Player Matchup

Tyr
Tyr
 
Tyr
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
ApSpider7343
Chaac
Level 15
God Stats
1W - 0L
1,341 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
ElSappo
Erlang Shen
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,146 Elo+
Party 2
Hera
Hera
ShadySenpai
Hera
Level 126
God Stats
2W - 0L
1,519 SR
Queue Stats
30W - 27L
1,501 Elo+
Party 2
Xing Tian
Xing Tian
ShamanSZN
Xing Tian
Level 125
God Stats
2W - 1L
1,540 SR
Queue Stats
65W - 46L
1,554 Elo+
Party 2
Team Averages
Level 64
1,480 SR
1,440 Elo+

VS

Team Averages
Level 114
1,543 SR
1,470 Elo+
Raijin
Raijin
BamBanito
Raijin
Level 145
God Stats
13W - 14L
1,613 SR
Queue Stats
480W - 489L
1,487 Elo+
Party 1
Kali
Kali
CHABOLLA1
Kali
Level 60
God Stats
1W - 4L
1,425 SR
Queue Stats
81W - 108L
1,401 Elo+
Party 1
Cthulhu
Cthulhu
DxD Spoon
Cthulhu
Level 129
God Stats
7W - 4L
1,587 SR
Queue Stats
288W - 277L
1,495 Elo+
Solo
Chronos
Chronos
Sorin97
Chronos
Level 109
God Stats
6W - 4L
1,635 SR
Queue Stats
223W - 233L
1,499 Elo+
Solo
Ah Puch
Ah Puch
Zigfrid PK
Ah Puch
Level 129
God Stats
6W - 6L
1,455 SR
Queue Stats
299W - 301L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
6 / 2 / 11
8,191
1,170
5,884
14,359
11,314
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 2 / 11
7,262
1,037
5,476
11,253
5,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Erlang Shen
ElSappo
Erlang Shen
12
1 / 3 / 15
7,397
1,057
5,187
11,509
9,562
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
6 / 2 / 10
7,922
1,132
10,191
4,692
1,603
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
ShamanSZN
Xing Tian
13
3 / 3 / 12
7,650
1,093
7,555
8,141
4,986
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BamBanito
Raijin
10
2 / 3 / 4
6,093
870
7,632
6,271
2,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
11
3 / 5 / 5
6,801
972
3,407
7,921
3,347
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
DxD Spoon
Cthulhu
13
4 / 3 / 5
7,223
1,032
9,434
11,153
10,018
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chronos
Sorin97
Chronos
11
0 / 4 / 9
6,376
911
6,597
7,697
3,335
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
Zigfrid PK
Ah Puch
10
3 / 3 / 3
6,570
939
11,427
5,416
2,295
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
38
18
Kills
12
12
Deaths
18
59
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
6
2
11
5.75
W
2
2
11
3.75
L
Raijin
BamBanito
Raijin
2
3
4
1.33
L
Kali
3
5
5
1.1
L
Cthulhu
DxD Spoon
Cthulhu
4
3
5
2.17
W
Erlang Shen
ElSappo
Erlang Shen
1
3
15
2.83
W
6
2
10
5.5
W
Xing Tian
ShamanSZN
Xing Tian
3
3
12
3
L
Chronos
Sorin97
Chronos
0
4
9
1.13
L
Ah Puch
Zigfrid PK
Ah Puch
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,293
Damage
38,497
49,954
Taken
38,458
32,669
Mitigated
21,284
21,507
Healing
8,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
5,884
754
924
6,353
14,359
11,314
872
7,922
5,729
0
12,923
W
5,476
774
1,681
3,509
11,253
5,204
812
8,268
2,346
0
13,289
L
Raijin
BamBanito
Raijin
7,632
620
170
742
6,271
2,289
0
3,934
2,337
12,718
0
L
Kali
3,407
2,080
418
1,450
7,921
3,347
0
3,404
4,517
0
4,773
L
Cthulhu
DxD Spoon
Cthulhu
9,434
413
316
1,793
11,153
10,018
0
5,613
5,540
16,248
0
W
Erlang Shen
ElSappo
Erlang Shen
5,187
2,507
1,980
3,713
11,509
9,562
1,146
8,264
2,984
0
9,806
W
10,191
2,485
1,002
650
4,692
1,603
1,486
4,043
559
23,010
0
W
Xing Tian
ShamanSZN
Xing Tian
7,555
700
306
1,389
8,141
4,986
524
4,684
3,246
15,770
0
L
Chronos
Sorin97
Chronos
6,597
3,935
506
1,927
7,697
3,335
164
2,243
5,454
11,005
0
L
Ah Puch
Zigfrid PK
Ah Puch
11,427
429
701
672
5,416
2,295
0
2,552
2,864
17,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,422
Gold Earned
33,063
74
Minions Killed
62
0
Camps Cleared
0
745,197
Distance Traveled
649,196
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,191
1,170
13
2
0
174,336
1
W
Chaac
7,262
1,037
13
2
0
149,722
0
L
Raijin
6,093
870
11
2
0
128,222
0
L
Kali
6,801
972
7
1
0
130,833
0
L
Cthulhu
7,223
1,032
14
2
0
138,744
0
W
Erlang Shen
7,397
1,057
5
1
0
140,454
0
W
Hera
7,922
1,132
31
4
0
144,988
4
W
Xing Tian
7,650
1,093
12
2
0
135,697
1
L
Chronos
6,376
911
12
2
0
116,834
0
L
Ah Puch
6,570
939
18
3
0
134,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role