Player Matchup

Neith
Neith
 
Neith
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
DonDuuug
Sol
Level 159
God Stats
6W - 5L
1,461 SR
Queue Stats
355W - 295L
1,664 Elo+
Solo
Achilles
Achilles
Ranim
Achilles
Level 148
God Stats
6W - 2L
1,414 SR
Queue Stats
111W - 92L
1,667 Elo+
Solo
Cu Chulainn
Cu Chulainn
Swiggzy
Cu Chulainn
Level 54
God Stats
4W - 1L
1,844 SR
Queue Stats
100W - 52L
1,647 Elo+
Solo
Cliodhna
Cliodhna
fleeco7
Cliodhna
Level 130
God Stats
2W - 3L
1,885 SR
Queue Stats
339W - 325L
1,657 Elo+
Solo
Team Averages
Level 109
1,621 SR
1,627 Elo+

VS

Team Averages
Level 148
1,485 SR
1,593 Elo+
Cupid
Cupid
BląckSoul
Cupid
Level 160
God Stats
2W - 1L
1,646 SR
Queue Stats
152W - 122L
1,617 Elo+
Party 2
Tiamat
Tiamat
Khravical
Tiamat
Level 160
God Stats
0W - 1L
1,346 SR
Queue Stats
134W - 86L
1,650 Elo+
Party 2
Baron Samedi
Baron Samedi
Lavaloonion
Baron Samedi
Level 136
God Stats
1W - 1L
1,347 SR
Queue Stats
149W - 139L
1,553 Elo+
Party 1
Sobek
Sobek
Maxiskyvs
Sobek
Level 157
God Stats
7W - 7L
1,584 SR
Queue Stats
467W - 439L
1,583 Elo+
Solo
Cliodhna
Cliodhna
Märkss
Cliodhna
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
191W - 192L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
19
3 / 1 / 15
12,466
656
11,676
11,895
5,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
6 / 4 / 6
12,055
634
16,522
17,022
5,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Ranim
Achilles
20
7 / 2 / 3
12,784
673
11,862
20,063
16,384
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cu Chulainn
Swiggzy
Cu Chulainn
18
9 / 2 / 18
11,920
627
14,887
20,687
19,043
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
fleeco7
Cliodhna
19
16 / 2 / 7
12,947
681
17,840
12,952
5,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
16
2 / 7 / 2
9,528
501
8,064
14,387
4,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
Khravical
Tiamat
13
5 / 12 / 0
8,860
466
9,156
17,985
10,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
Lavaloonion
Baron Samedi
13
1 / 9 / 2
8,556
450
7,299
17,854
16,379
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sobek
Maxiskyvs
Sobek
12
0 / 7 / 4
7,781
410
6,275
22,100
23,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cliodhna
Märkss
Cliodhna
16
3 / 6 / 2
10,098
531
13,106
15,824
6,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
21
41
Kills
11
11
Deaths
41
49
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
15
10.5
L
Cupid
2
7
2
0.43
W
6
4
6
2.25
L
Tiamat
Khravical
Tiamat
5
12
0
0.42
L
Baron Samedi
Lavaloonion
Baron Samedi
1
9
2
0.22
L
Sobek
Maxiskyvs
Sobek
0
7
4
0.29
L
Cliodhna
Märkss
Cliodhna
3
6
2
0.67
W
Achilles
Ranim
Achilles
7
2
3
4.25
W
Cu Chulainn
Swiggzy
Cu Chulainn
9
2
18
9
W
Cliodhna
fleeco7
Cliodhna
16
2
7
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,787
Damage
43,900
82,619
Taken
88,150
51,706
Mitigated
61,095
34,335
Healing
17,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,676
4,542
0
4,924
11,895
5,583
3,326
1,502
10,353
0
108,504
L
Cupid
8,064
4,807
0
1,717
14,387
4,837
0
1,658
12,695
0
67,024
W
16,522
8,006
0
10,801
17,022
5,554
1,956
5,878
10,886
90,748
0
L
Tiamat
Khravical
Tiamat
9,156
891
63
2,587
17,985
10,198
0
5,580
12,202
44,802
0
L
Baron Samedi
Lavaloonion
Baron Samedi
7,299
532
234
4,165
17,854
16,379
510
511
17,343
48,440
0
L
Sobek
Maxiskyvs
Sobek
6,275
756
0
3,355
22,100
23,311
0
7,362
14,269
21,908
0
L
Cliodhna
Märkss
Cliodhna
13,106
1,911
0
5,213
15,824
6,370
0
2,669
13,075
0
63,576
W
Achilles
Ranim
Achilles
11,862
1,886
0
7,983
20,063
16,384
882
4,458
15,549
0
82,780
W
Cu Chulainn
Swiggzy
Cu Chulainn
14,887
1,869
0
4,772
20,687
19,043
370
5,953
14,486
6,828
50,487
W
Cliodhna
fleeco7
Cliodhna
17,840
1,981
0
5,855
12,952
5,142
348
4,622
8,220
0
80,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,172
Gold Earned
44,823
668
Minions Killed
465
0
Camps Cleared
0
1,956,320
Distance Traveled
1,648,319
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,466
656
177
9
0
339,641
0
L
Cupid
9,528
501
120
6
0
302,043
2
W
Sol
12,055
634
142
7
0
367,086
9
L
Tiamat
8,860
466
85
4
0
277,650
0
L
Baron Samedi
8,556
450
94
5
0
297,511
2
L
Sobek
7,781
410
32
2
0
373,528
4
L
Cliodhna
10,098
531
134
7
0
397,587
0
W
Achilles
12,784
673
166
9
0
393,829
4
W
Cu Chulainn
11,920
627
74
4
0
429,495
2
W
Cliodhna
12,947
681
109
6
0
426,269
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role