Player Matchup

Neith
Neith
Devolutionist243
Neith
Level 28
God Stats
31W - 31L
1,512 SR
Queue Stats
116W - 164L
1,347 Elo+
Solo
Hou Yi
Hou Yi
JakeTheSnake9032
Hou Yi
Level 27
God Stats
19W - 19L
1,435 SR
Queue Stats
245W - 251L
1,394 Elo+
Party 1
Cliodhna
Cliodhna
Jason1916
Cliodhna
Level 20
God Stats
17W - 6L
1,218 SR
Queue Stats
158W - 154L
1,291 Elo+
Solo
Guan Yu
Guan Yu
Kirbys-Twin
Guan Yu
Level 12
God Stats
24W - 21L
1,533 SR
Queue Stats
88W - 85L
1,404 Elo+
Party 1
Yemoja
Yemoja
MadReactsOnly
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,037 Elo+
Solo
Team Averages
Level 18
1,440 SR
1,294 Elo+

VS

Team Averages
Level 13
1,425 SR
1,278 Elo+
Da Ji
Da Ji
CallMeWoodz
Da Ji
Level 26
God Stats
11W - 13L
1,475 SR
Queue Stats
212W - 220L
1,445 Elo+
Solo
Sol
Sol
JK-Unknow
Sol
Level 23
God Stats
7W - 14L
1,300 SR
Queue Stats
607W - 618L
1,352 Elo+
Solo
Ymir
Ymir
Selphdestrukt
Ymir
Level 10
God Stats
2W - 5L
1,476 SR
Queue Stats
15W - 21L
1,327 Elo+
Solo
Neith
Neith
TbBlackHaze
Neith
Level 5
God Stats
1W - 4L
1,374 SR
Queue Stats
1W - 6L
1,192 Elo+
Solo
Bellona
Bellona
dolopo99
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,076 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 8
9,636
482
13,809
16,276
5,356
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
8 / 3 / 5
11,245
562
10,978
11,710
3,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cliodhna
Jason1916
Cliodhna
20
8 / 5 / 3
12,030
602
14,943
15,885
8,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Guan Yu
Kirbys-Twin
Guan Yu
15
9 / 5 / 8
10,605
530
9,135
17,084
16,977
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 5 / 11
10,596
530
8,445
12,824
10,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
17 / 2 / 2
11,352
568
19,373
15,786
7,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 10 / 5
7,671
384
10,626
15,573
4,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 6 / 5
8,725
436
6,079
14,834
11,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

11
0 / 6 / 5
7,287
364
1,954
7,914
2,700
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
dolopo99
Bellona
12
4 / 9 / 8
8,577
429
10,374
15,071
14,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
49
32
Kills
24
24
Deaths
33
35
Assists
25
Player
Kills
Deaths
Assists
KDA
L
17
2
2
9
W
4
6
8
1.33
L
1
10
5
0.35
W
8
3
5
3.5
W
Cliodhna
Jason1916
Cliodhna
8
5
3
1.9
W
Guan Yu
Kirbys-Twin
Guan Yu
9
5
8
2.6
W
3
5
11
1.7
L
2
6
5
0.75
L
0
6
5
0.42
L
Bellona
dolopo99
Bellona
4
9
8
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,310
Damage
48,406
73,779
Taken
69,178
45,861
Mitigated
41,679
19,450
Healing
11,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,373
5,597
452
4,530
15,786
7,607
303
1,910
13,876
0
46,057
W
13,809
7,226
0
3,802
16,276
5,356
2,487
5,959
10,317
0
58,121
L
10,626
3,486
0
3,824
15,573
4,979
2,282
1,309
14,264
34,913
3,931
W
10,978
6,015
0
650
11,710
3,958
1,036
3,125
8,585
0
65,232
W
Cliodhna
Jason1916
Cliodhna
14,943
4,644
0
3,331
15,885
8,598
3,752
2,060
13,825
0
108,952
W
Guan Yu
Kirbys-Twin
Guan Yu
9,135
1,409
1,218
4,476
17,084
16,977
881
4,497
12,587
0
39,808
W
8,445
1,937
4,113
1,860
12,824
10,972
603
3,018
9,806
24,687
0
L
6,079
1,154
0
1,992
14,834
11,493
757
2,573
12,261
31,724
0
L
1,954
683
0
323
7,914
2,700
699
473
7,441
0
20,461
L
Bellona
dolopo99
Bellona
10,374
1,916
0
602
15,071
14,900
564
2,180
12,891
11,367
23,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,112
Gold Earned
43,612
471
Minions Killed
279
0
Camps Cleared
0
1,815,761
Distance Traveled
1,738,713
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,352
568
64
3
0
402,355
0
W
Neith
9,636
482
80
4
0
292,384
0
L
Sol
7,671
384
59
3
0
308,405
0
W
Hou Yi
11,245
562
116
6
0
371,356
0
W
Cliodhna
12,030
602
182
9
0
429,990
4
W
Guan Yu
10,605
530
62
3
0
381,250
1
W
Yemoja
10,596
530
31
2
0
340,781
0
L
Ymir
8,725
436
54
3
0
358,104
6
L
Neith
7,287
364
43
2
0
295,730
0
L
Bellona
8,577
429
59
3
0
374,119
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role