Player Matchup

Izanami
Izanami
 
Izanami
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Audio-LV-
Hun Batz
Level 84
God Stats
2W - 2L
1,506 SR
Queue Stats
32W - 48L
1,408 Elo+
Solo
Baron Samedi
Baron Samedi
BEDO-IX
Baron Samedi
Level 109
God Stats
7W - 11L
1,285 SR
Queue Stats
532W - 489L
1,507 Elo+
Solo
Freya
Freya
HeadSwagepoel
Freya
Level 155
God Stats
2W - 0L
1,310 SR
Queue Stats
174W - 165L
1,437 Elo+
Solo
Xing Tian
Xing Tian
nomebanees
Xing Tian
Level 36
God Stats
2W - 5L
1,206 SR
Queue Stats
73W - 79L
1,424 Elo+
Party 1
Team Averages
Level 94
1,361 SR
1,455 Elo+

VS

Team Averages
Level 58
1,549 SR
1,452 Elo+
Medusa
Medusa
FR Akinaro
Medusa
Level 48
God Stats
0W - 1L
1,854 SR
Queue Stats
48W - 34L
1,483 Elo+
Solo
Thanatos
Thanatos
IIALGOFLEXII
Thanatos
Level 58
God Stats
4W - 6L
1,481 SR
Queue Stats
210W - 200L
1,374 Elo+
Party 2
The Morrigan
The Morrigan
SunSShine
The Morrigan
Level 49
God Stats
1W - 4L
1,550 SR
Queue Stats
177W - 184L
1,508 Elo+
Solo
Cliodhna
Cliodhna
Vischke07
Cliodhna
Level 108
God Stats
7W - 11L
1,336 SR
Queue Stats
441W - 425L
1,528 Elo+
Solo
Cabrakan
Cabrakan
x_DeltaZombi_x
Cabrakan
Level 28
God Stats
6W - 4L
1,524 SR
Queue Stats
294W - 306L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
5 / 3 / 5
9,972
554
8,641
10,789
2,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
Audio-LV-
Hun Batz
16
5 / 5 / 7
10,361
576
6,749
12,556
3,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
BEDO-IX
Baron Samedi
17
9 / 4 / 6
11,167
620
12,286
11,544
4,466
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
7 / 4 / 3
10,564
587
9,628
16,130
5,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
nomebanees
Xing Tian
15
2 / 3 / 7
9,047
503
6,452
12,848
15,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
FR Akinaro
Medusa
14
1 / 9 / 5
8,710
484
11,622
15,617
4,592
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thanatos
IIALGOFLEXII
Thanatos
17
11 / 5 / 1
10,825
601
10,876
12,029
4,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Morrigan
SunSShine
The Morrigan
16
5 / 5 / 6
9,889
549
8,246
9,151
3,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
Vischke07
Cliodhna
13
1 / 5 / 7
8,182
455
8,181
10,416
2,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cabrakan
12
1 / 4 / 5
7,765
431
3,118
15,340
15,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
43
28
Kills
19
19
Deaths
28
28
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
3
5
2.5
W
Hun Batz
Audio-LV-
Hun Batz
5
5
7
1.7
W
Baron Samedi
BEDO-IX
Baron Samedi
9
4
6
3
L
Medusa
FR Akinaro
Medusa
1
9
5
0.39
W
7
4
3
2.13
L
Thanatos
IIALGOFLEXII
Thanatos
11
5
1
2.3
L
The Morrigan
SunSShine
The Morrigan
5
5
6
1.6
L
Cliodhna
Vischke07
Cliodhna
1
5
7
0.9
W
Xing Tian
nomebanees
Xing Tian
2
3
7
1.83
L
Cabrakan
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,756
Damage
42,043
63,867
Taken
62,553
31,988
Mitigated
30,852
20,627
Healing
16,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,641
5,896
0
2,097
10,789
2,700
5,666
885
9,888
0
60,963
W
Hun Batz
Audio-LV-
Hun Batz
6,749
1,720
0
3,727
12,556
3,748
463
697
11,859
0
59,192
W
Baron Samedi
BEDO-IX
Baron Samedi
12,286
1,261
912
4,601
11,544
4,466
623
3,097
8,435
72,329
0
L
Medusa
FR Akinaro
Medusa
11,622
5,242
0
2,734
15,617
4,592
946
8,847
6,664
0
52,269
W
9,628
3,782
0
8,422
16,130
5,155
1,996
2,558
13,572
66,233
0
L
Thanatos
IIALGOFLEXII
Thanatos
10,876
3,099
0
9,899
12,029
4,655
464
3,804
8,149
0
64,473
L
The Morrigan
SunSShine
The Morrigan
8,246
1,716
0
387
9,151
3,285
476
3,629
5,366
58,950
2,342
L
Cliodhna
Vischke07
Cliodhna
8,181
586
0
794
10,416
2,941
0
4,028
6,194
0
37,200
W
Xing Tian
nomebanees
Xing Tian
6,452
823
0
868
12,848
15,919
1,283
2,165
10,661
27,842
0
L
Cabrakan
3,118
536
0
2,411
15,340
15,379
0
7,364
7,814
29,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,111
Gold Earned
45,371
501
Minions Killed
425
0
Camps Cleared
0
1,634,850
Distance Traveled
1,616,754
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,972
554
115
6
0
314,546
2
W
Hun Batz
10,361
576
103
6
0
367,542
3
W
Baron Samedi
11,167
620
138
8
0
326,521
4
L
Medusa
8,710
484
94
5
0
280,776
2
W
Freya
10,564
587
101
6
0
292,406
1
L
Thanatos
10,825
601
117
7
0
384,346
2
L
The Morrigan
9,889
549
107
6
0
310,653
2
L
Cliodhna
8,182
455
72
4
0
333,190
0
W
Xing Tian
9,047
503
44
2
0
333,835
1
L
Cabrakan
7,765
431
35
2
0
307,789
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role