Player Matchup

Cupid
Cupid
 
Cupid
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
 
Cliodhna
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Nucus03
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,237 Elo+
Party 1
Vamana
Vamana
ViTaliityGamiing
Vamana
Level 144
God Stats
0W - 1L
1,627 SR
Queue Stats
181W - 119L
1,550 Elo+
Party 1
Team Averages
Level 61
1,525 SR
1,457 Elo+

VS

Team Averages
Level 66
1,685 SR
1,624 Elo+
Sol
Sol
Alidanz
Sol
Level 44
God Stats
3W - 0L
1,711 SR
Queue Stats
24W - 17L
1,572 Elo+
Solo
Cliodhna
Cliodhna
Bjwhill
Cliodhna
Level 122
God Stats
7W - 3L
1,500 SR
Queue Stats
326W - 320L
1,578 Elo+
Party 3
Fenrir
Fenrir
gokusanuwu
Fenrir
Level 40
God Stats
4W - 1L
1,812 SR
Queue Stats
56W - 23L
1,898 Elo+
Party 2
Baron Samedi
Baron Samedi
samhughs905
Baron Samedi
Level 45
God Stats
42W - 24L
1,599 SR
Queue Stats
104W - 113L
1,481 Elo+
Party 3
Chernobog
Chernobog
zekoalabear
Chernobog
Level 81
God Stats
8W - 1L
1,803 SR
Queue Stats
205W - 187L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
9
2 / 4 / 0
5,632
563
4,694
6,217
2,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odin
 
Odin
8
1 / 6 / 2
5,207
521
1,503
6,114
2,001
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
 
Cliodhna
7
0 / 7 / 1
4,753
475
3,560
9,352
2,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 8 / 0
4,239
424
2,159
5,144
1,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 4 / 1
5,814
581
4,166
8,565
5,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
10
6 / 0 / 5
6,735
674
4,908
4,284
1,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cliodhna
Bjwhill
Cliodhna
12
10 / 1 / 4
7,168
717
10,015
7,714
2,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
gokusanuwu
Fenrir
10
8 / 1 / 2
6,468
647
4,603
7,151
3,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
samhughs905
Baron Samedi
10
3 / 2 / 4
6,262
626
4,757
5,203
2,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
zekoalabear
Chernobog
11
2 / 1 / 3
6,459
646
3,320
5,987
1,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
5
Kills
29
29
Deaths
5
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
2
4
0
0.5
L
Odin
 
Odin
1
6
2
0.33
L
Cliodhna
 
Cliodhna
0
7
1
0.07
W
Sol
6
0
5
8.5
W
Cliodhna
Bjwhill
Cliodhna
10
1
4
12
L
0
8
0
0
L
2
4
1
0.63
W
Fenrir
gokusanuwu
Fenrir
8
1
2
9
W
Baron Samedi
samhughs905
Baron Samedi
3
2
4
2.5
W
Chernobog
zekoalabear
Chernobog
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,082
Damage
27,603
35,392
Taken
30,339
12,602
Mitigated
10,953
6,094
Healing
11,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
4,694
1,287
0
1,344
6,217
2,046
0
236
5,981
0
25,567
L
Odin
 
Odin
1,503
369
0
240
6,114
2,001
225
2,766
3,122
0
13,178
L
Cliodhna
 
Cliodhna
3,560
659
0
2,622
9,352
2,217
0
2,077
7,275
0
22,113
W
Sol
4,908
1,696
0
1,998
4,284
1,490
2,832
746
3,508
23,916
2,893
W
Cliodhna
Bjwhill
Cliodhna
10,015
2,581
0
3,135
7,714
2,273
0
827
6,475
0
37,427
L
2,159
586
0
52
5,144
1,243
0
2,216
2,928
9,613
0
L
4,166
1,841
0
1,836
8,565
5,095
0
1,618
6,800
0
21,532
W
Fenrir
gokusanuwu
Fenrir
4,603
959
0
1,987
7,151
3,146
0
410
6,642
0
23,522
W
Baron Samedi
samhughs905
Baron Samedi
4,757
82
170
1,794
5,203
2,359
694
0
5,045
28,901
0
W
Chernobog
zekoalabear
Chernobog
3,320
1,562
0
2,452
5,987
1,685
0
0
5,987
0
38,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,645
Gold Earned
33,092
196
Minions Killed
306
0
Camps Cleared
0
902,375
Distance Traveled
964,048
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,632
563
58
6
0
183,144
3
L
Odin
5,207
521
19
2
0
184,326
2
L
Cliodhna
4,753
475
47
5
0
182,496
2
W
Sol
6,735
674
55
6
0
189,223
2
W
Cliodhna
7,168
717
71
7
0
221,134
1
L
Ra
4,239
424
23
2
0
158,169
1
L
Vamana
5,814
581
49
5
0
194,240
4
W
Fenrir
6,468
647
40
4
0
198,038
2
W
Baron Samedi
6,262
626
54
5
0
171,744
4
W
Chernobog
6,459
646
86
9
0
183,909
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role