Player Matchup

Raijin
Raijin
DeleteMyDestiny
Raijin
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,549 Elo+
Solo
Cliodhna
Cliodhna
Jonders1808
Cliodhna
Level 29
God Stats
15W - 9L
1,729 SR
Queue Stats
235W - 196L
1,592 Elo+
Party 1
Amaterasu
Amaterasu
KilionForEver
Amaterasu
Level 29
God Stats
7W - 6L
1,513 SR
Queue Stats
258W - 248L
1,524 Elo+
Solo
Izanami
Izanami
kusse421
Izanami
Level 26
God Stats
4W - 4L
1,726 SR
Queue Stats
74W - 65L
1,583 Elo+
Party 1
Ullr
Ullr
scuNoN
Ullr
Level 25
God Stats
13W - 22L
1,309 SR
Queue Stats
149W - 139L
1,570 Elo+
Solo
Team Averages
Level 23
1,555 SR
1,564 Elo+

VS

Team Averages
Level 12
1,535 SR
1,637 Elo+
Hercules
Hercules
Bullzaye
Hercules
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,638 Elo+
Solo
Mercury
Mercury
Iltariss
Mercury
Level 10
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 10L
1,681 Elo+
Solo
Cthulhu
Cthulhu
Scisze
Cthulhu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 6L
1,759 Elo+
Solo
Neith
Neith
arush1k
Neith
Level 15
God Stats
3W - 2L
1,827 SR
Queue Stats
76W - 68L
1,517 Elo+
Solo
Ullr
Ullr
spacecake77
Ullr
Level 18
God Stats
0W - 2L
1,348 SR
Queue Stats
27W - 25L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 0 / 4
7,619
762
7,111
3,550
1,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
Jonders1808
Cliodhna
10
9 / 1 / 3
6,538
654
6,658
4,624
1,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
KilionForEver
Amaterasu
8
0 / 2 / 8
5,106
511
3,058
6,225
4,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
kusse421
Izanami
9
4 / 3 / 2
5,847
585
4,791
6,874
1,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
scuNoN
Ullr
9
2 / 3 / 1
5,404
540
2,933
5,196
1,586
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bullzaye
Hercules
7
2 / 5 / 1
4,905
491
3,903
8,181
5,859
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
Iltariss
Mercury
7
2 / 4 / 2
4,976
498
2,136
5,790
1,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Scisze
Cthulhu
6
3 / 4 / 1
4,456
446
3,765
7,707
4,595
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
arush1k
Neith
8
0 / 5 / 0
4,671
467
1,897
6,743
1,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
1 / 6 / 3
4,471
447
2,248
6,089
1,173
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
24
Kills
8
9
Deaths
24
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
Bullzaye
Hercules
2
5
1
0.5
W
9
0
4
11
L
Mercury
Iltariss
Mercury
2
4
2
0.75
W
Cliodhna
Jonders1808
Cliodhna
9
1
3
10.5
W
Amaterasu
KilionForEver
Amaterasu
0
2
8
2
L
Cthulhu
Scisze
Cthulhu
3
4
1
0.88
L
Neith
arush1k
Neith
0
5
0
0
W
Izanami
kusse421
Izanami
4
3
2
1.67
W
Ullr
scuNoN
Ullr
2
3
1
0.83
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,551
Damage
13,949
26,469
Taken
34,510
10,212
Mitigated
14,707
6,783
Healing
5,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Bullzaye
Hercules
3,903
1,512
0
2,220
8,181
5,859
0
222
7,957
0
15,923
W
7,111
333
0
500
3,550
1,156
70
221
3,329
47,700
0
L
Mercury
Iltariss
Mercury
2,136
595
0
250
5,790
1,103
0
965
4,783
0
18,247
W
Cliodhna
Jonders1808
Cliodhna
6,658
529
0
1,696
4,624
1,391
0
839
3,785
0
31,290
W
Amaterasu
KilionForEver
Amaterasu
3,058
722
0
2,178
6,225
4,317
0
1,420
4,805
2,295
13,966
L
Cthulhu
Scisze
Cthulhu
3,765
559
0
960
7,707
4,595
0
1,715
5,900
11,410
0
L
Neith
arush1k
Neith
1,897
541
0
1,876
6,743
1,977
0
3,021
3,507
0
22,847
W
Izanami
kusse421
Izanami
4,791
3,130
0
2,055
6,874
1,762
435
0
6,874
0
24,209
W
Ullr
scuNoN
Ullr
2,933
812
0
354
5,196
1,586
238
1,285
3,911
0
23,941
L
2,248
1,112
0
306
6,089
1,173
0
1,295
4,718
0
10,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,514
Gold Earned
23,479
294
Minions Killed
160
0
Camps Cleared
0
1,001,859
Distance Traveled
959,825
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,905
491
23
2
0
195,039
0
W
Raijin
7,619
762
106
11
0
209,314
4
L
Mercury
4,976
498
37
4
0
205,740
0
W
Cliodhna
6,538
654
56
6
0
243,157
1
W
Amaterasu
5,106
511
29
3
0
216,506
0
L
Cthulhu
4,456
446
14
1
0
179,148
1
L
Neith
4,671
467
57
6
0
195,221
5
W
Izanami
5,847
585
54
5
0
174,614
2
W
Ullr
5,404
540
49
5
0
158,268
0
L
Ullr
4,471
447
29
3
0
184,677
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role