Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
OG-Grav
Chaac
Level 119
God Stats
3W - 7L
1,573 SR
Queue Stats
123W - 139L
1,338 Elo+
Party 1
Odin
Odin
Sixth Astraeus
Odin
Level 28
God Stats
0W - 3L
1,185 SR
Queue Stats
51W - 55L
1,425 Elo+
Party 4
Jormungandr
Jormungandr
illustratum
Jormungandr
Level 153
God Stats
1W - 5L
1,500 SR
Queue Stats
123W - 146L
1,360 Elo+
Party 1
Fenrir
Fenrir
xGoOfeE mKayy
Fenrir
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
353W - 307L
1,459 Elo+
Party 4
Team Averages
Level 118
1,452 SR
1,416 Elo+

VS

Team Averages
Level 136
1,631 SR
1,410 Elo+
Cu Chulainn
Cu Chulainn
Geene Creemers
Cu Chulainn
Level 153
God Stats
11W - 5L
1,687 SR
Queue Stats
346W - 406L
1,406 Elo+
Party 2
Poseidon
Poseidon
Rayne Corvinus
Poseidon
Level 122
God Stats
4W - 1L
1,579 SR
Queue Stats
425W - 453L
1,429 Elo+
Solo
Raijin
Raijin
St0len profile
Raijin
Level 158
God Stats
7W - 7L
1,409 SR
Queue Stats
610W - 711L
1,413 Elo+
Party 2
Danzaburou
Danzaburou
Tony8918
Danzaburou
Level 120
God Stats
7W - 1L
1,678 SR
Queue Stats
398W - 460L
1,403 Elo+
Party 3
Ah Puch
Ah Puch
ruben101010
Ah Puch
Level 125
God Stats
15W - 2L
1,801 SR
Queue Stats
539W - 600L
1,398 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
4 / 7 / 10
9,352
779
14,553
13,901
6,472
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
OG-Grav
Chaac
14
1 / 7 / 14
8,470
706
8,060
19,614
22,100
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
6 / 4 / 8
9,950
829
7,664
12,033
10,583
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jormungandr
illustratum
Jormungandr
17
5 / 4 / 11
10,072
839
8,383
17,196
22,319
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
3 / 5 / 9
9,667
806
3,679
17,602
20,777
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Geene Creemers
Cu Chulainn
17
5 / 2 / 17
10,293
858
10,503
15,004
24,889
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
16
5 / 3 / 12
10,010
834
10,438
7,914
2,886
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
11 / 5 / 11
11,078
923
14,792
11,405
5,010
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Tony8918
Danzaburou
15
2 / 5 / 13
9,595
800
11,987
9,609
3,782
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
ruben101010
Ah Puch
17
4 / 4 / 18
10,342
862
20,428
9,902
4,784
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
98
19
Kills
27
27
Deaths
19
52
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
4
7
10
1.29
W
Cu Chulainn
Geene Creemers
Cu Chulainn
5
2
17
6.75
L
Chaac
OG-Grav
Chaac
1
7
14
1.14
W
Poseidon
5
3
12
3.67
L
6
4
8
2.5
W
11
5
11
3.3
W
Danzaburou
Tony8918
Danzaburou
2
5
13
1.7
L
Jormungandr
illustratum
Jormungandr
5
4
11
2.63
W
Ah Puch
ruben101010
Ah Puch
4
4
18
3.25
L
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,339
Damage
68,148
80,346
Taken
53,834
82,251
Mitigated
41,351
22,950
Healing
15,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
14,553
4,660
425
2,289
13,901
6,472
18
9,483
4,418
0
27,829
W
Cu Chulainn
Geene Creemers
Cu Chulainn
10,503
1,085
1,326
4,601
15,004
24,889
795
1,794
13,210
1,506
21,076
L
Chaac
OG-Grav
Chaac
8,060
533
1,721
3,578
19,614
22,100
0
13,749
5,865
0
16,587
W
Poseidon
10,438
1,053
1,603
1,464
7,914
2,886
1,229
689
7,225
25,107
0
L
7,664
1,073
3,062
1,718
12,033
10,583
540
5,469
6,564
0
18,671
W
14,792
1,703
747
1,152
11,405
5,010
734
1,256
10,149
24,920
0
W
Danzaburou
Tony8918
Danzaburou
11,987
4,094
1,632
1,047
9,609
3,782
1,296
2,278
7,331
0
20,334
L
Jormungandr
illustratum
Jormungandr
8,383
1,951
1,119
2,171
17,196
22,319
169
9,147
8,049
19,742
0
W
Ah Puch
ruben101010
Ah Puch
20,428
1,283
820
742
9,902
4,784
1,204
2,366
7,536
41,020
0
L
3,679
490
2,458
4,409
17,602
20,777
825
8,490
9,112
0
6,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,511
Gold Earned
51,318
105
Minions Killed
131
0
Camps Cleared
0
1,044,335
Distance Traveled
1,032,717
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,352
779
36
3
0
174,070
0
W
Cu Chulainn
10,293
858
23
2
0
222,134
0
L
Chaac
8,470
706
11
1
0
180,323
0
W
Poseidon
10,010
834
34
3
0
223,433
0
L
Odin
9,950
829
12
1
0
247,581
0
W
Raijin
11,078
923
22
2
0
185,289
2
W
Danzaburou
9,595
800
17
1
0
194,682
0
L
Jormungandr
10,072
839
29
2
0
215,581
0
W
Ah Puch
10,342
862
35
3
0
207,179
3
L
Fenrir
9,667
806
17
1
0
226,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role