L
7
12
17
1.29
W
Chiron
MtuLil
Chiron
22
6
14
4.83
L
Neith
5
8
18
1.75
L
Kumbhakarna
caleidoscopio1
Kumbhakarna
7
0
14
14
L
Fenrir
kanatlar
Fenrir
5
8
15
1.56
W
Cthulhu
n4nlc0
Cthulhu
4
5
34
4.2
W
8
8
16
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,128
Damage
100,348
105,064
Taken
107,603
51,510
Mitigated
66,407
6,797
Healing
7,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Baxareu
Kukulkan
19,263
1,986
0
543
15,320
6,006
0
9,558
5,762
45,547
0
W
13,555
1,579
0
0
21,775
8,375
0
12,271
9,504
0
21,325
L
43,882
5,788
514
2,116
26,437
5,853
0
9,361
17,076
77,852
0
L
15,379
1,158
0
230
22,143
5,305
0
7,289
14,854
17
36,533
W
Chiron
MtuLil
Chiron
37,944
17,226
1,307
5,434
24,315
10,180
0
9,234
14,982
0
79,488
L
Neith
23,796
12,125
0
2,240
17,508
4,735
0
3,515
13,993
0
75,989
L
Kumbhakarna
caleidoscopio1
Kumbhakarna
6,079
0
0
0
12,892
17,173
0
5,345
7,547
21,372
0
L
Fenrir
kanatlar
Fenrir
11,992
2,093
220
1,477
26,084
18,444
0
8,558
17,526
0
24,317
W
Cthulhu
n4nlc0
Cthulhu
14,805
1,311
184
30
27,050
35,128
0
12,256
14,794
29,874
0
W
14,781
2,337
0
49
19,143
6,718
0
6,564
12,579
0
42,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,694
Gold Earned
75,356
287
Minions Killed
251
9
Camps Cleared
5
1,235,073
Distance Traveled
1,308,843
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
14,694
1,050
83
6
0
247,728
0
W
Susano
12,726
909
17
1
1
224,596
1
L
Zeus
16,958
1,211
90
6
6
221,917
2
L
Loki
14,960
1,069
43
3
0
278,248
2
W
Chiron
18,488
1,321
70
5
3
271,896
1
L
Neith
14,932
1,067
109
8
2
232,774
0
L
Kumbhakarna
14,033
1,002
32
2
0
257,597
0
L
Fenrir
13,811
987
13
1
1
244,537
0
W
Cthulhu
14,869
1,062
23
2
1
279,288
1
W
Loki
14,579
1,041
58
4
0
285,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role