Player Matchup

Cthulhu
Cthulhu
CrimsonKanai
Cthulhu
Level 69
God Stats
6W - 7L
1,502 SR
Queue Stats
149W - 137L
1,459 Elo+
Party 1
Loki
Loki
Darkrai_jx
Loki
Level 43
God Stats
11W - 8L
1,531 SR
Queue Stats
66W - 63L
1,401 Elo+
Party 1
Olorun
Olorun
DopamineFlow
Olorun
Level 44
God Stats
3W - 4L
1,548 SR
Queue Stats
86W - 47L
1,668 Elo+
Solo
Kuzenbo
Kuzenbo
ItsaxStorm
Kuzenbo
Level 69
God Stats
2W - 1L
1,483 SR
Queue Stats
25W - 31L
1,416 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Zapper409
Morgan Le Fay
Level 74
God Stats
7W - 3L
1,682 SR
Queue Stats
140W - 122L
1,498 Elo+
Party 1
Team Averages
Level 60
1,549 SR
1,489 Elo+

VS

Team Averages
Level 55
1,542 SR
1,430 Elo+
Cliodhna
Cliodhna
GooGooGaGaBbyLne
Cliodhna
Level 97
God Stats
4W - 6L
1,500 SR
Queue Stats
353W - 395L
1,421 Elo+
Party 3
Ares
Ares
Owenmontol
Ares
Level 34
God Stats
12W - 14L
1,388 SR
Queue Stats
182W - 228L
1,375 Elo+
Solo
Ra
Ra
Royal2GC
Ra
Level 29
God Stats
16W - 19L
1,465 SR
Queue Stats
148W - 150L
1,402 Elo+
Party 2
Bastet
Bastet
SaintIsshin
Bastet
Level 47
God Stats
3W - 3L
1,877 SR
Queue Stats
130W - 101L
1,569 Elo+
Party 3
Medusa
Medusa
SaxxyOverlord
Medusa
Level 68
God Stats
32W - 26L
1,479 SR
Queue Stats
677W - 706L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CrimsonKanai
Cthulhu
11
0 / 2 / 3
6,651
512
5,210
9,467
7,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
3 / 1 / 3
6,903
531
3,653
5,719
1,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
13
3 / 0 / 6
7,865
605
10,476
9,497
3,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
ItsaxStorm
Kuzenbo
11
4 / 0 / 4
7,295
561
3,812
6,006
5,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
Zapper409
Morgan Le Fay
14
2 / 0 / 1
8,045
619
3,694
2,414
924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,960
458
5,190
9,709
3,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

9
0 / 3 / 0
5,449
419
1,659
9,058
4,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
2 / 1 / 0
7,775
598
1,493
7,810
2,897
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
11
1 / 2 / 1
6,656
512
5,725
7,923
4,606
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 3 / 0
5,770
444
3,803
8,736
2,665
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
12
Kills
3
3
Deaths
12
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CrimsonKanai
Cthulhu
0
2
3
0.75
W
3
1
3
4.5
W
Olorun
3
0
6
6
L
0
3
1
0.17
W
Kuzenbo
ItsaxStorm
Kuzenbo
4
0
4
6
L
0
3
0
0
L
2
1
0
2
L
Bastet
1
2
1
0.75
L
0
3
0
0
W
Morgan Le Fay
Zapper409
Morgan Le Fay
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,845
Damage
17,870
33,103
Taken
43,236
19,050
Mitigated
17,658
12,348
Healing
15,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CrimsonKanai
Cthulhu
5,210
670
108
2,799
9,467
7,969
0
1,054
8,413
28,697
0
W
3,653
1,528
0
1,584
5,719
1,511
294
183
5,536
0
27,727
W
Olorun
10,476
6,143
363
6,029
9,497
3,022
681
832
8,665
63,661
0
L
5,190
518
0
4,926
9,709
3,195
0
3,743
5,655
0
33,173
W
Kuzenbo
ItsaxStorm
Kuzenbo
3,812
1,413
0
1,104
6,006
5,624
205
1,021
4,985
17,713
0
L
1,659
54
829
1,004
9,058
4,295
0
4,938
4,120
11,225
0
L
1,493
282
292
4,655
7,810
2,897
0
4,139
3,348
53,481
0
L
Bastet
5,725
1,426
0
1,375
7,923
4,606
0
2,576
4,639
0
35,409
L
3,803
2,143
0
2,837
8,736
2,665
60
6,406
2,282
0
42,221
W
Morgan Le Fay
Zapper409
Morgan Le Fay
3,694
189
0
361
2,414
924
0
62
2,352
52,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,759
Gold Earned
31,610
374
Minions Killed
376
0
Camps Cleared
0
1,260,135
Distance Traveled
1,269,708
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,651
512
72
6
0
233,829
0
W
Loki
6,903
531
50
4
0
257,625
1
W
Olorun
7,865
605
108
8
0
240,657
4
L
Cliodhna
5,960
458
70
5
0
267,028
2
W
Kuzenbo
7,295
561
24
2
0
269,936
2
L
Ares
5,449
419
22
2
0
228,303
0
L
Ra
7,775
598
125
10
0
278,232
0
L
Bastet
6,656
512
81
6
0
276,582
4
L
Medusa
5,770
444
78
6
0
219,563
1
W
Morgan Le Fay
8,045
619
120
9
0
258,088
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role