Player Matchup

Ne Zha
Ne Zha
Dobby_1993
Ne Zha
Level 6
God Stats
3W - 1L
1,635 SR
Queue Stats
18W - 21L
1,865 Elo+
Party 2
King Arthur
King Arthur
Im_Omega94
King Arthur
Level 18
God Stats
0W - 3L
1,316 SR
Queue Stats
17W - 16L
1,548 Elo+
Solo
Chang'e
Chang'e
MoGriZz
Chang'e
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hachiman
Hachiman
assanssword
Hachiman
Level 59
God Stats
2W - 3L
1,736 SR
Queue Stats
114W - 100L
1,555 Elo+
Party 2
Kukulkan
Kukulkan
grossaSEDIA
Kukulkan
Level 4
God Stats
1W - 2L
1,506 SR
Queue Stats
1W - 3L
1,399 Elo+
Solo
Team Averages
Level 22
1,539 SR
1,573 Elo+

VS

Team Averages
Level 23
1,535 SR
1,459 Elo+
King Arthur
King Arthur
ACHATINA_OP
King Arthur
Level 15
God Stats
3W - 2L
1,411 SR
Queue Stats
14W - 14L
1,503 Elo+
Solo
Cupid
Cupid
Ak Ares8323
Cupid
Level 20
God Stats
22W - 17L
1,699 SR
Queue Stats
62W - 72L
1,390 Elo+
Party 1
Agni
Agni
I_K1LL_U_D1E-T_T
Agni
Level 15
God Stats
5W - 3L
1,535 SR
Queue Stats
28W - 18L
1,521 Elo+
Solo
Cliodhna
Cliodhna
SpottierFrog
Cliodhna
Level 29
God Stats
4W - 6L
1,496 SR
Queue Stats
62W - 64L
1,478 Elo+
Solo
Ymir
Ymir
x K1nG CanaRy x
Ymir
Level 34
God Stats
8W - 14L
1,533 SR
Queue Stats
88W - 93L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Dobby_1993
Ne Zha
8
2 / 3 / 1
5,332
533
1,193
5,820
1,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
Im_Omega94
King Arthur
7
1 / 3 / 1
4,517
452
2,615
7,429
4,758
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
MoGriZz
Chang'e
4
0 / 4 / 0
3,736
374
532
3,223
827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
assanssword
Hachiman
9
2 / 2 / 1
5,105
511
5,283
5,338
1,539
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
grossaSEDIA
Kukulkan
8
1 / 6 / 1
4,886
489
1,989
5,614
1,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ACHATINA_OP
King Arthur
10
3 / 2 / 3
5,938
594
5,224
6,895
4,476
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

7
0 / 2 / 0
4,504
450
648
3,658
565
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
7 / 0 / 3
7,604
760
4,842
3,280
927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
SpottierFrog
Cliodhna
10
7 / 1 / 4
6,409
641
3,763
4,161
1,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 1 / 0
5,005
501
825
4,526
2,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
17
18
Deaths
6
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ACHATINA_OP
King Arthur
3
2
3
2.25
W
0
2
0
0
L
Ne Zha
Dobby_1993
Ne Zha
2
3
1
0.83
W
7
0
3
8.5
L
King Arthur
Im_Omega94
King Arthur
1
3
1
0.5
L
Chang'e
MoGriZz
Chang'e
0
4
0
0
W
Cliodhna
SpottierFrog
Cliodhna
7
1
4
9
L
Hachiman
assanssword
Hachiman
2
2
1
1.25
L
Kukulkan
grossaSEDIA
Kukulkan
1
6
1
0.25
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,612
Damage
15,302
27,424
Taken
22,520
10,020
Mitigated
9,569
5,907
Healing
7,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ACHATINA_OP
King Arthur
5,224
434
0
2,138
6,895
4,476
54
1,022
5,824
0
28,436
W
648
468
0
1,250
3,658
565
484
0
3,658
0
20,669
L
Ne Zha
Dobby_1993
Ne Zha
1,193
321
0
1,673
5,820
1,297
0
736
5,050
0
14,852
W
4,842
614
0
1,240
3,280
927
0
513
2,687
46,149
0
L
King Arthur
Im_Omega94
King Arthur
2,615
965
48
1,348
7,429
4,758
130
557
6,837
0
13,991
L
Chang'e
MoGriZz
Chang'e
532
233
147
250
3,223
827
162
365
2,814
3,873
0
W
Cliodhna
SpottierFrog
Cliodhna
3,763
770
0
1,472
4,161
1,460
0
783
3,304
0
30,423
L
Hachiman
assanssword
Hachiman
5,283
2,714
0
1,972
5,338
1,539
280
1,358
3,868
0
26,912
L
Kukulkan
grossaSEDIA
Kukulkan
1,989
503
0
469
5,614
1,599
0
2,254
3,188
12,069
0
W
825
0
0
1,014
4,526
2,141
270
0
4,526
9,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,576
Gold Earned
29,460
142
Minions Killed
276
0
Camps Cleared
0
775,386
Distance Traveled
959,681
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,938
594
59
6
0
190,503
0
W
Cupid
4,504
450
50
5
0
142,515
0
L
Ne Zha
5,332
533
35
4
0
157,291
1
W
Agni
7,604
760
98
10
0
205,239
3
L
King Arthur
4,517
452
27
3
0
178,415
1
L
Chang'e
3,736
374
8
1
0
98,887
2
W
Cliodhna
6,409
641
59
6
0
240,961
2
L
Hachiman
5,105
511
48
5
0
160,811
4
L
Kukulkan
4,886
489
24
2
0
179,982
1
W
Ymir
5,005
501
10
1
0
180,463
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role