Player Matchup

Janus
Janus
CrushinPuss420
Janus
Level 129
God Stats
3W - 2L
1,293 SR
Queue Stats
260W - 169L
1,629 Elo+
Party 1
Merlin
Merlin
DangitBobbykun
Merlin
Level 119
God Stats
6W - 8L
1,545 SR
Queue Stats
267W - 191L
1,618 Elo+
Party 1
Da Ji
Da Ji
GrandxPersian
Da Ji
Level 152
God Stats
11W - 1L
1,870 SR
Queue Stats
295W - 171L
1,688 Elo+
Party 1
Cupid
Cupid
Lastmilkyway
Cupid
Level 20
God Stats
5W - 1L
1,500 SR
Queue Stats
148W - 98L
1,549 Elo+
Party 1
Geb
Geb
MemberTooLong
Geb
Level 110
God Stats
2W - 1L
1,500 SR
Queue Stats
237W - 136L
1,810 Elo+
Party 1
Team Averages
Level 106
1,542 SR
1,659 Elo+

VS

Team Averages
Level 103
1,466 SR
1,509 Elo+
Danzaburou
Danzaburou
JerkinMyJorgen
Danzaburou
Level 129
God Stats
0W - 1L
1,562 SR
Queue Stats
10W - 10L
1,519 Elo+
Party 3
Cupid
Cupid
MoneyLefty
Cupid
Level 154
God Stats
6W - 4L
1,596 SR
Queue Stats
435W - 444L
1,569 Elo+
Party 2
Ao Kuang
Ao Kuang
SadboyprimeX
Ao Kuang
Level 109
God Stats
1W - 4L
1,334 SR
Queue Stats
354W - 338L
1,596 Elo+
Party 2
Kumbhakarna
Kumbhakarna
That Crohns Guy
Kumbhakarna
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3
Chaac
Chaac
bigfootishere
Chaac
Level 27
God Stats
1W - 2L
1,339 SR
Queue Stats
53W - 80L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 14
10,528
702
20,147
14,368
5,835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
5 / 4 / 10
12,396
826
21,493
14,790
7,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
14 / 5 / 8
12,573
838
24,510
22,960
11,839
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
1 / 2 / 11
10,194
680
6,774
8,447
4,511
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
4 / 3 / 15
12,411
827
11,878
22,226
25,195
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JerkinMyJorgen
Danzaburou
16
1 / 6 / 15
10,322
688
18,473
19,367
7,273
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
17
4 / 6 / 10
10,615
708
17,239
14,750
5,931
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
SadboyprimeX
Ao Kuang
17
7 / 6 / 8
10,935
729
12,284
16,716
6,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
That Crohns Guy
Kumbhakarna
19
3 / 4 / 14
10,811
721
7,201
19,151
19,549
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
4 / 5 / 11
10,803
720
14,089
24,266
22,311
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
77
27
Kills
19
19
Deaths
27
58
Assists
58
Player
Kills
Deaths
Assists
KDA
W
3
5
14
2
W
5
4
10
2.5
W
14
5
8
3.6
L
Danzaburou
JerkinMyJorgen
Danzaburou
1
6
15
1.42
W
1
2
11
3.25
W
4
3
15
3.83
L
Cupid
4
6
10
1.5
L
Ao Kuang
SadboyprimeX
Ao Kuang
7
6
8
1.83
L
Kumbhakarna
That Crohns Guy
Kumbhakarna
3
4
14
2.5
L
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,802
Damage
69,286
82,791
Taken
94,250
55,235
Mitigated
61,661
29,139
Healing
35,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,147
718
1,663
1,521
14,368
5,835
540
4,360
9,762
28,760
0
W
21,493
795
2,841
2,800
14,790
7,855
1,396
2,836
11,847
61,852
0
W
24,510
5,515
1,376
5,222
22,960
11,839
909
6,823
15,954
0
30,347
L
Danzaburou
JerkinMyJorgen
Danzaburou
18,473
5,032
1,619
4,931
19,367
7,273
439
10,121
9,246
0
44,913
W
6,774
3,750
5,435
1,703
8,447
4,511
2,215
1,833
6,546
0
17,897
W
11,878
677
2,223
4,355
22,226
25,195
682
3,021
19,197
26,448
0
L
Cupid
17,239
7,000
3,107
1,409
14,750
5,931
162
7,903
6,847
0
31,477
L
Ao Kuang
SadboyprimeX
Ao Kuang
12,284
1,907
3,433
3,547
16,716
6,597
0
9,799
6,917
14,136
0
L
Kumbhakarna
That Crohns Guy
Kumbhakarna
7,201
494
1,472
1,624
19,151
19,549
30
11,558
7,593
20,000
0
L
14,089
2,229
3,051
11,090
24,266
22,311
75
14,137
10,129
0
31,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,102
Gold Earned
53,486
178
Minions Killed
143
0
Camps Cleared
0
1,396,703
Distance Traveled
1,287,165
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,528
702
21
1
0
294,432
0
W
Merlin
12,396
826
79
5
0
290,241
0
W
Da Ji
12,573
838
19
1
0
237,079
1
L
Danzaburou
10,322
688
55
4
0
244,160
4
W
Cupid
10,194
680
31
2
0
272,668
0
W
Geb
12,411
827
28
2
0
302,283
0
L
Cupid
10,615
708
26
2
0
240,665
0
L
Ao Kuang
10,935
729
6
0
0
268,736
0
L
Kumbhakarna
10,811
721
27
2
0
271,623
0
L
Chaac
10,803
720
29
2
0
261,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role