Player Matchup

Scylla
Scylla
Gold V
 
Scylla
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Silver IV
 
Tyr
Silver IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver IV
 
Hou Yi
Silver IV
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver IV
Paladiino
Kuzenbo
Silver IV
Level 127
God Stats
6W - 6L
1,400 SR
Queue Stats
28W - 40L
803 MMR
Party 1
Ao Kuang
Ao Kuang
Gold IV
zC0L0z
Ao Kuang
Gold IV
Level 127
God Stats
4W - 5L
1,382 SR
Queue Stats
132W - 127L
1,309 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,456 SR
1,323 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,465 SR
1,274 MMR
Nu Wa
Nu Wa
Bronze I
 
Nu Wa
Bronze I
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Silver I
 
Ra
Silver I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold IV
 
Anhur
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold V
afagistan
Nemesis
Gold V
Level 127
God Stats
9W - 15L
1,348 SR
Queue Stats
181W - 181L
1,203 MMR
Solo
Horus
Horus
Bronze I
wilzip
Horus
Bronze I
Level 103
God Stats
4W - 6L
1,475 SR
Queue Stats
571W - 616L
668 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
2 / 0 / 0
5,728
716
2,420
3,269
806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
 
Tyr
9
1 / 2 / 2
5,210
651
2,295
6,524
2,831
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hou Yi
 
Hou Yi
8
1 / 0 / 1
4,886
611
2,345
3,891
892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
Paladiino
Kuzenbo
7
1 / 0 / 3
4,594
574
2,211
7,048
3,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
zC0L0z
Ao Kuang
8
2 / 0 / 1
4,979
622
3,090
5,891
1,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
PersephoneAthenaMorgan Le FayTiamatApollo

VS

Bans
SetGebSylvanusGilgameshOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
2 / 3 / 0
5,299
662
4,907
4,914
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ra
 
Ra
8
0 / 2 / 0
4,731
591
2,337
3,525
1,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
 
Anhur
8
0 / 1 / 0
4,508
564
1,851
2,666
517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
afagistan
Nemesis
8
0 / 0 / 0
4,490
561
1,408
4,719
1,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
wilzip
Horus
4
0 / 1 / 0
3,702
463
902
3,699
1,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
7
Kills
2
2
Deaths
7
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
0
0
2
W
Tyr
 
Tyr
1
2
2
1
W
Hou Yi
 
Hou Yi
1
0
1
1.5
L
Nu Wa
 
Nu Wa
2
3
0
0.67
L
Ra
 
Ra
0
2
0
0
L
Anhur
 
Anhur
0
1
0
0
W
Kuzenbo
Paladiino
Kuzenbo
1
0
3
2.5
L
Nemesis
afagistan
Nemesis
0
0
0
0
L
Horus
wilzip
Horus
0
1
0
0
W
Ao Kuang
zC0L0z
Ao Kuang
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,361
Damage
11,405
26,623
Taken
19,523
10,444
Mitigated
5,643
11,070
Healing
5,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
2,420
283
0
1,234
3,269
806
0
357
2,796
37,046
0
W
Tyr
 
Tyr
2,295
163
0
2,232
6,524
2,831
0
2,897
3,393
0
25,636
W
Hou Yi
 
Hou Yi
2,345
1,127
0
2,257
3,891
892
0
282
3,573
0
27,463
L
Nu Wa
 
Nu Wa
4,907
2,257
0
751
4,914
1,358
828
1,676
3,238
24,296
0
L
Ra
 
Ra
2,337
138
36
963
3,525
1,139
0
2,335
1,190
24,511
0
L
Anhur
 
Anhur
1,851
1,220
0
1,144
2,666
517
0
669
1,997
0
22,257
W
Kuzenbo
Paladiino
Kuzenbo
2,211
826
96
2,772
7,048
3,919
0
1,041
5,913
9,059
0
L
Nemesis
afagistan
Nemesis
1,408
490
0
1,321
4,719
1,516
0
2,113
2,606
0
23,594
L
Horus
wilzip
Horus
902
444
70
1,412
3,699
1,113
0
640
3,059
0
4,440
W
Ao Kuang
zC0L0z
Ao Kuang
3,090
556
0
2,479
5,891
1,996
0
2,071
3,704
21,322
7,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,397
Gold Earned
22,730
283
Minions Killed
228
0
Camps Cleared
0
836,669
Distance Traveled
709,804
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
5,728
716
96
12
0
168,736
5
W
Tyr
5,210
651
61
8
0
167,935
0
W
Hou Yi
4,886
611
58
7
0
140,883
3
L
Nu Wa
5,299
662
56
7
0
112,259
1
L
Ra
4,731
591
58
7
0
154,611
4
L
Anhur
4,508
564
45
6
0
151,406
1
W
Kuzenbo
4,594
574
12
2
0
172,821
2
L
Nemesis
4,490
561
53
7
0
188,440
1
L
Horus
3,702
463
16
2
0
103,088
3
W
Ao Kuang
4,979
622
56
7
0
186,294
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role