Player Matchup

Terra
Terra
 
Terra
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
DonaldThrump
Nike
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 22L
1,329 Elo+
Party 2
Tsukuyomi
Tsukuyomi
JackMoontears
Tsukuyomi
Level 17
God Stats
11W - 9L
1,665 SR
Queue Stats
19W - 29L
1,344 Elo+
Party 2
Bellona
Bellona
RedSilkSnow
Bellona
Level 27
God Stats
45W - 35L
1,484 SR
Queue Stats
93W - 80L
1,455 Elo+
Solo
Artemis
Artemis
Smokah
Artemis
Level 27
God Stats
20W - 6L
1,322 SR
Queue Stats
229W - 194L
1,495 Elo+
Solo
Team Averages
Level 17
1,494 SR
1,425 Elo+

VS

Team Averages
Level 17
1,458 SR
1,333 Elo+
Cthulhu
Cthulhu
LUDIHRES
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,156 Elo+
Party 1
Chaac
Chaac
McPhakitson
Chaac
Level 15
God Stats
4W - 3L
1,676 SR
Queue Stats
7W - 8L
1,468 Elo+
Solo
Neith
Neith
Meruem2798
Neith
Level 28
God Stats
33W - 50L
1,398 SR
Queue Stats
49W - 100L
1,267 Elo+
Solo
Cliodhna
Cliodhna
Zofaas
Cliodhna
Level 25
God Stats
4W - 2L
1,500 SR
Queue Stats
93W - 62L
1,510 Elo+
Solo
Kukulkan
Kukulkan
vale0859
Kukulkan
Level 14
God Stats
3W - 11L
1,214 SR
Queue Stats
140W - 205L
1,262 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
17
5 / 1 / 12
12,009
522
4,281
16,401
22,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
7 / 2 / 6
12,908
561
13,493
17,771
14,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
JackMoontears
Tsukuyomi
16
8 / 5 / 6
12,266
533
15,809
20,140
8,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
RedSilkSnow
Bellona
20
5 / 1 / 3
13,025
566
17,239
16,764
13,054
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artemis
Smokah
Artemis
19
12 / 5 / 7
13,089
569
22,299
16,060
6,945
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LUDIHRES
Cthulhu
12
1 / 11 / 2
8,551
372
3,358
21,331
24,212
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
0 / 3 / 2
10,010
435
7,120
25,015
15,960
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Neith
15
1 / 5 / 5
9,825
427
11,504
14,925
4,995
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cliodhna
Zofaas
Cliodhna
18
12 / 5 / 0
12,082
525
21,206
20,508
9,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
vale0859
Kukulkan
14
0 / 14 / 1
8,804
383
4,088
16,291
5,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
24
37
Kills
14
14
Deaths
38
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
5
1
12
11
W
7
2
6
5
W
Tsukuyomi
JackMoontears
Tsukuyomi
8
5
6
2.2
L
Cthulhu
LUDIHRES
Cthulhu
1
11
2
0.18
L
0
3
2
0.33
L
Neith
1
5
5
0.7
W
Bellona
RedSilkSnow
Bellona
5
1
3
6.5
W
Artemis
Smokah
Artemis
12
5
7
3.1
L
Cliodhna
Zofaas
Cliodhna
12
5
0
2.4
L
Kukulkan
vale0859
Kukulkan
0
14
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,121
Damage
47,276
87,136
Taken
98,070
66,018
Mitigated
59,423
26,643
Healing
13,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
4,281
1,923
1,319
5,171
16,401
22,165
315
2,289
14,012
28,081
0
W
13,493
1,020
0
3,504
17,771
14,879
1,603
1,803
15,730
1,962
68,208
W
Tsukuyomi
JackMoontears
Tsukuyomi
15,809
5,928
0
7,634
20,140
8,975
500
691
19,449
0
71,818
L
Cthulhu
LUDIHRES
Cthulhu
3,358
742
0
614
21,331
24,212
294
2,431
18,900
25,420
0
L
7,120
1,173
0
7,087
25,015
15,960
96
0
24,974
13,887
46,002
L
Neith
11,504
5,704
0
1,940
14,925
4,995
222
1,101
13,824
0
56,514
W
Bellona
RedSilkSnow
Bellona
17,239
9,857
0
4,068
16,764
13,054
5,602
2,461
14,247
0
75,137
W
Artemis
Smokah
Artemis
22,299
16,943
0
4,947
16,060
6,945
1,925
2,359
13,661
0
107,080
L
Cliodhna
Zofaas
Cliodhna
21,206
2,745
0
3,296
20,508
9,250
0
910
19,183
0
80,172
L
Kukulkan
vale0859
Kukulkan
4,088
345
0
1,000
16,291
5,006
726
398
14,996
38,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,297
Gold Earned
49,272
503
Minions Killed
391
0
Camps Cleared
0
2,189,136
Distance Traveled
1,925,337
20
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
12,009
522
36
2
0
470,146
3
W
Nike
12,908
561
122
5
0
423,806
3
W
Tsukuyomi
12,266
533
106
5
0
452,652
2
L
Cthulhu
8,551
372
48
2
0
355,116
0
L
Chaac
10,010
435
99
4
0
445,526
1
L
Neith
9,825
427
82
4
0
358,574
1
W
Bellona
13,025
566
123
5
0
461,582
5
W
Artemis
13,089
569
116
5
0
380,950
7
L
Cliodhna
12,082
525
81
4
0
445,231
0
L
Kukulkan
8,804
383
81
4
0
320,890
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role