Player Matchup

Merlin
Merlin
DemonHunter5300
Merlin
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
92W - 173L
1,227 Elo+
Party 1
Neith
Neith
DemonKing069781
Neith
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
74W - 150L
1,091 Elo+
Party 1
Cthulhu
Cthulhu
Oh Reearry
Cthulhu
Level 10
God Stats
3W - 3L
1,500 SR
Queue Stats
4W - 11L
1,056 Elo+
Solo
Team Averages
Level 27
1,500 SR
1,125 Elo+

VS

Team Averages
Level 42
1,452 SR
1,296 Elo+
Kuzenbo
Kuzenbo
EpicNateDogg
Kuzenbo
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,181 Elo+
Party 2
Medusa
Medusa
MiaRabbit
Medusa
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,181 Elo+
Party 2
Sol
Sol
versteckt-Waren
Sol
Level 33
God Stats
2W - 2L
1,356 SR
Queue Stats
35W - 26L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 1
11,625
646
20,102
12,145
5,999
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 7 / 3
9,965
554
10,909
16,932
7,688
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Oh Reearry
Cthulhu
14
2 / 5 / 2
11,585
644
12,410
29,171
40,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
EpicNateDogg
Kuzenbo
15
0 / 1 / 12
10,692
594
7,688
18,367
27,508
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
MiaRabbit
Medusa
17
9 / 3 / 5
12,477
693
16,614
14,501
5,932
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
6 / 2 / 9
12,420
690
30,007
21,313
9,458
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
6
Kills
15
15
Deaths
6
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
L
1
7
3
0.36
W
Kuzenbo
EpicNateDogg
Kuzenbo
0
1
12
6
W
Medusa
MiaRabbit
Medusa
9
3
5
3.83
L
Cthulhu
Oh Reearry
Cthulhu
2
5
2
0.6
W
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,421
Damage
54,309
58,248
Taken
54,181
54,066
Mitigated
42,898
5,103
Healing
15,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,102
1,061
824
817
12,145
5,999
154
7,321
4,824
63,001
0
L
10,909
5,577
170
2,024
16,932
7,688
0
12,247
4,685
0
23,921
W
Kuzenbo
EpicNateDogg
Kuzenbo
7,688
3,146
1,182
1,827
18,367
27,508
210
10,771
7,596
17,409
0
W
Medusa
MiaRabbit
Medusa
16,614
8,096
0
2,819
14,501
5,932
994
10,506
3,995
0
53,955
L
Cthulhu
Oh Reearry
Cthulhu
12,410
272
0
1,268
29,171
40,379
0
16,132
13,039
32,228
0
W
30,007
8,806
0
10,058
21,313
9,458
1,818
11,917
9,396
76,197
5,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,175
Gold Earned
35,589
193
Minions Killed
215
4
Camps Cleared
9
925,998
Distance Traveled
1,085,173
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,625
646
115
6
3
298,718
2
L
Neith
9,965
554
35
2
1
280,830
3
W
Kuzenbo
10,692
594
24
1
0
359,989
0
W
Medusa
12,477
693
76
4
4
353,629
0
L
Cthulhu
11,585
644
43
2
0
346,450
0
W
Sol
12,420
690
115
6
5
371,555
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role