Player Matchup

Awilix
Awilix
AniKoduka
Awilix
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,359 Elo+
Solo
Persephone
Persephone
DonKips
Persephone
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 86L
1,458 Elo+
Solo
Hades
Hades
KitchenBeku
Hades
Level 18
God Stats
0W - 2L
1,208 SR
Queue Stats
60W - 97L
1,203 Elo+
Solo
Cerberus
Cerberus
Ranganok
Cerberus
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,285 Elo+
Solo
Osiris
Osiris
ShadowMo0oN
Osiris
Level 28
God Stats
0W - 2L
1,343 SR
Queue Stats
97W - 127L
1,382 Elo+
Solo
Team Averages
Level 18
1,410 SR
1,337 Elo+

VS

Team Averages
Level 12
1,537 SR
1,427 Elo+
Chronos
Chronos
Fischiflitzsky
Chronos
Level 5
God Stats
9W - 6L
1,260 SR
Queue Stats
24W - 28L
1,500 Elo+
Party 1
Ares
Ares
Higgster3900
Ares
Level 29
God Stats
10W - 4L
1,873 SR
Queue Stats
141W - 142L
1,487 Elo+
Solo
Pele
Pele
Renodemron
Pele
Level 18
God Stats
10W - 4L
1,793 SR
Queue Stats
46W - 28L
1,516 Elo+
Solo
Arachne
Arachne
brokolidame
Arachne
Level 4
God Stats
12W - 13L
1,260 SR
Queue Stats
15W - 18L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
sOnIk7201
Jing Wei
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,133 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
AniKoduka
Awilix
10
3 / 6 / 0
6,595
471
4,818
9,379
3,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Persephone
DonKips
Persephone
10
1 / 7 / 1
6,447
461
5,928
9,461
2,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
1 / 6 / 3
6,308
451
5,134
9,325
4,071
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
Ranganok
Cerberus
10
3 / 5 / 2
6,488
463
4,327
10,849
7,979
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Osiris
12
1 / 5 / 1
7,115
508
4,709
12,058
8,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 5
8,949
639
7,763
10,467
3,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
5 / 2 / 6
8,302
593
7,754
9,624
6,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
10 / 0 / 5
9,382
670
10,706
8,735
3,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arachne
brokolidame
Arachne
14
3 / 2 / 1
8,314
594
7,354
8,288
2,948
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
sOnIk7201
Jing Wei
8
1 / 5 / 1
6,167
441
1,236
4,216
705
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
9
Kills
27
29
Deaths
9
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Awilix
AniKoduka
Awilix
3
6
0
0.5
L
Persephone
DonKips
Persephone
1
7
1
0.21
W
8
0
5
10.5
W
5
2
6
4
L
1
6
3
0.42
L
Cerberus
Ranganok
Cerberus
3
5
2
0.8
W
10
0
5
12.5
L
Osiris
1
5
1
0.3
W
Arachne
brokolidame
Arachne
3
2
1
1.75
W
Jing Wei
sOnIk7201
Jing Wei
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,916
Damage
34,813
51,072
Taken
41,330
27,348
Mitigated
16,900
8,928
Healing
13,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
AniKoduka
Awilix
4,818
2,196
0
716
9,379
3,824
0
2,792
6,587
0
36,360
L
Persephone
DonKips
Persephone
5,928
788
0
714
9,461
2,663
432
4,381
5,073
31,190
0
W
7,763
2,987
308
3,999
10,467
3,297
5,885
5,527
4,636
47,250
0
W
7,754
350
0
3,021
9,624
6,222
0
6,139
3,437
32,810
0
L
5,134
1,299
250
2,018
9,325
4,071
647
3,631
5,694
21,118
0
L
Cerberus
Ranganok
Cerberus
4,327
450
0
1,976
10,849
7,979
124
4,709
6,140
19,724
0
W
10,706
4,182
0
3,195
8,735
3,728
0
1,543
7,112
0
69,202
L
Osiris
4,709
2,811
0
3,254
12,058
8,811
0
0
12,058
0
38,566
W
Arachne
brokolidame
Arachne
7,354
5,899
0
2,777
8,288
2,948
1,947
0
8,288
0
40,614
W
Jing Wei
sOnIk7201
Jing Wei
1,236
1,111
0
0
4,216
705
483
1,738
2,468
0
10,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,953
Gold Earned
41,114
286
Minions Killed
336
0
Camps Cleared
0
1,193,711
Distance Traveled
1,190,944
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,595
471
68
5
0
244,157
1
L
Persephone
6,447
461
58
4
0
232,052
1
W
Chronos
8,949
639
85
6
0
269,003
5
W
Ares
8,302
593
51
4
0
218,968
7
L
Hades
6,308
451
35
3
0
233,953
0
L
Cerberus
6,488
463
44
3
0
229,532
1
W
Pele
9,382
670
95
7
0
320,731
0
L
Osiris
7,115
508
81
6
0
254,017
5
W
Arachne
8,314
594
83
6
0
233,096
3
W
Jing Wei
6,167
441
22
2
0
149,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role