Player Matchup

Fafnir
Fafnir
Cybersore
Fafnir
Level 106
God Stats
55W - 8L
1,901 SR
Queue Stats
701W - 328L
1,821 Elo+
Party 1
Gilgamesh
Gilgamesh
Gremloid
Gilgamesh
Level 157
God Stats
60W - 18L
1,827 SR
Queue Stats
1,212W - 621L
1,760 Elo+
Party 1
Discordia
Discordia
yksisarvin3n
Discordia
Level 24
God Stats
62W - 10L
1,871 SR
Queue Stats
541W - 336L
1,754 Elo+
Party 1
Team Averages
Level 96
1,866 SR
1,778 Elo+

VS

Team Averages
Level 26
1,479 SR
1,259 Elo+
Kali
Kali
CSOCSI69
Kali
Level 56
God Stats
0W - 1L
1,591 SR
Queue Stats
28W - 48L
1,306 Elo+
Party 2
Olorun
Olorun
Fecomc12
Olorun
Level 17
God Stats
0W - 3L
1,255 SR
Queue Stats
0W - 7L
1,163 Elo+
Party 2
Cthulhu
Cthulhu
blackmanhd
Cthulhu
Level 4
God Stats
0W - 2L
1,592 SR
Queue Stats
0W - 2L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Cybersore
Fafnir
13
4 / 0 / 15
9,783
978
4,099
9,100
11,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
Gremloid
Gilgamesh
14
14 / 1 / 6
9,616
962
18,334
14,493
10,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Discordia
yksisarvin3n
Discordia
12
2 / 1 / 14
8,065
807
7,941
5,119
1,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
9
1 / 6 / 0
6,719
672
4,348
12,774
5,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
Fecomc12
Olorun
9
0 / 7 / 1
6,016
602
2,485
8,778
2,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
blackmanhd
Cthulhu
10
1 / 7 / 1
6,517
652
5,894
12,653
10,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
4
20
Kills
2
2
Deaths
20
35
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kali
1
6
0
0.17
W
Fafnir
Cybersore
Fafnir
4
0
15
11.5
L
Olorun
Fecomc12
Olorun
0
7
1
0.07
W
Gilgamesh
Gremloid
Gilgamesh
14
1
6
17
L
Cthulhu
blackmanhd
Cthulhu
1
7
1
0.21
W
Discordia
yksisarvin3n
Discordia
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,374
Damage
12,727
28,712
Taken
34,205
23,395
Mitigated
18,969
9,693
Healing
2,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
4,348
862
0
612
12,774
5,989
0
5,187
6,698
0
15,587
W
Fafnir
Cybersore
Fafnir
4,099
1,216
0
4,057
9,100
11,375
430
3,073
5,647
14,866
0
L
Olorun
Fecomc12
Olorun
2,485
911
382
714
8,778
2,980
0
1,904
6,475
15,542
0
W
Gilgamesh
Gremloid
Gilgamesh
18,334
7,771
0
5,009
14,493
10,247
626
3,572
10,110
0
45,137
L
Cthulhu
blackmanhd
Cthulhu
5,894
445
500
747
12,653
10,000
0
4,251
7,628
12,328
0
W
Discordia
yksisarvin3n
Discordia
7,941
574
0
627
5,119
1,773
1,008
1,261
3,687
24,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,464
Gold Earned
19,252
110
Minions Killed
60
7
Camps Cleared
2
609,481
Distance Traveled
517,619
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,719
672
19
2
2
180,346
2
W
Fafnir
9,783
978
28
3
1
210,163
1
L
Olorun
6,016
602
28
3
0
150,440
0
W
Gilgamesh
9,616
962
43
4
5
214,277
5
L
Cthulhu
6,517
652
13
1
0
186,833
4
W
Discordia
8,065
807
39
4
1
185,041
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role