Player Matchup

Merlin
Merlin
Crims0nDem0n
Merlin
Level 138
God Stats
30W - 25L
1,629 SR
Queue Stats
881W - 711L
1,635 Elo+
Party 1
Hercules
Hercules
ThePogDaddy
Hercules
Level 87
God Stats
11W - 9L
1,641 SR
Queue Stats
835W - 634L
1,631 Elo+
Party 1
Artio
Artio
ZeeSpartan
Artio
Level 129
God Stats
2W - 4L
1,881 SR
Queue Stats
498W - 397L
1,624 Elo+
Party 1
Izanami
Izanami
medrp115
Izanami
Level 144
God Stats
17W - 8L
1,801 SR
Queue Stats
893W - 667L
1,585 Elo+
Party 1
Camazotz
Camazotz
yatokamie
Camazotz
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,318 Elo+
Solo
Team Averages
Level 121
1,690 SR
1,559 Elo+

VS

Team Averages
Level 103
1,526 SR
1,577 Elo+
Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
ExoticCreature
Agni
Level 123
God Stats
2W - 4L
1,565 SR
Queue Stats
139W - 149L
1,562 Elo+
Solo
Horus
Horus
JohnnyGeb
Horus
Level 51
God Stats
177W - 137L
1,599 SR
Queue Stats
284W - 269L
1,576 Elo+
Solo
Cliodhna
Cliodhna
Sylveonnnn
Cliodhna
Level 146
God Stats
11W - 4L
1,266 SR
Queue Stats
475W - 470L
1,622 Elo+
Solo
Thor
Thor
forniteismylife
Thor
Level 52
God Stats
4W - 2L
1,702 SR
Queue Stats
163W - 150L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 2 / 0
5,217
522
4,024
5,465
1,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
ThePogDaddy
Hercules
8
0 / 3 / 0
4,803
480
2,564
6,439
2,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artio
7
0 / 1 / 1
5,015
502
3,885
9,275
5,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
medrp115
Izanami
9
1 / 1 / 0
5,379
538
3,299
4,983
1,357
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Camazotz
yatokamie
Camazotz
8
0 / 3 / 0
4,602
460
3,235
7,314
4,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 0 / 1
5,548
555
4,298
4,547
1,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
3 / 0 / 1
6,417
642
5,331
5,364
1,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
JohnnyGeb
Horus
8
0 / 1 / 2
5,005
501
2,500
7,377
2,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
Sylveonnnn
Cliodhna
12
4 / 0 / 0
6,843
684
5,572
6,966
4,512
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 0 / 4
5,891
589
5,364
5,036
1,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
10
10
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
1
1.5
L
Merlin
0
2
0
0
W
3
0
1
3.5
W
Horus
JohnnyGeb
Horus
0
1
2
1
W
Cliodhna
Sylveonnnn
Cliodhna
4
0
0
4
L
Hercules
ThePogDaddy
Hercules
0
3
0
0
L
Artio
0
1
1
0.5
W
2
0
4
4
L
Izanami
medrp115
Izanami
1
1
0
1
L
Camazotz
yatokamie
Camazotz
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,007
Damage
23,065
33,476
Taken
29,290
15,007
Mitigated
11,434
15,022
Healing
15,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,298
1,311
0
3,148
4,547
1,014
0
929
3,618
35,975
0
L
Merlin
4,024
468
0
1,878
5,465
1,474
0
2,677
2,664
33,087
0
W
5,331
430
45
1,867
5,364
1,494
0
2,445
2,919
38,319
0
W
Horus
JohnnyGeb
Horus
2,500
919
782
4,454
7,377
2,919
0
3,914
3,463
0
6,345
W
Cliodhna
Sylveonnnn
Cliodhna
5,572
773
0
2,366
6,966
4,512
186
0
6,405
0
42,459
L
Hercules
ThePogDaddy
Hercules
2,564
814
0
2,206
6,439
2,317
0
690
5,703
0
23,635
L
Artio
3,885
669
1,192
4,534
9,275
5,240
0
3,373
5,812
11,342
0
W
5,364
1,691
0
2,802
5,036
1,495
0
621
4,415
0
37,040
L
Izanami
medrp115
Izanami
3,299
2,838
0
1,767
4,983
1,357
0
2,629
2,354
0
35,990
L
Camazotz
yatokamie
Camazotz
3,235
1,080
0
3,445
7,314
4,619
0
0
7,314
0
16,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,016
Gold Earned
29,704
258
Minions Killed
348
0
Camps Cleared
0
959,815
Distance Traveled
1,064,308
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,548
555
74
7
0
181,920
1
L
Merlin
5,217
522
75
8
0
186,684
4
W
Agni
6,417
642
97
10
0
213,988
3
W
Horus
5,005
501
10
1
0
235,695
6
W
Cliodhna
6,843
684
101
10
0
197,811
4
L
Hercules
4,803
480
55
6
0
207,406
4
L
Artio
5,015
502
12
1
0
213,546
2
W
Thor
5,891
589
66
7
0
234,894
3
L
Izanami
5,379
538
79
8
0
189,429
2
L
Camazotz
4,602
460
37
4
0
162,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role