Player Matchup

Sun Wukong
Sun Wukong
AceAldaiR
Sun Wukong
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 2L
1,598 Elo+
Solo
Merlin
Merlin
Spence4ever
Merlin
Level 24
God Stats
19W - 14L
1,572 SR
Queue Stats
58W - 54L
1,515 Elo+
Solo
Geb
Geb
godseed255
Geb
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 25L
1,559 Elo+
Solo
Jing Wei
Jing Wei
manuelojeda12
Jing Wei
Level 28
God Stats
4W - 4L
1,771 SR
Queue Stats
218W - 227L
1,508 Elo+
Solo
Bastet
Bastet
patolino-juseval
Bastet
Level 8
God Stats
1W - 2L
1,255 SR
Queue Stats
7W - 13L
1,251 Elo+
Solo
Team Averages
Level 21
1,520 SR
1,486 Elo+

VS

Team Averages
Level 15
1,530 SR
1,463 Elo+
Nemesis
Nemesis
CreativeTrash
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Pele
Pele
Jip8304
Pele
Level 30
God Stats
4W - 3L
1,724 SR
Queue Stats
232W - 165L
1,646 Elo+
Solo
Neith
Neith
Quon-Wick04
Neith
Level 6
God Stats
2W - 4L
1,254 SR
Queue Stats
16W - 14L
1,370 Elo+
Solo
Vamana
Vamana
vDGeneral
Vamana
Level 10
God Stats
2W - 2L
1,642 SR
Queue Stats
156W - 193L
1,383 Elo+
Party 1
Hades
Hades
y-jynx-y
Hades
Level 23
God Stats
39W - 39L
1,532 SR
Queue Stats
317W - 399L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AceAldaiR
Sun Wukong
9
1 / 0 / 1
5,757
523
2,399
3,628
2,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
12
7 / 1 / 0
7,097
645
5,551
4,357
1,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 1 / 4
5,543
504
1,948
6,176
2,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
manuelojeda12
Jing Wei
10
1 / 2 / 1
6,055
550
2,159
6,046
1,299
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
2 / 2 / 3
5,614
510
2,736
5,124
1,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
6
0 / 3 / 1
4,451
405
1,114
4,777
1,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
Jip8304
Pele
12
5 / 2 / 0
6,513
592
7,825
7,311
2,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

2
0 / 0 / 0
3,749
341
222
440
57
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
vDGeneral
Vamana
10
0 / 2 / 1
5,596
509
2,423
6,074
2,074
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hades
y-jynx-y
Hades
8
1 / 5 / 1
4,914
447
2,595
7,290
2,955
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
12
Kills
6
6
Deaths
12
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AceAldaiR
Sun Wukong
1
0
1
1.5
L
Nemesis
0
3
1
0.17
L
Pele
Jip8304
Pele
5
2
0
2.5
L
0
0
0
0
W
Merlin
7
1
0
7
W
1
1
4
3
W
Jing Wei
manuelojeda12
Jing Wei
1
2
1
0.75
W
2
2
3
1.75
L
Vamana
vDGeneral
Vamana
0
2
1
0.25
L
Hades
y-jynx-y
Hades
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,793
Damage
14,179
25,331
Taken
25,892
9,865
Mitigated
8,554
5,591
Healing
8,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AceAldaiR
Sun Wukong
2,399
321
0
642
3,628
2,747
216
0
3,628
0
22,158
L
Nemesis
1,114
498
0
1,176
4,777
1,441
0
1,386
3,327
0
14,699
L
Pele
Jip8304
Pele
7,825
2,704
0
2,548
7,311
2,027
0
1,812
5,369
0
34,193
L
222
222
0
333
440
57
0
0
440
0
3,078
W
Merlin
5,551
268
0
490
4,357
1,344
498
806
3,551
39,692
0
W
1,948
445
168
1,999
6,176
2,872
0
478
5,698
10,674
0
W
Jing Wei
manuelojeda12
Jing Wei
2,159
1,742
0
1,345
6,046
1,299
908
0
6,046
0
31,573
W
2,736
1,061
0
947
5,124
1,603
595
1,311
3,813
0
18,890
L
Vamana
vDGeneral
Vamana
2,423
1,329
0
2,840
6,074
2,074
84
55
5,605
0
29,236
L
Hades
y-jynx-y
Hades
2,595
164
22
1,305
7,290
2,955
0
3,821
3,238
15,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,066
Gold Earned
25,223
244
Minions Killed
200
0
Camps Cleared
0
1,023,381
Distance Traveled
885,485
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,757
523
39
4
0
228,253
0
L
Nemesis
4,451
405
34
3
0
222,222
0
L
Pele
6,513
592
58
5
0
225,388
1
L
Neith
3,749
341
8
1
0
30,080
0
W
Merlin
7,097
645
80
7
0
192,033
6
W
Geb
5,543
504
15
1
0
200,491
4
W
Jing Wei
6,055
550
69
6
0
171,867
0
W
Bastet
5,614
510
41
4
0
230,737
0
L
Vamana
5,596
509
61
6
0
239,128
1
L
Hades
4,914
447
39
4
0
168,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role