Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
MaikoTV
Neith
Level 25
God Stats
1W - 3L
1,617 SR
Queue Stats
39W - 27L
1,573 Elo+
Solo
Cu Chulainn
Cu Chulainn
Recckk
Cu Chulainn
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 38L
1,626 Elo+
Solo
Kukulkan
Kukulkan
ceanothuz
Kukulkan
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,717 Elo+
Solo
Sylvanus
Sylvanus
gamerfromafrica
Sylvanus
Level 7
God Stats
4W - 4L
1,437 SR
Queue Stats
12W - 10L
1,563 Elo+
Solo
Team Averages
Level 16
1,511 SR
1,596 Elo+

VS

Team Averages
Level 42
1,628 SR
1,632 Elo+
King Arthur
King Arthur
AchilliesHL
King Arthur
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,541 Elo+
Solo
Olorun
Olorun
Borpin420
Olorun
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
189W - 57L
1,626 Elo+
Party 1
Thor
Thor
BusterGussy420
Thor
Level 8
God Stats
8W - 2L
1,809 SR
Queue Stats
109W - 44L
1,698 Elo+
Party 1
Tiamat
Tiamat
D2K777
Tiamat
Level 83
God Stats
7W - 6L
1,561 SR
Queue Stats
143W - 104L
1,638 Elo+
Party 1
Sylvanus
Sylvanus
OnetryTim
Sylvanus
Level 85
God Stats
65W - 38L
1,772 SR
Queue Stats
174W - 125L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
8 / 3 / 4
10,858
543
14,509
13,458
5,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
MaikoTV
Neith
16
0 / 8 / 8
9,660
483
9,543
15,429
4,821
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cu Chulainn
Recckk
Cu Chulainn
17
3 / 5 / 0
10,532
527
12,273
15,538
13,669
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
ceanothuz
Kukulkan
14
3 / 8 / 4
9,178
459
8,174
12,640
4,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
12
3 / 5 / 8
8,767
438
10,043
18,663
20,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AchilliesHL
King Arthur
17
2 / 3 / 3
10,318
516
5,168
16,457
10,156
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
Borpin420
Olorun
19
8 / 4 / 8
11,820
591
20,941
21,202
10,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
8 / 2 / 14
12,438
622
7,496
21,357
21,603
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
D2K777
Tiamat
17
5 / 5 / 8
10,629
531
8,124
12,562
7,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
OnetryTim
Sylvanus
18
6 / 3 / 13
11,247
562
13,111
19,666
10,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
75
17
Kills
29
29
Deaths
17
24
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
8
3
4
3.33
W
King Arthur
AchilliesHL
King Arthur
2
3
3
1.17
W
Olorun
Borpin420
Olorun
8
4
8
3
W
8
2
14
7.5
W
Tiamat
D2K777
Tiamat
5
5
8
1.8
L
Neith
MaikoTV
Neith
0
8
8
0.5
W
Sylvanus
OnetryTim
Sylvanus
6
3
13
4.17
L
Cu Chulainn
Recckk
Cu Chulainn
3
5
0
0.6
L
Kukulkan
ceanothuz
Kukulkan
3
8
4
0.63
L
Sylvanus
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,542
Damage
54,840
75,728
Taken
91,244
49,589
Mitigated
60,425
22,129
Healing
39,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
14,509
5,974
0
5,078
13,458
5,810
0
5,931
7,527
0
75,345
W
King Arthur
AchilliesHL
King Arthur
5,168
934
0
6,253
16,457
10,156
1,348
1,689
14,694
0
48,445
W
Olorun
Borpin420
Olorun
20,941
11,008
508
12,902
21,202
10,851
1,726
3,929
17,273
105,347
12,612
W
7,496
1,642
2,427
3,333
21,357
21,603
136
5,175
16,030
1,049
41,536
W
Tiamat
D2K777
Tiamat
8,124
878
0
2,453
12,562
7,031
285
5,057
7,340
62,749
0
L
Neith
MaikoTV
Neith
9,543
4,861
0
4,280
15,429
4,821
594
9,787
5,642
0
72,778
W
Sylvanus
OnetryTim
Sylvanus
13,111
4,821
2,806
8,358
19,666
10,784
1,396
5,484
14,076
58,259
13,933
L
Cu Chulainn
Recckk
Cu Chulainn
12,273
2,085
0
2,710
15,538
13,669
22
4,896
10,642
15,958
58,555
L
Kukulkan
ceanothuz
Kukulkan
8,174
1,317
0
1,114
12,640
4,383
0
5,978
6,662
48,696
0
L
Sylvanus
10,043
1,352
2,097
6,850
18,663
20,906
12
11,968
6,695
25,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,995
Gold Earned
56,452
546
Minions Killed
536
0
Camps Cleared
0
1,820,249
Distance Traveled
1,917,109
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,858
543
113
6
0
468,539
5
W
King Arthur
10,318
516
118
6
0
375,597
4
W
Olorun
11,820
591
140
7
0
341,754
2
W
Thor
12,438
622
56
3
0
417,232
1
W
Tiamat
10,629
531
106
5
0
392,810
2
L
Neith
9,660
483
128
6
0
330,649
1
W
Sylvanus
11,247
562
116
6
0
389,716
2
L
Cu Chulainn
10,532
527
165
8
0
361,718
1
L
Kukulkan
9,178
459
102
5
0
329,172
3
L
Sylvanus
8,767
438
38
2
0
330,171
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role