Player Matchup

Ares
Ares
Panthera2340
Ares
Level 92
God Stats
14W - 21L
1,513 SR
Queue Stats
429W - 444L
1,549 Elo+
Party 2
Discordia
Discordia
Skullbreake88
Discordia
Level 105
God Stats
13W - 13L
1,475 SR
Queue Stats
395W - 465L
1,438 Elo+
Solo
Chaac
Chaac
TheFlaime761806
Chaac
Level 84
God Stats
18W - 30L
1,424 SR
Queue Stats
424W - 454L
1,507 Elo+
Party 2
Loki
Loki
bacchusrose2780
Loki
Level 83
God Stats
2W - 2L
1,493 SR
Queue Stats
179W - 193L
1,453 Elo+
Solo
Danzaburou
Danzaburou
xYoshii04
Danzaburou
Level 89
God Stats
0W - 3L
1,253 SR
Queue Stats
94W - 91L
1,498 Elo+
Solo
Team Averages
Level 91
1,432 SR
1,489 Elo+

VS

Team Averages
Level 79
1,524 SR
1,448 Elo+
Vamana
Vamana
GorDiTo_SaMa476
Vamana
Level 124
God Stats
9W - 3L
1,560 SR
Queue Stats
652W - 626L
1,460 Elo+
Party 1
Agni
Agni
Papi_Masquay_
Agni
Level 89
God Stats
4W - 4L
1,480 SR
Queue Stats
210W - 187L
1,504 Elo+
Party 1
Cliodhna
Cliodhna
XxXxBRADLEYxXxX
Cliodhna
Level 84
God Stats
3W - 0L
1,710 SR
Queue Stats
233W - 252L
1,454 Elo+
Solo
Jormungandr
Jormungandr
com1995555
Jormungandr
Level 48
God Stats
2W - 3L
1,285 SR
Queue Stats
45W - 62L
1,362 Elo+
Solo
Izanami
Izanami
lilix45
Izanami
Level 48
God Stats
18W - 12L
1,583 SR
Queue Stats
60W - 50L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 3
7,571
445
6,220
15,834
15,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
Skullbreake88
Discordia
14
4 / 8 / 2
8,764
516
9,256
11,496
3,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 7 / 0
8,461
498
6,478
15,369
12,458
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
7 / 3 / 0
10,112
595
4,749
8,574
3,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
xYoshii04
Danzaburou
13
3 / 7 / 4
9,126
537
9,961
12,336
3,704
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 1
11,296
664
12,647
12,066
10,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
5 / 4 / 2
9,576
563
8,666
10,874
3,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
15
7 / 5 / 6
9,841
579
8,147
11,061
4,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
com1995555
Jormungandr
15
4 / 1 / 9
8,996
529
7,997
8,259
7,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
lilix45
Izanami
16
6 / 5 / 5
9,660
568
5,980
11,793
3,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
15
Kills
29
30
Deaths
15
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
7
0
1
7.5
L
1
5
3
0.5
W
5
4
2
1.5
L
Discordia
Skullbreake88
Discordia
4
8
2
0.63
L
0
7
0
0
W
Cliodhna
7
5
6
2
L
7
3
0
2.33
W
Jormungandr
com1995555
Jormungandr
4
1
9
8.5
W
Izanami
lilix45
Izanami
6
5
5
1.7
L
Danzaburou
xYoshii04
Danzaburou
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,664
Damage
43,437
63,609
Taken
54,053
38,419
Mitigated
29,394
10,988
Healing
18,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,647
7,656
0
6,442
12,066
10,001
481
3,350
8,716
0
87,894
L
6,220
70
0
1,882
15,834
15,113
96
5,133
10,611
28,164
0
W
8,666
749
0
2,947
10,874
3,651
452
7,376
3,012
45,433
0
L
Discordia
Skullbreake88
Discordia
9,256
436
100
2,398
11,496
3,694
496
6,996
4,232
42,973
0
L
6,478
936
0
3,157
15,369
12,458
373
0
15,369
9,639
47,651
W
Cliodhna
8,147
909
0
3,512
11,061
4,033
363
2,099
8,796
0
49,606
L
4,749
455
0
1,267
8,574
3,450
0
1,390
7,086
0
54,231
W
Jormungandr
com1995555
Jormungandr
7,997
3,016
0
2,220
8,259
7,884
234
2,255
5,936
38,345
0
W
Izanami
lilix45
Izanami
5,980
4,036
0
3,005
11,793
3,825
3,017
1,264
10,503
0
63,821
L
Danzaburou
xYoshii04
Danzaburou
9,961
4,323
0
2,184
12,336
3,704
647
2,650
9,648
0
61,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,034
Gold Earned
49,369
454
Minions Killed
525
0
Camps Cleared
0
1,513,292
Distance Traveled
1,679,991
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,296
664
164
10
0
368,254
0
L
Ares
7,571
445
30
2
0
321,270
2
W
Agni
9,576
563
102
6
0
309,906
2
L
Discordia
8,764
516
77
5
0
263,742
4
L
Chaac
8,461
498
130
8
0
304,945
1
W
Cliodhna
9,841
579
91
5
0
337,146
4
L
Loki
10,112
595
110
6
0
382,872
2
W
Jormungandr
8,996
529
67
4
0
341,061
0
W
Izanami
9,660
568
101
6
0
323,624
0
L
Danzaburou
9,126
537
107
6
0
240,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role