Player Matchup

Ah Puch
Ah Puch
DinaBones
Ah Puch
Level 27
God Stats
0W - 2L
1,307 SR
Queue Stats
34W - 34L
1,543 Elo+
Solo
Sobek
Sobek
JeffKapps
Sobek
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 132L
1,434 Elo+
Party 1
Thor
Thor
Redbarron591990
Thor
Level 17
God Stats
1W - 8L
1,215 SR
Queue Stats
385W - 437L
1,536 Elo+
Solo
Cliodhna
Cliodhna
ShotyToYaThottie
Cliodhna
Level 14
God Stats
5W - 8L
1,500 SR
Queue Stats
110W - 114L
1,542 Elo+
Party 1
Neith
Neith
TKZhyon
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 96L
1,637 Elo+
Party 1
Team Averages
Level 18
1,404 SR
1,539 Elo+

VS

Team Averages
Level 16
1,463 SR
1,491 Elo+
Sylvanus
Sylvanus
ShootTheGapJimmy
Sylvanus
Level 11
God Stats
3W - 2L
1,521 SR
Queue Stats
48W - 32L
1,578 Elo+
Solo
Achilles
Achilles
UlLr iS BaLaNcE
Achilles
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 27L
1,549 Elo+
Solo
Ravana
Ravana
guertta
Ravana
Level 29
God Stats
28W - 38L
1,505 SR
Queue Stats
316W - 337L
1,513 Elo+
Solo
Cthulhu
Cthulhu
jacketdont
Cthulhu
Level 7
God Stats
2W - 2L
1,518 SR
Queue Stats
5W - 9L
1,310 Elo+
Solo
Rama
Rama
mikemicmic
Rama
Level 9
God Stats
2W - 2L
1,271 SR
Queue Stats
31W - 27L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DinaBones
Ah Puch
17
7 / 9 / 3
11,054
481
16,158
16,423
5,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
JeffKapps
Sobek
15
2 / 3 / 5
9,989
434
5,516
19,988
25,624
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
2 / 4 / 4
10,203
444
6,152
18,735
11,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
3 / 7 / 1
10,738
467
16,394
21,835
20,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
TKZhyon
Neith
15
3 / 4 / 3
9,930
432
14,307
13,918
5,703
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 9 / 7
13,448
585
23,812
25,268
14,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
20
4 / 2 / 4
12,560
546
11,953
20,395
26,842
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
guertta
Ravana
20
9 / 0 / 5
13,474
586
11,386
8,281
4,784
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
jacketdont
Cthulhu
16
0 / 3 / 6
10,056
437
10,017
16,030
13,055
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
5 / 3 / 4
10,816
470
11,092
10,559
3,261
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
53
17
Kills
27
27
Deaths
17
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
DinaBones
Ah Puch
7
9
3
0.94
L
Sobek
JeffKapps
Sobek
2
3
5
1.5
L
2
4
4
1
W
9
9
7
1.39
L
3
7
1
0.5
L
Neith
TKZhyon
Neith
3
4
3
1.13
W
Achilles
4
2
4
3
W
Ravana
guertta
Ravana
9
0
5
11.5
W
Cthulhu
jacketdont
Cthulhu
0
3
6
1
W
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,527
Damage
68,260
90,899
Taken
80,533
68,603
Mitigated
62,672
27,384
Healing
25,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
DinaBones
Ah Puch
16,158
1,595
0
4,205
16,423
5,276
0
9,067
7,183
63,812
0
L
Sobek
JeffKapps
Sobek
5,516
446
0
4,049
19,988
25,624
0
6,041
13,947
21,364
0
L
6,152
1,902
0
5,284
18,735
11,547
0
6,208
12,373
0
79,349
W
23,812
5,410
929
7,173
25,268
14,730
797
11,310
13,908
87,729
9,616
L
16,394
1,222
0
8,668
21,835
20,453
0
4,020
17,772
0
65,137
L
Neith
TKZhyon
Neith
14,307
6,509
0
5,178
13,918
5,703
148
6,762
7,156
0
74,221
W
Achilles
11,953
4,430
0
6,530
20,395
26,842
1,978
1,467
17,440
0
79,275
W
Ravana
guertta
Ravana
11,386
4,352
0
4,324
8,281
4,784
0
1,426
6,590
0
111,055
W
Cthulhu
jacketdont
Cthulhu
10,017
665
243
3,441
16,030
13,055
447
6,159
9,831
56,879
0
W
11,092
9,196
0
2,433
10,559
3,261
1,425
1,686
8,823
0
69,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,914
Gold Earned
60,354
530
Minions Killed
654
0
Camps Cleared
0
2,174,689
Distance Traveled
2,178,636
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,054
481
110
5
0
406,854
1
L
Sobek
9,989
434
37
2
0
460,037
9
L
Thor
10,203
444
128
6
0
435,474
3
W
Sylvanus
13,448
585
162
7
0
372,918
3
L
Cliodhna
10,738
467
121
5
0
465,051
1
L
Neith
9,930
432
134
6
0
407,273
5
W
Achilles
12,560
546
141
6
0
471,150
0
W
Ravana
13,474
586
161
7
0
545,341
3
W
Cthulhu
10,056
437
86
4
0
439,401
1
W
Rama
10,816
470
104
5
0
349,826
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role