Player Matchup

Chronos
Chronos
AlexxDMR
Chronos
Level 108
God Stats
1W - 1L
1,746 SR
Queue Stats
267W - 232L
1,574 Elo+
Solo
Bakasura
Bakasura
Mini Raka 488
Bakasura
Level 27
God Stats
7W - 7L
1,535 SR
Queue Stats
55W - 129L
1,253 Elo+
Party 1
Yemoja
Yemoja
Oldman Jenkins1
Yemoja
Level 32
God Stats
0W - 3L
1,375 SR
Queue Stats
87W - 183L
1,282 Elo+
Party 1
Team Averages
Level 56
1,552 SR
1,369 Elo+

VS

Team Averages
Level 64
1,445 SR
1,344 Elo+
Charybdis
Charybdis
Demiguise_2468
Charybdis
Level 109
God Stats
3W - 3L
1,309 SR
Queue Stats
239W - 258L
1,493 Elo+
Party 2
Ares
Ares
Shergulath
Ares
Level 13
God Stats
8W - 10L
1,395 SR
Queue Stats
13W - 24L
1,052 Elo+
Solo
Cthulhu
Cthulhu
YARUMAS_EMAN
Cthulhu
Level 69
God Stats
6W - 4L
1,632 SR
Queue Stats
168W - 180L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AlexxDMR
Chronos
19
13 / 8 / 5
15,700
748
36,646
27,960
9,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
Mini Raka 488
Bakasura
15
3 / 10 / 5
12,669
603
12,210
28,704
9,329
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 4 / 12
13,127
625
13,589
28,531
36,263
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Demiguise_2468
Charybdis
20
14 / 7 / 7
16,853
803
32,772
25,041
12,124
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
2 / 4 / 16
14,331
682
12,711
30,058
35,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
YARUMAS_EMAN
Cthulhu
16
6 / 7 / 12
14,006
667
25,998
33,182
52,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
57
18
Kills
22
22
Deaths
18
22
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Chronos
AlexxDMR
Chronos
13
8
5
1.94
W
Charybdis
Demiguise_2468
Charybdis
14
7
7
2.5
L
Bakasura
Mini Raka 488
Bakasura
3
10
5
0.55
L
2
4
12
2
W
2
4
16
2.5
W
Cthulhu
YARUMAS_EMAN
Cthulhu
6
7
12
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,445
Damage
71,481
85,195
Taken
88,281
54,643
Mitigated
99,632
22,442
Healing
18,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
AlexxDMR
Chronos
36,646
10,225
0
4,972
27,960
9,051
1,327
11,147
16,164
88,527
0
W
Charybdis
Demiguise_2468
Charybdis
32,772
18,758
0
5,434
25,041
12,124
2,873
16,514
7,945
0
95,060
L
Bakasura
Mini Raka 488
Bakasura
12,210
8,519
187
6,737
28,704
9,329
204
11,916
16,177
0
41,865
L
13,589
2,710
2,990
7,556
28,531
36,263
404
14,396
12,970
29,658
0
W
12,711
1,161
0
3,813
30,058
35,437
402
17,599
10,621
20,570
0
W
Cthulhu
YARUMAS_EMAN
Cthulhu
25,998
1,294
4,097
4,952
33,182
52,071
511
14,548
17,373
53,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,496
Gold Earned
45,190
211
Minions Killed
219
13
Camps Cleared
4
1,017,119
Distance Traveled
1,078,348
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
15,700
748
95
5
3
344,344
3
W
Charybdis
16,853
803
136
6
2
327,075
1
L
Bakasura
12,669
603
86
4
9
355,996
4
L
Yemoja
13,127
625
30
1
1
316,779
1
W
Ares
14,331
682
13
1
1
382,584
2
W
Cthulhu
14,006
667
70
3
1
368,689
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role