Player Matchup

Janus
Janus
Amena_Fek_Fak
Janus
Level 125
God Stats
9W - 12L
1,555 SR
Queue Stats
356W - 345L
1,450 Elo+
Party 3
Achilles
Achilles
Get_Noscoped_COD
Achilles
Level 126
God Stats
9W - 3L
1,574 SR
Queue Stats
358W - 353L
1,479 Elo+
Party 3
Nox
Nox
IcedFruit84
Nox
Level 33
God Stats
3W - 4L
1,637 SR
Queue Stats
136W - 127L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
OK Boomer9957
Baron Samedi
Level 43
God Stats
60W - 57L
1,532 SR
Queue Stats
118W - 104L
1,447 Elo+
Solo
Medusa
Medusa
xjindra-l-all
Medusa
Level 40
God Stats
0W - 4L
1,171 SR
Queue Stats
86W - 82L
1,481 Elo+
Solo
Team Averages
Level 73
1,494 SR
1,459 Elo+

VS

Team Averages
Level 99
1,495 SR
1,488 Elo+
Hercules
Hercules
 
Hercules
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
FIFA2016GAMERZZZ
Hera
Level 29
God Stats
5W - 5L
1,554 SR
Queue Stats
102W - 79L
1,475 Elo+
Party 2
Anubis
Anubis
Sanny-Ita
Anubis
Level 69
God Stats
17W - 12L
1,557 SR
Queue Stats
142W - 135L
1,475 Elo+
Party 1
Cliodhna
Cliodhna
zDxrk_Souls
Cliodhna
Level 148
God Stats
8W - 4L
1,364 SR
Queue Stats
106W - 97L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
6,562
437
1,980
6,809
1,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
8 / 2 / 0
8,600
573
6,960
9,969
4,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
2 / 7 / 1
6,312
421
5,223
10,505
8,732
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
OK Boomer9957
Baron Samedi
12
0 / 4 / 4
7,119
475
3,816
9,102
5,968
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
0 / 3 / 2
6,481
432
7,375
8,621
2,013
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
3 / 2 / 5
7,558
504
3,475
12,259
6,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bacchus
 
Bacchus
11
2 / 4 / 9
7,298
487
5,680
12,261
13,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
5 / 0 / 4
9,767
651
7,418
4,071
1,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anubis
Sanny-Ita
Anubis
13
6 / 2 / 8
7,666
511
6,956
8,064
3,405
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cliodhna
zDxrk_Souls
Cliodhna
13
5 / 3 / 7
7,735
516
9,384
9,773
3,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
54
10
Kills
21
21
Deaths
11
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
2
5
2.75
W
Bacchus
 
Bacchus
2
4
9
1.63
L
0
5
0
0
W
5
0
4
7
L
8
2
0
4
L
2
7
1
0.36
L
Baron Samedi
OK Boomer9957
Baron Samedi
0
4
4
0.5
W
Anubis
Sanny-Ita
Anubis
6
2
8
5
L
0
3
2
0.33
W
Cliodhna
zDxrk_Souls
Cliodhna
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,354
Damage
32,913
45,006
Taken
46,428
23,007
Mitigated
28,403
8,446
Healing
16,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
3,475
793
0
3,239
12,259
6,910
447
2,202
10,015
0
30,692
W
Bacchus
 
Bacchus
5,680
454
367
3,775
12,261
13,002
281
3,974
8,276
18,149
0
L
1,980
447
0
615
6,809
1,748
0
1,971
4,738
35,769
0
W
7,418
1,372
222
1,333
4,071
1,421
2,974
1,042
2,965
76,401
0
L
6,960
1,642
0
3,211
9,969
4,546
0
2,108
7,805
0
46,439
L
5,223
922
0
1,925
10,505
8,732
0
6,422
3,995
19,119
0
L
Baron Samedi
OK Boomer9957
Baron Samedi
3,816
75
0
2,240
9,102
5,968
1,552
3,959
5,052
36,016
0
W
Anubis
Sanny-Ita
Anubis
6,956
162
0
3,885
8,064
3,405
830
2,205
5,777
34,468
0
L
7,375
2,659
0
455
8,621
2,013
0
5,225
3,362
0
38,136
W
Cliodhna
zDxrk_Souls
Cliodhna
9,384
1,498
0
4,042
9,773
3,665
17
1,397
8,376
0
43,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,074
Gold Earned
40,024
341
Minions Killed
386
0
Camps Cleared
0
1,332,444
Distance Traveled
1,484,348
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,558
504
65
4
0
299,937
4
W
Bacchus
7,298
487
25
2
0
285,460
1
L
Janus
6,562
437
80
5
0
269,698
3
W
Hera
9,767
651
165
11
0
314,169
4
L
Achilles
8,600
573
90
6
0
325,241
0
L
Nox
6,312
421
33
2
0
258,764
10
L
Baron Samedi
7,119
475
69
5
0
223,464
1
W
Anubis
7,666
511
57
4
0
274,082
0
L
Medusa
6,481
432
69
5
0
255,277
4
W
Cliodhna
7,735
516
74
5
0
310,700
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role