Player Matchup

Ne Zha
Ne Zha
Gold I
Ninjarabeeeee
Ne Zha
Gold I
Level 105
God Stats
10W - 9L
1,578 SR
Queue Stats
403W - 387L
1,630 MMR
Solo
Chiron
Chiron
Gold III
TrueRageCraft
Chiron
Gold III
Level 123
God Stats
20W - 20L
1,499 SR
Queue Stats
445W - 430L
1,538 MMR
Solo
Discordia
Discordia
Gold V
VaLer0-_-06
Discordia
Gold V
Level 154
God Stats
4W - 1L
1,653 SR
Queue Stats
39W - 31L
1,480 MMR
Party 1
Odin
Odin
Bronze III
Zero_SkidMarks
Odin
Bronze III
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 MMR
Solo
Geb
Geb
Gold V
loickmvl
Geb
Gold V
Level 123
God Stats
4W - 0L
1,881 SR
Queue Stats
83W - 75L
1,570 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,622 SR
1,544 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 126
1,525 SR
1,548 MMR
Scylla
Scylla
Silver I
 
Scylla
Silver I
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold III
Flower_HP
Charybdis
Gold III
Level 103
God Stats
3W - 2L
1,616 SR
Queue Stats
38W - 37L
1,634 MMR
Solo
Khepri
Khepri
Gold IV
MxrlboroQlf
Khepri
Gold IV
Level 124
God Stats
0W - 3L
1,382 SR
Queue Stats
70W - 77L
1,501 MMR
Solo
Tiamat
Tiamat
Platinum V
Royal2Hu
Tiamat
Platinum V
Level 148
God Stats
8W - 7L
1,540 SR
Queue Stats
576W - 567L
1,642 MMR
Solo
Mercury
Mercury
Gold IV
daviiidson69
Mercury
Gold IV
Level 120
God Stats
38W - 38L
1,586 SR
Queue Stats
466W - 468L
1,461 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 2
8,610
662
5,882
10,203
3,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 0 / 0
8,499
654
3,564
6,611
1,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
VaLer0-_-06
Discordia
13
4 / 0 / 4
8,277
637
6,955
3,920
1,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 1 / 3
7,377
567
1,204
6,047
3,796
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 0 / 5
7,501
577
3,177
9,899
7,441
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
Morgan Le FayGilgameshAthenaBellonaBastet

VS

Bans
SetMerlinHorusAo KuangFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 5 / 1
5,856
450
3,813
8,503
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Flower_HP
Charybdis
10
0 / 3 / 0
5,705
439
3,519
5,436
1,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
7
0 / 2 / 1
5,254
404
1,636
6,526
3,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
Royal2Hu
Tiamat
9
1 / 1 / 0
5,755
443
1,301
3,919
2,642
Breastplate

Breastplate

+20
Physical Protection

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
daviiidson69
Mercury
8
1 / 3 / 0
5,777
444
1,273
5,700
1,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
14
Kills
2
2
Deaths
14
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
5
1
0.1
L
Charybdis
Flower_HP
Charybdis
0
3
0
0
L
Khepri
0
2
1
0.25
W
5
1
2
6
L
Tiamat
Royal2Hu
Tiamat
1
1
0
1
W
3
0
0
3
W
Discordia
VaLer0-_-06
Discordia
4
0
4
6
W
0
1
3
1.5
L
Mercury
daviiidson69
Mercury
1
3
0
0.33
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,782
Damage
11,542
36,680
Taken
30,084
18,109
Mitigated
10,618
17,034
Healing
5,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,813
92
0
570
8,503
1,758
0
4,097
4,052
35,557
0
L
Charybdis
Flower_HP
Charybdis
3,519
1,781
0
172
5,436
1,889
0
784
4,652
0
34,208
L
Khepri
1,636
81
0
1,664
6,526
3,135
0
2,750
3,702
11,298
0
W
5,882
2,431
0
5,887
10,203
3,603
48
2,160
8,043
0
59,462
L
Tiamat
Royal2Hu
Tiamat
1,301
186
0
1,489
3,919
2,642
0
367
3,552
21,323
0
W
3,564
1,658
460
3,530
6,611
1,880
488
525
6,086
0
68,842
W
Discordia
VaLer0-_-06
Discordia
6,955
762
0
1,947
3,920
1,389
720
1,224
2,696
47,566
0
W
1,204
275
0
1,043
6,047
3,796
480
1,034
5,013
0
36,188
L
Mercury
daviiidson69
Mercury
1,273
754
0
1,547
5,700
1,194
0
1,556
3,994
0
18,456
W
3,177
589
1,639
2,528
9,899
7,441
0
1,967
7,932
17,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,264
Gold Earned
28,347
454
Minions Killed
258
0
Camps Cleared
0
1,314,923
Distance Traveled
899,358
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,856
450
70
5
0
229,684
4
L
Charybdis
5,705
439
81
6
0
147,175
0
L
Khepri
5,254
404
11
1
0
166,521
1
W
Ne Zha
8,610
662
119
9
0
287,138
2
L
Tiamat
5,755
443
50
4
0
137,259
0
W
Chiron
8,499
654
129
10
0
261,023
7
W
Discordia
8,277
637
93
7
0
258,982
4
W
Odin
7,377
567
93
7
0
239,107
0
L
Mercury
5,777
444
46
4
0
218,719
1
W
Geb
7,501
577
20
2
0
268,673
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role