Player Matchup

Cabrakan
Cabrakan
AII_Money_N
Cabrakan
Level 160
God Stats
9W - 4L
1,669 SR
Queue Stats
456W - 530L
1,373 Elo+
Solo
Baron Samedi
Baron Samedi
MorehouseMan09
Baron Samedi
Level 157
God Stats
4W - 3L
1,582 SR
Queue Stats
183W - 227L
1,390 Elo+
Solo
Artemis
Artemis
XSlipperyZebraX
Artemis
Level 48
God Stats
3W - 1L
1,769 SR
Queue Stats
16W - 16L
1,403 Elo+
Solo
Team Averages
Level 122
1,673 SR
1,389 Elo+

VS

Team Averages
Level 99
1,489 SR
1,433 Elo+
Odin
Odin
Demon_Hunter1018
Odin
Level 129
God Stats
14W - 7L
1,583 SR
Queue Stats
514W - 573L
1,491 Elo+
Party 1
Chang'e
Chang'e
Grim_Reaper529
Chang'e
Level 81
God Stats
2W - 3L
1,382 SR
Queue Stats
178W - 175L
1,456 Elo+
Party 1
Geb
Geb
TheDiceMomochi
Geb
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 97L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AII_Money_N
Cabrakan
16
9 / 1 / 9
11,848
846
12,808
12,013
17,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
MorehouseMan09
Baron Samedi
15
7 / 2 / 10
10,902
779
14,527
12,438
8,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 5 / 14
10,079
720
14,450
11,502
4,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 4
9,490
678
6,803
16,094
9,916
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

13
4 / 6 / 1
8,958
640
14,630
18,943
5,904
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 5 / 7
8,275
591
7,306
14,598
5,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
18
Kills
8
8
Deaths
18
33
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
AII_Money_N
Cabrakan
9
1
9
13.5
L
4
7
4
0.86
L
4
6
1
0.75
W
Baron Samedi
MorehouseMan09
Baron Samedi
7
2
10
6
L
0
5
7
0.7
W
2
5
14
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,785
Damage
28,739
35,953
Taken
49,635
30,946
Mitigated
21,203
16,306
Healing
10,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
AII_Money_N
Cabrakan
12,808
2,094
0
3,429
12,013
17,838
294
6,952
5,061
22,771
0
L
6,803
545
0
543
16,094
9,916
0
8,653
7,441
0
26,506
L
14,630
999
2,126
6,477
18,943
5,904
0
10,509
8,434
41,464
0
W
Baron Samedi
MorehouseMan09
Baron Samedi
14,527
1,125
3,679
7,243
12,438
8,295
692
7,860
4,578
38,476
0
L
7,306
497
520
525
14,598
5,383
0
8,531
6,067
17,974
442
W
14,450
6,671
0
1,955
11,502
4,813
1,670
7,562
3,940
0
55,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,829
Gold Earned
26,723
160
Minions Killed
121
9
Camps Cleared
3
718,881
Distance Traveled
720,896
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
11,848
846
21
2
1
241,312
2
L
Odin
9,490
678
52
4
1
229,447
4
L
Chang'e
8,958
640
57
4
2
246,393
1
W
Baron Samedi
10,902
779
63
5
2
253,912
2
L
Geb
8,275
591
12
1
0
245,056
0
W
Artemis
10,079
720
76
5
6
223,657
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role