Player Matchup

Hercules
Hercules
Inkidu
Hercules
Level 24
God Stats
1W - 1L
1,431 SR
Queue Stats
86W - 53L
1,561 Elo+
Solo
Zeus
Zeus
Soloempire
Zeus
Level 143
God Stats
2W - 0L
1,670 SR
Queue Stats
38W - 33L
1,596 Elo+
Party 1
Scylla
Scylla
VerySelfConchas
Scylla
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 17L
1,636 Elo+
Party 1
Fenrir
Fenrir
Willytall
Fenrir
Level 125
God Stats
1W - 0L
1,778 SR
Queue Stats
49W - 35L
1,585 Elo+
Party 1
Heimdallr
Heimdallr
hutyresit
Heimdallr
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 15L
1,653 Elo+
Party 1
Team Averages
Level 89
1,576 SR
1,606 Elo+

VS

Team Averages
Level 43
1,588 SR
1,529 Elo+
Kumbhakarna
Kumbhakarna
PapaPengu1
Kumbhakarna
Level 109
God Stats
1W - 2L
1,506 SR
Queue Stats
112W - 80L
1,667 Elo+
Party 2
Gilgamesh
Gilgamesh
PrototypeGamin9
Gilgamesh
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Party 2
Hera
Hera
SarcasticNarwhal
Hera
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 12L
1,492 Elo+
Solo
Hachiman
Hachiman
SouthPlayer
Hachiman
Level 15
God Stats
3W - 3L
1,718 SR
Queue Stats
60W - 80L
1,442 Elo+
Solo
Thanatos
Thanatos
xXDr ArchumXx
Thanatos
Level 24
God Stats
0W - 2L
1,718 SR
Queue Stats
111W - 95L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Inkidu
Hercules
20
5 / 4 / 23
13,387
837
14,165
29,656
39,723
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
19 / 5 / 11
15,148
947
35,585
14,049
6,340
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 8 / 17
10,332
646
7,196
15,171
5,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Willytall
Fenrir
20
10 / 4 / 16
12,961
810
9,257
18,267
16,014
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
hutyresit
Heimdallr
17
3 / 7 / 21
11,361
710
13,860
15,186
6,297
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
PapaPengu1
Kumbhakarna
20
10 / 7 / 14
13,730
858
22,892
28,021
40,656
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
PrototypeGamin9
Gilgamesh
15
0 / 10 / 9
9,417
589
8,112
18,586
11,159
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
8 / 8 / 14
13,739
859
27,842
17,981
7,283
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
SouthPlayer
Hachiman
13
4 / 3 / 7
9,716
607
6,965
7,354
2,828
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
xXDr ArchumXx
Thanatos
18
6 / 11 / 8
11,322
708
12,902
17,627
12,180
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
80
39
Kills
28
28
Deaths
39
88
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Hercules
Inkidu
Hercules
5
4
23
4.13
L
Kumbhakarna
PapaPengu1
Kumbhakarna
10
7
14
2.43
L
Gilgamesh
PrototypeGamin9
Gilgamesh
0
10
9
0.45
L
8
8
14
1.88
W
19
5
11
4.9
L
Hachiman
SouthPlayer
Hachiman
4
3
7
2.5
W
2
8
17
1.31
W
Fenrir
Willytall
Fenrir
10
4
16
4.5
W
Heimdallr
hutyresit
Heimdallr
3
7
21
1.93
L
Thanatos
xXDr ArchumXx
Thanatos
6
11
8
0.91

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,063
Damage
78,713
92,329
Taken
89,569
73,979
Mitigated
74,106
25,314
Healing
23,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Inkidu
Hercules
14,165
4,256
1,456
12,786
29,656
39,723
442
13,560
15,106
12,119
20,954
L
Kumbhakarna
PapaPengu1
Kumbhakarna
22,892
1,620
1,602
7,586
28,021
40,656
300
12,864
15,157
39,656
0
L
Gilgamesh
PrototypeGamin9
Gilgamesh
8,112
1,305
419
584
18,586
11,159
508
11,268
7,318
0
15,954
L
27,842
7,025
1,432
5,067
17,981
7,283
1,254
11,267
6,714
48,626
0
W
35,585
3,567
991
2,880
14,049
6,340
1,205
9,130
4,730
71,536
0
L
Hachiman
SouthPlayer
Hachiman
6,965
1,937
54
303
7,354
2,828
0
4,909
2,445
0
16,632
W
7,196
840
0
861
15,171
5,605
575
6,906
8,124
16,375
0
W
Fenrir
Willytall
Fenrir
9,257
3,337
1,361
3,727
18,267
16,014
967
11,971
5,539
0
18,123
W
Heimdallr
hutyresit
Heimdallr
13,860
8,185
643
609
15,186
6,297
2,934
7,104
7,737
0
41,931
L
Thanatos
xXDr ArchumXx
Thanatos
12,902
4,129
134
6,560
17,627
12,180
1,070
6,341
11,286
482
16,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,189
Gold Earned
57,924
176
Minions Killed
128
0
Camps Cleared
0
1,382,870
Distance Traveled
1,180,222
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,387
837
21
1
0
288,843
0
L
Kumbhakarna
13,730
858
34
2
0
301,308
0
L
Gilgamesh
9,417
589
11
1
0
250,828
1
L
Hera
13,739
859
57
4
0
256,492
0
W
Zeus
15,148
947
84
5
0
243,700
0
L
Hachiman
9,716
607
16
1
0
133,489
0
W
Scylla
10,332
646
19
1
0
249,102
0
W
Fenrir
12,961
810
27
2
0
320,524
1
W
Heimdallr
11,361
710
25
2
0
280,701
0
L
Thanatos
11,322
708
10
1
0
238,105
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role