Player Matchup

Thoth
Thoth
Beezys
Thoth
Level 156
God Stats
21W - 23L
1,544 SR
Queue Stats
621W - 541L
1,693 Elo+
Party 2
Pele
Pele
Kchura
Pele
Level 12
God Stats
1W - 2L
1,341 SR
Queue Stats
6W - 8L
1,488 Elo+
Party 2
Set
Set
MrSandwichLover
Set
Level 82
God Stats
4W - 3L
1,725 SR
Queue Stats
86W - 89L
1,483 Elo+
Party 2
Hercules
Hercules
Yiggies
Hercules
Level 149
God Stats
14W - 8L
1,810 SR
Queue Stats
224W - 193L
1,610 Elo+
Party 2
Cupid
Cupid
majorpain24799
Cupid
Level 44
God Stats
28W - 23L
1,562 SR
Queue Stats
76W - 72L
1,478 Elo+
Party 2
Team Averages
Level 89
1,596 SR
1,550 Elo+

VS

Team Averages
Level 71
1,557 SR
1,509 Elo+
Chaac
Chaac
Didyousaythat
Chaac
Level 27
God Stats
6W - 7L
1,542 SR
Queue Stats
81W - 83L
1,496 Elo+
Party 3
Erlang Shen
Erlang Shen
JBreezoIV
Erlang Shen
Level 47
God Stats
99W - 103L
1,544 SR
Queue Stats
203W - 197L
1,479 Elo+
Party 1
Merlin
Merlin
LunaEclipsed0
Merlin
Level 127
God Stats
0W - 2L
1,796 SR
Queue Stats
510W - 476L
1,536 Elo+
Party 3
Ra
Ra
Pandocity
Ra
Level 126
God Stats
3W - 5L
1,345 SR
Queue Stats
113W - 126L
1,482 Elo+
Party 3
Cliodhna
Cliodhna
defiant2ez
Cliodhna
Level 27
God Stats
6W - 3L
1,555 SR
Queue Stats
142W - 127L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Beezys
Thoth
18
11 / 5 / 9
11,703
650
20,776
10,930
3,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
Kchura
Pele
14
5 / 5 / 7
9,617
534
8,698
11,901
4,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
8 / 2 / 5
10,715
595
13,699
13,760
11,353
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hercules
Yiggies
Hercules
15
4 / 4 / 15
9,946
553
8,814
16,721
12,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 9 / 2
8,256
459
2,177
11,609
2,734
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 5
8,625
479
9,824
19,823
14,930
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
JBreezoIV
Erlang Shen
13
3 / 3 / 8
9,024
501
3,921
13,556
10,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

17
10 / 4 / 2
10,916
606
12,956
11,938
3,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 10 / 2
8,090
449
6,725
12,413
3,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
defiant2ez
Cliodhna
16
7 / 5 / 5
10,073
560
9,164
12,022
4,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
47
29
Kills
25
25
Deaths
29
38
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Thoth
Beezys
Thoth
11
5
9
3.1
L
2
7
5
0.64
L
Erlang Shen
JBreezoIV
Erlang Shen
3
3
8
2.33
W
Pele
Kchura
Pele
5
5
7
1.7
L
10
4
2
2.75
W
8
2
5
5.25
L
3
10
2
0.4
W
Hercules
Yiggies
Hercules
4
4
15
2.88
L
Cliodhna
defiant2ez
Cliodhna
7
5
5
1.9
W
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,164
Damage
42,590
64,921
Taken
69,752
34,405
Mitigated
36,985
15,462
Healing
17,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Beezys
Thoth
20,776
826
0
1,412
10,930
3,270
0
5,268
5,268
76,000
0
L
9,824
1,492
0
6,188
19,823
14,930
0
2,651
17,080
2,809
42,850
L
Erlang Shen
JBreezoIV
Erlang Shen
3,921
954
0
1,975
13,556
10,977
0
2,679
10,706
0
17,989
W
Pele
Kchura
Pele
8,698
2,557
0
3,542
11,901
4,689
0
2,851
8,916
0
51,937
L
12,956
1,594
0
1,886
11,938
3,644
889
4,067
7,665
76,569
0
W
13,699
9,310
0
3,569
13,760
11,353
44
1,256
12,440
0
71,659
L
6,725
490
290
2,145
12,413
3,215
260
6,628
5,420
42,390
0
W
Hercules
Yiggies
Hercules
8,814
3,846
0
5,626
16,721
12,359
0
4,401
11,976
0
28,448
L
Cliodhna
defiant2ez
Cliodhna
9,164
481
0
5,014
12,022
4,219
0
3,779
8,105
0
65,345
W
2,177
835
30
1,283
11,609
2,734
1,528
5,683
5,600
0
34,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,237
Gold Earned
46,728
442
Minions Killed
467
0
Camps Cleared
0
1,704,647
Distance Traveled
1,689,074
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,703
650
139
8
0
362,009
1
L
Chaac
8,625
479
86
5
0
305,859
1
L
Erlang Shen
9,024
501
31
2
0
365,794
0
W
Pele
9,617
534
75
4
0
369,961
0
L
Merlin
10,916
606
148
8
0
315,408
4
W
Set
10,715
595
132
7
0
347,697
1
L
Ra
8,090
449
81
5
0
317,551
4
W
Hercules
9,946
553
31
2
0
366,128
5
L
Cliodhna
10,073
560
121
7
0
384,462
3
W
Cupid
8,256
459
65
4
0
258,852
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role