Player Matchup

King Arthur
King Arthur
Darcotrafico69
King Arthur
Level 153
God Stats
26W - 29L
1,501 SR
Queue Stats
669W - 599L
1,548 Elo+
Solo
Izanami
Izanami
DrowningOrca199
Izanami
Level 120
God Stats
8W - 3L
1,673 SR
Queue Stats
148W - 142L
1,530 Elo+
Solo
Ne Zha
Ne Zha
NARIGO11
Ne Zha
Level 157
God Stats
4W - 10L
1,485 SR
Queue Stats
388W - 372L
1,556 Elo+
Solo
Ares
Ares
Rapid FrenZZy
Ares
Level 119
God Stats
28W - 30L
1,573 SR
Queue Stats
144W - 143L
1,519 Elo+
Solo
Vulcan
Vulcan
Wildmanwiser
Vulcan
Level 145
God Stats
6W - 5L
1,668 SR
Queue Stats
383W - 363L
1,543 Elo+
Solo
Team Averages
Level 139
1,580 SR
1,539 Elo+

VS

Team Averages
Level 132
1,475 SR
1,535 Elo+
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
EddyFicio_777
Osiris
Level 76
God Stats
10W - 6L
1,541 SR
Queue Stats
365W - 332L
1,616 Elo+
Party 1
Cthulhu
Cthulhu
FaSe Miza
Cthulhu
Level 139
God Stats
3W - 6L
1,534 SR
Queue Stats
223W - 219L
1,570 Elo+
Solo
Cliodhna
Cliodhna
IYARO_DLT
Cliodhna
Level 160
God Stats
18W - 11L
1,300 SR
Queue Stats
359W - 317L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Darcotrafico69
King Arthur
12
2 / 1 / 0
7,154
477
8,350
11,645
9,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 5 / 2
6,611
441
5,146
9,493
2,485
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
NARIGO11
Ne Zha
12
1 / 4 / 2
7,051
470
3,516
11,712
4,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 6 / 4
6,742
449
5,972
15,101
8,531
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
13
5 / 3 / 0
8,023
535
6,198
8,210
2,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 1 / 4
7,897
526
6,606
5,065
1,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
 
Neith
12
4 / 1 / 6
7,553
504
7,919
7,565
2,456
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
2 / 1 / 2
8,412
561
5,703
9,573
8,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
FaSe Miza
Cthulhu
11
4 / 3 / 6
6,941
463
8,298
11,814
9,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
IYARO_DLT
Cliodhna
14
8 / 2 / 4
8,729
582
10,789
9,543
3,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
8
Kills
19
19
Deaths
8
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
4
3
W
Neith
 
Neith
4
1
6
7
L
King Arthur
Darcotrafico69
King Arthur
2
1
0
2
L
0
5
2
0.2
W
2
1
2
3
W
Cthulhu
FaSe Miza
Cthulhu
4
3
6
2.33
W
Cliodhna
IYARO_DLT
Cliodhna
8
2
4
5
L
Ne Zha
NARIGO11
Ne Zha
1
4
2
0.5
L
0
6
4
0.33
L
Vulcan
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,182
Damage
39,315
56,161
Taken
43,560
27,661
Mitigated
25,371
11,895
Healing
13,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,606
41
0
852
5,065
1,915
372
1,853
3,082
51,532
0
W
Neith
 
Neith
7,919
3,782
0
3,282
7,565
2,456
943
2,443
5,040
0
39,743
L
King Arthur
Darcotrafico69
King Arthur
8,350
507
0
3,673
11,645
9,809
0
814
10,745
6,742
35,170
L
5,146
3,215
0
883
9,493
2,485
1,071
3,289
5,755
0
44,674
W
5,703
2,384
0
3,243
9,573
8,122
227
927
7,742
0
55,618
W
Cthulhu
FaSe Miza
Cthulhu
8,298
707
253
3,657
11,814
9,387
108
3,896
7,549
27,329
0
W
Cliodhna
IYARO_DLT
Cliodhna
10,789
2,005
0
2,101
9,543
3,491
0
4,134
5,067
0
46,400
L
Ne Zha
NARIGO11
Ne Zha
3,516
1,470
0
2,262
11,712
4,014
0
1,800
9,868
0
50,729
L
5,972
303
1,398
2,726
15,101
8,531
74
5,672
8,888
13,004
0
L
Vulcan
6,198
850
0
953
8,210
2,822
124
2,361
5,849
42,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,581
Gold Earned
39,532
369
Minions Killed
439
0
Camps Cleared
0
1,432,363
Distance Traveled
1,397,115
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,897
526
104
7
0
273,949
5
W
Neith
7,553
504
78
5
0
248,173
5
L
King Arthur
7,154
477
86
6
0
299,268
3
L
Izanami
6,611
441
90
6
0
273,349
2
W
Osiris
8,412
561
126
8
0
294,261
5
W
Cthulhu
6,941
463
47
3
0
263,178
1
W
Cliodhna
8,729
582
84
6
0
317,554
1
L
Ne Zha
7,051
470
90
6
0
286,390
2
L
Ares
6,742
449
12
1
0
278,510
4
L
Vulcan
8,023
535
91
6
0
294,846
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role