Player Matchup

Chaac
Chaac
 
Chaac
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
GerittDieSchneke
Cliodhna
Level 52
God Stats
5W - 2L
1,952 SR
Queue Stats
202W - 148L
1,567 Elo+
Party 1
Persephone
Persephone
Keifende_Natter
Persephone
Level 128
God Stats
3W - 3L
1,620 SR
Queue Stats
212W - 186L
1,551 Elo+
Party 1
Team Averages
Level 77
1,691 SR
1,540 Elo+

VS

Team Averages
Level 33
1,769 SR
1,633 Elo+
Gilgamesh
Gilgamesh
CWJM
Gilgamesh
Level 23
God Stats
29W - 8L
1,791 SR
Queue Stats
55W - 34L
1,510 Elo+
Party 2
Anubis
Anubis
IIIIsaac
Anubis
Level 59
God Stats
7W - 4L
1,648 SR
Queue Stats
97W - 95L
1,445 Elo+
Party 2
Cliodhna
Cliodhna
xEmmiex
Cliodhna
Level 17
God Stats
5W - 3L
1,869 SR
Queue Stats
65W - 13L
1,945 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 2 / 2
7,491
576
7,799
11,441
9,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

11
2 / 3 / 1
7,803
600
5,234
9,337
2,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
Keifende_Natter
Persephone
10
0 / 4 / 3
7,689
591
6,993
7,606
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CWJM
Gilgamesh
13
2 / 1 / 7
8,848
681
5,730
8,627
6,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
IIIIsaac
Anubis
14
2 / 1 / 7
8,819
678
6,919
8,887
3,558
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
xEmmiex
Cliodhna
14
5 / 1 / 2
9,430
725
12,245
10,258
3,742
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
3
Kills
9
9
Deaths
3
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
2
2
1
W
Gilgamesh
CWJM
Gilgamesh
2
1
7
5.5
L
2
3
1
0.83
W
Anubis
IIIIsaac
Anubis
2
1
7
5.5
L
Persephone
Keifende_Natter
Persephone
0
4
3
0.38
W
Cliodhna
xEmmiex
Cliodhna
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,026
Damage
24,894
28,384
Taken
27,772
14,021
Mitigated
13,611
8,911
Healing
10,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,799
537
353
4,898
11,441
9,629
23
3,203
8,238
0
16,673
W
Gilgamesh
CWJM
Gilgamesh
5,730
831
387
1,737
8,627
6,311
714
2,764
5,360
5,499
22,278
L
5,234
131
0
2,781
9,337
2,526
0
3,053
6,284
0
17,105
W
Anubis
IIIIsaac
Anubis
6,919
108
741
5,372
8,887
3,558
788
2,300
6,333
26,554
0
L
Persephone
Keifende_Natter
Persephone
6,993
74
0
879
7,606
1,866
0
1,751
5,851
28,385
0
W
Cliodhna
xEmmiex
Cliodhna
12,245
1,582
0
2,698
10,258
3,742
1,173
2,865
7,047
0
49,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,983
Gold Earned
27,097
108
Minions Killed
154
2
Camps Cleared
8
692,491
Distance Traveled
745,352
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,491
576
21
2
1
240,478
1
W
Gilgamesh
8,848
681
44
3
2
228,039
3
L
Cliodhna
7,803
600
38
3
1
237,921
6
W
Anubis
8,819
678
32
2
0
235,700
2
L
Persephone
7,689
591
49
4
0
214,092
6
W
Cliodhna
9,430
725
78
6
6
281,613
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role