Player Matchup

Thanatos
Thanatos
DyingMercury
Thanatos
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 9L
1,572 Elo+
Party 1
Kuzenbo
Kuzenbo
InsidiousMunch
Kuzenbo
Level 46
God Stats
5W - 4L
1,577 SR
Queue Stats
12W - 9L
1,572 Elo+
Party 1
Nike
Nike
MoonTerm
Nike
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 24L
1,802 Elo+
Party 1
Heimdallr
Heimdallr
SadMorta
Heimdallr
Level 18
God Stats
1W - 0L
1,688 SR
Queue Stats
15W - 11L
1,582 Elo+
Party 1
Merlin
Merlin
SleepyLui
Merlin
Level 13
God Stats
10W - 8L
1,613 SR
Queue Stats
13W - 11L
1,561 Elo+
Party 1
Team Averages
Level 37
1,576 SR
1,618 Elo+

VS

Team Averages
Level 16
1,576 SR
1,569 Elo+
Kali
Kali
Cambalam9876
Kali
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,540 Elo+
Solo
Cthulhu
Cthulhu
Chromeripper204
Cthulhu
Level 4
God Stats
1W - 1L
1,759 SR
Queue Stats
1W - 2L
1,673 Elo+
Party 2
Hercules
Hercules
DOWG4204704
Hercules
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,673 Elo+
Party 2
Neith
Neith
DeThRePeR
Neith
Level 28
God Stats
1W - 2L
1,501 SR
Queue Stats
21W - 22L
1,520 Elo+
Solo
Loki
Loki
asrelux
Loki
Level 27
God Stats
6W - 5L
1,621 SR
Queue Stats
86W - 77L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DyingMercury
Thanatos
16
7 / 4 / 7
10,295
515
5,935
14,892
5,759
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
2 / 1 / 13
9,085
454
3,510
10,761
14,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nike
15
7 / 2 / 14
10,830
542
10,425
13,282
13,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
SadMorta
Heimdallr
20
17 / 1 / 6
12,989
649
13,447
11,171
5,082
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Merlin
SleepyLui
Merlin
16
8 / 4 / 12
10,820
541
15,272
11,641
4,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 7 / 1
9,931
497
6,463
13,541
7,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 10 / 3
7,797
390
4,061
15,026
12,228
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
DOWG4204704
Hercules
10
0 / 7 / 1
6,567
328
2,789
14,174
6,193
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Breastplate

Breastplate

+20
Physical Protection

Neith
DeThRePeR
Neith
15
5 / 8 / 4
9,876
494
11,750
14,289
5,000
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
asrelux
Loki
12
4 / 9 / 4
9,419
471
7,899
13,586
3,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
25
41
Kills
12
12
Deaths
41
52
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
L
1
10
3
0.25
L
Hercules
DOWG4204704
Hercules
0
7
1
0.07
L
Neith
DeThRePeR
Neith
5
8
4
0.88
W
Thanatos
DyingMercury
Thanatos
7
4
7
2.63
W
2
1
13
8.5
W
Nike
7
2
14
7
W
Heimdallr
SadMorta
Heimdallr
17
1
6
20
W
Merlin
SleepyLui
Merlin
8
4
12
3.5
L
Loki
asrelux
Loki
4
9
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,589
Damage
32,962
61,747
Taken
70,616
43,148
Mitigated
34,369
20,210
Healing
9,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,463
3,243
0
3,056
13,541
7,101
2,322
944
12,086
0
67,384
L
4,061
275
0
575
15,026
12,228
150
3,365
11,148
18,532
0
L
Hercules
DOWG4204704
Hercules
2,789
746
0
1,510
14,174
6,193
178
5,798
7,879
0
18,347
L
Neith
DeThRePeR
Neith
11,750
7,206
0
2,996
14,289
5,000
948
4,547
9,343
0
45,122
W
Thanatos
DyingMercury
Thanatos
5,935
1,896
0
8,269
14,892
5,759
1,397
822
14,070
0
48,611
W
3,510
2,098
713
3,003
10,761
14,565
535
483
10,278
11,638
0
W
Nike
10,425
1,533
0
2,130
13,282
13,087
682
1,382
11,900
45
50,854
W
Heimdallr
SadMorta
Heimdallr
13,447
7,612
0
4,650
11,171
5,082
1,154
326
10,845
0
102,528
W
Merlin
SleepyLui
Merlin
15,272
1,317
0
1,445
11,641
4,655
1,819
1,216
10,425
51,581
0
L
Loki
asrelux
Loki
7,899
1,842
0
1,800
13,586
3,847
0
3,053
10,117
0
33,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,019
Gold Earned
43,590
450
Minions Killed
341
0
Camps Cleared
0
1,807,611
Distance Traveled
1,606,906
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
9,931
497
137
7
0
324,391
0
L
Cthulhu
7,797
390
32
2
0
296,687
0
L
Hercules
6,567
328
30
2
0
298,811
0
L
Neith
9,876
494
80
4
0
355,668
2
W
Thanatos
10,295
515
94
5
0
377,190
1
W
Kuzenbo
9,085
454
9
0
0
316,820
0
W
Nike
10,830
542
97
5
0
368,392
5
W
Heimdallr
12,989
649
151
8
0
413,607
4
W
Merlin
10,820
541
99
5
0
331,602
3
L
Loki
9,419
471
62
3
0
331,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role