Player Matchup

Baron Samedi
Baron Samedi
LuucasGon
Baron Samedi
Level 119
God Stats
2W - 3L
1,559 SR
Queue Stats
357W - 464L
1,336 Elo+
Solo
Cerberus
Cerberus
Str888
Cerberus
Level 94
God Stats
0W - 1L
1,659 SR
Queue Stats
130W - 151L
1,381 Elo+
Solo
Da Ji
Da Ji
iNeedDie
Da Ji
Level 114
God Stats
0W - 2L
1,225 SR
Queue Stats
97W - 79L
1,574 Elo+
Solo
Team Averages
Level 109
1,481 SR
1,431 Elo+

VS

Team Averages
Level 57
1,489 SR
1,464 Elo+
Horus
Horus
MatG6536
Horus
Level 124
God Stats
6W - 5L
1,419 SR
Queue Stats
118W - 123L
1,423 Elo+
Solo
Hou Yi
Hou Yi
Snöwz
Hou Yi
Level 17
God Stats
5W - 5L
1,550 SR
Queue Stats
17W - 22L
1,274 Elo+
Solo
Ra
Ra
zSaanGAMING
Ra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LuucasGon
Baron Samedi
13
3 / 7 / 9
9,259
712
8,231
13,673
6,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
Str888
Cerberus
12
2 / 6 / 7
8,486
653
4,034
14,588
9,458
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Da Ji
iNeedDie
Da Ji
13
9 / 7 / 4
9,794
753
14,051
16,224
7,329
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
MatG6536
Horus
16
12 / 3 / 8
11,566
890
14,033
14,899
16,787
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hou Yi
Snöwz
Hou Yi
14
6 / 5 / 7
10,578
814
10,635
7,770
1,925
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 6 / 13
9,667
744
9,027
11,440
6,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
48
14
Kills
20
20
Deaths
14
20
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
LuucasGon
Baron Samedi
3
7
9
1.07
W
Horus
MatG6536
Horus
12
3
8
5.33
W
Hou Yi
Snöwz
Hou Yi
6
5
7
1.9
L
Cerberus
Str888
Cerberus
2
6
7
0.92
L
Da Ji
iNeedDie
Da Ji
9
7
4
1.57
W
2
6
13
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,316
Damage
33,695
44,485
Taken
34,109
22,817
Mitigated
24,925
7,132
Healing
12,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
LuucasGon
Baron Samedi
8,231
644
517
1,974
13,673
6,030
124
3,307
10,206
31,221
0
W
Horus
MatG6536
Horus
14,033
7,645
3,425
4,838
14,899
16,787
522
5,101
9,441
0
25,223
W
Hou Yi
Snöwz
Hou Yi
10,635
4,898
0
557
7,770
1,925
1,479
1,833
5,851
0
30,093
L
Cerberus
Str888
Cerberus
4,034
172
213
2,232
14,588
9,458
0
2,538
11,772
20,700
0
L
Da Ji
iNeedDie
Da Ji
14,051
2,611
0
2,196
16,224
7,329
0
2,968
12,950
0
26,000
W
9,027
800
989
2,407
11,440
6,213
400
4,801
6,409
31,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,539
Gold Earned
31,811
112
Minions Killed
114
6
Camps Cleared
4
643,709
Distance Traveled
672,426
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,259
712
46
4
2
193,926
4
W
Horus
11,566
890
29
2
1
250,846
3
W
Hou Yi
10,578
814
35
3
3
171,854
1
L
Cerberus
8,486
653
41
3
3
224,796
0
L
Da Ji
9,794
753
25
2
1
224,987
3
W
Ra
9,667
744
50
4
0
249,726
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role