Player Matchup

Kali
Kali
GodDenis11
Kali
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 64L
1,505 Elo+
Party 2
Hachiman
Hachiman
Immunitas
Hachiman
Level 4
God Stats
3W - 0L
1,738 SR
Queue Stats
6W - 2L
1,688 Elo+
Party 2
Jormungandr
Jormungandr
OmarDel
Jormungandr
Level 27
God Stats
1W - 0L
1,813 SR
Queue Stats
27W - 20L
1,522 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RustProofHippo
Morgan Le Fay
Level 26
God Stats
22W - 12L
1,717 SR
Queue Stats
174W - 141L
1,616 Elo+
Solo
Ganesha
Ganesha
nikiyrito
Ganesha
Level 60
God Stats
1W - 0L
1,934 SR
Queue Stats
100W - 94L
1,489 Elo+
Party 2
Team Averages
Level 29
1,741 SR
1,564 Elo+

VS

Team Averages
Level 18
1,519 SR
1,511 Elo+
Set
Set
HighlanderDML
Set
Level 18
God Stats
1W - 1L
1,459 SR
Queue Stats
47W - 49L
1,362 Elo+
Solo
Fafnir
Fafnir
JuIiusSeizure
Fafnir
Level 29
God Stats
13W - 7L
1,637 SR
Queue Stats
152W - 114L
1,618 Elo+
Solo
Medusa
Medusa
OctavioFine
Medusa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,463 Elo+
Party 1
Amaterasu
Amaterasu
WhatMero
Amaterasu
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,463 Elo+
Party 1
Raijin
Raijin
kenekai447
Raijin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 32L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
5,270
527
2,466
5,982
2,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
Immunitas
Hachiman
8
2 / 1 / 0
5,072
507
3,714
4,207
1,147
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jormungandr
OmarDel
Jormungandr
12
6 / 1 / 2
7,413
741
5,068
5,575
4,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
RustProofHippo
Morgan Le Fay
14
6 / 0 / 1
7,699
770
7,464
3,462
1,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
nikiyrito
Ganesha
9
0 / 2 / 2
5,201
520
2,941
5,508
3,131
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 0
5,866
587
2,771
7,538
2,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
4 / 0 / 0
5,972
597
3,853
7,356
6,511
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
8
0 / 2 / 4
4,760
476
2,991
3,411
693
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Amaterasu
WhatMero
Amaterasu
7
0 / 5 / 1
4,734
473
2,042
7,317
2,675
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Raijin
kenekai447
Raijin
11
0 / 3 / 0
5,661
566
828
7,117
2,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
14
Kills
6
6
Deaths
14
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
L
2
4
0
0.5
W
Hachiman
Immunitas
Hachiman
2
1
0
2
L
4
0
0
4
L
Medusa
0
2
4
1
W
Jormungandr
OmarDel
Jormungandr
6
1
2
7
W
Morgan Le Fay
RustProofHippo
Morgan Le Fay
6
0
1
6.5
L
Amaterasu
WhatMero
Amaterasu
0
5
1
0.1
L
Raijin
kenekai447
Raijin
0
3
0
0
W
Ganesha
nikiyrito
Ganesha
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,653
Damage
12,485
24,734
Taken
32,739
12,162
Mitigated
14,744
6,738
Healing
8,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,466
646
0
1,964
5,982
2,386
0
796
5,186
0
27,334
L
2,771
1,314
56
2,565
7,538
2,834
0
3,287
4,251
0
29,889
W
Hachiman
Immunitas
Hachiman
3,714
2,727
0
1,284
4,207
1,147
0
1,740
2,467
0
20,130
L
3,853
986
60
2,550
7,356
6,511
0
1,522
5,834
23,729
0
L
Medusa
2,991
2,111
0
529
3,411
693
402
1,566
1,845
0
13,084
W
Jormungandr
OmarDel
Jormungandr
5,068
1,413
0
1,180
5,575
4,231
1,321
0
5,575
39,973
0
W
Morgan Le Fay
RustProofHippo
Morgan Le Fay
7,464
899
100
1,367
3,462
1,267
648
748
2,634
55,437
0
L
Amaterasu
WhatMero
Amaterasu
2,042
511
0
1,409
7,317
2,675
360
4,478
2,839
0
12,559
L
Raijin
kenekai447
Raijin
828
45
0
1,730
7,117
2,031
0
4,620
2,497
32,784
0
W
Ganesha
nikiyrito
Ganesha
2,941
303
180
663
5,508
3,131
0
1,687
3,821
16,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,655
Gold Earned
26,993
323
Minions Killed
236
0
Camps Cleared
0
978,241
Distance Traveled
925,115
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
5,270
527
57
6
0
201,537
2
L
Set
5,866
587
61
6
0
217,349
4
W
Hachiman
5,072
507
73
7
0
166,590
0
L
Fafnir
5,972
597
30
3
0
198,046
1
L
Medusa
4,760
476
39
4
0
126,921
2
W
Jormungandr
7,413
741
88
9
0
194,832
3
W
Morgan Le Fay
7,699
770
100
10
0
219,614
3
L
Amaterasu
4,734
473
17
2
0
198,509
3
L
Raijin
5,661
566
89
9
0
184,290
1
W
Ganesha
5,201
520
5
1
0
195,668
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role