Player Matchup

Hercules
Hercules
MI-COMANDANTE
Hercules
Level 146
God Stats
17W - 20L
1,533 SR
Queue Stats
398W - 394L
1,563 Elo+
Solo
Cliodhna
Cliodhna
Tytan816
Cliodhna
Level 110
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 52L
1,446 Elo+
Solo
Zeus
Zeus
WALWIADRAPL
Zeus
Level 66
God Stats
12W - 4L
1,926 SR
Queue Stats
38W - 41L
1,442 Elo+
Solo
Team Averages
Level 107
1,653 SR
1,484 Elo+

VS

Team Averages
Level 63
1,425 SR
1,446 Elo+
Ra
Ra
EnriqueDiazz
Ra
Level 79
God Stats
2W - 1L
1,255 SR
Queue Stats
52W - 36L
1,449 Elo+
Party 1
Ymir
Ymir
Smesrine
Ymir
Level 28
God Stats
12W - 10L
1,574 SR
Queue Stats
34W - 46L
1,394 Elo+
Solo
Gilgamesh
Gilgamesh
guts_le_sang
Gilgamesh
Level 81
God Stats
5W - 4L
1,446 SR
Queue Stats
31W - 23L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
MI-COMANDANTE
Hercules
9
0 / 7 / 1
5,908
591
4,407
13,777
11,198
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
Tytan816
Cliodhna
10
2 / 8 / 1
6,699
670
4,950
8,597
2,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 5 / 1
6,493
649
11,833
7,102
2,040
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 10
8,238
824
5,255
4,972
1,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ymir
10
1 / 2 / 16
7,179
718
5,751
11,762
8,761
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
guts_le_sang
Gilgamesh
13
12 / 0 / 7
9,033
903
13,823
16,871
9,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
53
3
Kills
20
20
Deaths
3
3
Assists
33
Player
Kills
Deaths
Assists
KDA
W
7
1
10
12
L
Hercules
MI-COMANDANTE
Hercules
0
7
1
0.07
W
Ymir
1
2
16
4.5
L
Cliodhna
Tytan816
Cliodhna
2
8
1
0.31
L
1
5
1
0.3
W
Gilgamesh
guts_le_sang
Gilgamesh
12
0
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,190
Damage
24,829
29,476
Taken
33,605
15,943
Mitigated
20,118
4,636
Healing
12,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,255
890
1,168
1,828
4,972
1,778
803
2,744
2,228
31,489
0
L
Hercules
MI-COMANDANTE
Hercules
4,407
1,442
183
3,343
13,777
11,198
0
6,529
6,845
0
13,510
W
Ymir
5,751
1,232
792
972
11,762
8,761
144
5,124
6,638
11,699
0
L
Cliodhna
Tytan816
Cliodhna
4,950
619
296
374
8,597
2,705
0
2,842
5,536
0
11,677
L
11,833
735
0
440
7,102
2,040
0
1,816
4,986
25,924
0
W
Gilgamesh
guts_le_sang
Gilgamesh
13,823
4,338
940
6,727
16,871
9,579
844
4,191
12,680
0
29,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,100
Gold Earned
24,450
78
Minions Killed
117
2
Camps Cleared
6
432,567
Distance Traveled
573,284
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,238
824
61
6
2
192,472
0
L
Hercules
5,908
591
24
2
1
139,911
2
W
Ymir
7,179
718
16
2
1
176,755
4
L
Cliodhna
6,699
670
21
2
0
153,472
2
L
Zeus
6,493
649
33
3
1
139,184
2
W
Gilgamesh
9,033
903
40
4
3
204,057
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role