Player Matchup

Cthulhu
Cthulhu
CCM zDRAPERz
Cthulhu
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 15L
1,181 Elo+
Party 2
Izanami
Izanami
GauntBloom74223
Izanami
Level 45
God Stats
19W - 27L
1,428 SR
Queue Stats
97W - 120L
1,367 Elo+
Solo
Baron Samedi
Baron Samedi
HugofaX
Baron Samedi
Level 84
God Stats
10W - 4L
1,602 SR
Queue Stats
366W - 337L
1,570 Elo+
Solo
Thanatos
Thanatos
Lcorona27
Thanatos
Level 29
God Stats
29W - 36L
1,467 SR
Queue Stats
175W - 193L
1,400 Elo+
Party 2
Sol
Sol
YahuV2
Sol
Level 148
God Stats
2W - 4L
1,566 SR
Queue Stats
111W - 152L
1,375 Elo+
Party 2
Team Averages
Level 65
1,513 SR
1,379 Elo+

VS

Team Averages
Level 70
1,499 SR
1,409 Elo+
Sobek
Sobek
Andres6157
Sobek
Level 127
God Stats
4W - 2L
1,542 SR
Queue Stats
656W - 753L
1,340 Elo+
Solo
Aphrodite
Aphrodite
CrimsonKanai
Aphrodite
Level 69
God Stats
1W - 4L
1,510 SR
Queue Stats
149W - 137L
1,482 Elo+
Party 1
Loki
Loki
Darkrai_jx
Loki
Level 43
God Stats
11W - 8L
1,664 SR
Queue Stats
66W - 63L
1,422 Elo+
Party 1
Heimdallr
Heimdallr
Wunderson
Heimdallr
Level 36
God Stats
7W - 13L
1,460 SR
Queue Stats
99W - 179L
1,278 Elo+
Solo
Anubis
Anubis
Zapper409
Anubis
Level 74
God Stats
0W - 3L
1,318 SR
Queue Stats
140W - 122L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CCM zDRAPERz
Cthulhu
17
3 / 3 / 8
11,774
512
9,511
13,391
11,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
3 / 3 / 8
13,605
592
8,365
18,766
7,799
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
HugofaX
Baron Samedi
20
12 / 2 / 5
14,406
626
21,040
19,347
10,191
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Lcorona27
Thanatos
20
3 / 1 / 3
13,320
579
5,289
13,001
4,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sol
YahuV2
Sol
20
6 / 1 / 2
14,261
620
13,719
16,825
6,795
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
9
2 / 3 / 2
7,465
325
5,562
15,313
10,725
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
CrimsonKanai
Aphrodite
19
1 / 3 / 1
11,630
506
8,319
15,561
5,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
5 / 8 / 2
10,300
448
12,470
18,765
5,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
Wunderson
Heimdallr
13
1 / 7 / 4
8,776
382
5,676
15,915
4,964
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Zapper409
Anubis
16
1 / 6 / 1
10,047
437
7,708
13,411
5,341
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
20
27
Kills
10
10
Deaths
27
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sobek
2
3
2
1
W
Cthulhu
CCM zDRAPERz
Cthulhu
3
3
8
2.33
L
Aphrodite
CrimsonKanai
Aphrodite
1
3
1
0.5
L
5
8
2
0.75
W
3
3
8
2.33
W
Baron Samedi
HugofaX
Baron Samedi
12
2
5
7.25
W
Thanatos
Lcorona27
Thanatos
3
1
3
4.5
L
Heimdallr
Wunderson
Heimdallr
1
7
4
0.43
W
Sol
YahuV2
Sol
6
1
2
7
L
Anubis
Zapper409
Anubis
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,924
Damage
39,735
81,330
Taken
78,965
41,512
Mitigated
32,746
48,173
Healing
25,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
5,562
511
0
5,328
15,313
10,725
0
5,482
9,470
18,249
0
W
Cthulhu
CCM zDRAPERz
Cthulhu
9,511
991
344
1,863
13,391
11,786
0
2,032
11,359
33,699
0
L
Aphrodite
CrimsonKanai
Aphrodite
8,319
1,103
648
8,903
15,561
5,886
490
9,299
6,256
79,444
0
L
12,470
5,998
0
3,232
18,765
5,830
0
9,585
9,023
0
61,186
W
8,365
6,560
0
10,894
18,766
7,799
7,063
4,318
14,448
0
129,717
W
Baron Samedi
HugofaX
Baron Samedi
21,040
1,865
1,505
10,090
19,347
10,191
3,272
6,098
13,249
92,647
0
W
Thanatos
Lcorona27
Thanatos
5,289
695
0
11,318
13,001
4,941
1,697
3,877
9,124
0
100,043
L
Heimdallr
Wunderson
Heimdallr
5,676
1,746
0
2,873
15,915
4,964
0
9,843
5,769
0
47,312
W
Sol
YahuV2
Sol
13,719
3,984
0
12,159
16,825
6,795
5,395
8,662
8,163
108,651
8,510
L
Anubis
Zapper409
Anubis
7,708
214
0
4,273
13,411
5,341
0
8,461
4,852
58,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,366
Gold Earned
48,218
669
Minions Killed
471
0
Camps Cleared
0
2,333,565
Distance Traveled
1,800,540
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,465
325
17
1
0
275,470
3
W
Cthulhu
11,774
512
51
2
0
482,915
0
L
Aphrodite
11,630
506
175
8
0
417,108
0
L
Loki
10,300
448
90
4
0
409,785
0
W
Izanami
13,605
592
179
8
0
426,690
0
W
Baron Samedi
14,406
626
122
5
0
484,020
4
W
Thanatos
13,320
579
136
6
0
499,476
2
L
Heimdallr
8,776
382
79
3
0
318,673
0
W
Sol
14,261
620
181
8
0
440,464
1
L
Anubis
10,047
437
110
5
0
379,504
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role