Player Matchup

Danzaburou
Danzaburou
Flash5496
Danzaburou
Level 75
God Stats
11W - 8L
1,502 SR
Queue Stats
447W - 455L
1,398 Elo+
Solo
Horus
Horus
Mesenchym
Horus
Level 116
God Stats
83W - 63L
1,570 SR
Queue Stats
587W - 598L
1,368 Elo+
Solo
Osiris
Osiris
NuKeNUNs
Osiris
Level 82
God Stats
2W - 0L
1,786 SR
Queue Stats
177W - 160L
1,479 Elo+
Solo
Chang'e
Chang'e
OmegaVIPER_
Chang'e
Level 145
God Stats
11W - 16L
1,534 SR
Queue Stats
1,150W - 1,153L
1,480 Elo+
Solo
Hel
Hel
spidrr-_-
Hel
Level 68
God Stats
2W - 1L
1,656 SR
Queue Stats
141W - 104L
1,527 Elo+
Solo
Team Averages
Level 97
1,610 SR
1,450 Elo+

VS

Team Averages
Level 95
1,620 SR
1,425 Elo+
Izanami
Izanami
AbsolutVodka24
Izanami
Level 85
God Stats
20W - 19L
1,525 SR
Queue Stats
132W - 144L
1,383 Elo+
Party 1
Mulan
Mulan
Bosnaspezial
Mulan
Level 89
God Stats
3W - 3L
1,867 SR
Queue Stats
305W - 279L
1,533 Elo+
Solo
Cliodhna
Cliodhna
Reaperking_Rk
Cliodhna
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
285W - 271L
1,444 Elo+
Solo
Nu Wa
Nu Wa
iRaiKeRz
Nu Wa
Level 123
God Stats
5W - 2L
1,722 SR
Queue Stats
216W - 200L
1,401 Elo+
Solo
Ymir
Ymir
michel25bvb
Ymir
Level 87
God Stats
11W - 13L
1,488 SR
Queue Stats
166W - 188L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Flash5496
Danzaburou
19
6 / 4 / 5
12,758
555
15,962
20,734
8,530
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Mesenchym
Horus
17
0 / 3 / 15
11,597
504
4,779
28,135
32,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Osiris
NuKeNUNs
Osiris
19
6 / 5 / 8
13,371
581
25,390
24,344
21,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
OmegaVIPER_
Chang'e
20
5 / 2 / 10
13,504
587
13,823
20,812
9,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
9 / 3 / 3
14,009
609
15,429
16,374
8,166
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 7 / 2
10,938
476
20,972
19,704
5,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
6 / 2 / 1
13,074
568
22,879
28,348
32,527
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cliodhna
Reaperking_Rk
Cliodhna
17
2 / 7 / 8
11,180
486
14,841
21,817
10,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nu Wa
iRaiKeRz
Nu Wa
2
0 / 3 / 0
6,232
271
0
2,031
339
16
3 / 7 / 7
10,806
470
11,203
22,139
27,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
35
26
Kills
17
17
Deaths
26
41
Assists
18
Player
Kills
Deaths
Assists
KDA
L
6
7
2
1
L
6
2
1
3.25
W
Danzaburou
Flash5496
Danzaburou
6
4
5
2.13
W
Horus
Mesenchym
Horus
0
3
15
2.5
W
Osiris
NuKeNUNs
Osiris
6
5
8
2
W
Chang'e
OmegaVIPER_
Chang'e
5
2
10
5
L
Cliodhna
Reaperking_Rk
Cliodhna
2
7
8
0.86
L
Nu Wa
iRaiKeRz
Nu Wa
0
3
0
0
L
3
7
7
0.93
W
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,383
Damage
69,895
110,399
Taken
94,039
81,043
Mitigated
76,064
57,221
Healing
17,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,972
13,307
909
3,801
19,704
5,767
338
5,525
14,179
0
81,281
L
22,879
4,253
0
8,400
28,348
32,527
169
5,338
23,010
0
104,366
W
Danzaburou
Flash5496
Danzaburou
15,962
8,243
0
8,081
20,734
8,530
5,813
3,058
17,676
0
109,047
W
Horus
Mesenchym
Horus
4,779
1,996
5,849
12,030
28,135
32,755
691
3,454
24,681
0
22,201
W
Osiris
NuKeNUNs
Osiris
25,390
12,323
0
7,715
24,344
21,660
3,450
787
22,889
0
76,568
W
Chang'e
OmegaVIPER_
Chang'e
13,823
1,266
3,653
8,964
20,812
9,932
2,446
1,321
19,340
105,715
0
L
Cliodhna
Reaperking_Rk
Cliodhna
14,841
2,308
0
3,748
21,817
10,148
824
9,308
12,509
0
75,759
L
Nu Wa
iRaiKeRz
Nu Wa
0
0
0
0
2,031
339
0
1,298
733
0
0
L
11,203
2,056
0
1,055
22,139
27,283
29
7,972
14,167
31,838
0
W
15,429
930
2,218
8,711
16,374
8,166
1,972
2,962
13,013
107,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,239
Gold Earned
52,230
632
Minions Killed
463
0
Camps Cleared
0
2,118,786
Distance Traveled
1,633,090
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,938
476
125
5
0
369,610
4
L
Mulan
13,074
568
187
8
0
399,160
2
W
Danzaburou
12,758
555
139
6
0
386,379
6
W
Horus
11,597
504
25
1
0
478,076
5
W
Osiris
13,371
581
111
5
0
367,142
0
W
Chang'e
13,504
587
178
8
0
443,316
0
L
Cliodhna
11,180
486
122
5
0
460,364
1
L
Nu Wa
6,232
271
0
0
0
129
0
L
Ymir
10,806
470
29
1
0
403,827
3
W
Hel
14,009
609
179
8
0
443,873
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role