Player Matchup

King Arthur
King Arthur
Geb Bush7599
King Arthur
Level 160
God Stats
45W - 44L
1,507 SR
Queue Stats
1,559W - 1,422L
1,598 Elo+
Party 3
Artemis
Artemis
Logan4u
Artemis
Level 116
God Stats
4W - 5L
1,673 SR
Queue Stats
750W - 666L
1,607 Elo+
Party 3
Fenrir
Fenrir
Saiyuuni
Fenrir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,350 Elo+
Party 3
Eset
Eset
Zirosity
Eset
Level 155
God Stats
6W - 2L
1,528 SR
Queue Stats
119W - 82L
1,624 Elo+
Party 3
Ne Zha
Ne Zha
urlocalbackpack
Ne Zha
Level 158
God Stats
24W - 34L
1,499 SR
Queue Stats
714W - 725L
1,607 Elo+
Party 3
Team Averages
Level 118
1,541 SR
1,557 Elo+

VS

Team Averages
Level 86
1,860 SR
1,600 Elo+
Cliodhna
Cliodhna
A Broke Junkie
Cliodhna
Level 135
God Stats
23W - 13L
1,897 SR
Queue Stats
473W - 409L
1,612 Elo+
Party 2
Janus
Janus
Omar_Targaryen
Janus
Level 41
God Stats
5W - 1L
1,844 SR
Queue Stats
107W - 84L
1,564 Elo+
Party 1
Ymir
Ymir
RockMambaa
Ymir
Level 114
God Stats
3W - 4L
1,563 SR
Queue Stats
63W - 40L
1,622 Elo+
Party 2
Danzaburou
Danzaburou
SmokinOnKeisha
Danzaburou
Level 22
God Stats
6W - 1L
2,081 SR
Queue Stats
67W - 45L
1,679 Elo+
Party 2
Bellona
Bellona
heydrich_omar
Bellona
Level 120
God Stats
15W - 5L
1,915 SR
Queue Stats
293W - 276L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Geb Bush7599
King Arthur
14
2 / 3 / 8
8,874
555
8,684
13,532
10,865
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
Logan4u
Artemis
15
1 / 2 / 4
8,598
537
6,504
8,392
2,401
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Saiyuuni
Fenrir
17
10 / 1 / 3
10,403
650
9,339
12,752
5,443
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Eset
18
9 / 1 / 5
11,151
697
12,369
7,796
2,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 1 / 7
7,827
489
5,496
12,286
7,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
13
5 / 5 / 0
8,091
506
8,548
10,827
3,675
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 5 / 1
8,107
507
4,138
10,030
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 3 / 0
6,519
407
1,759
12,070
11,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
SmokinOnKeisha
Danzaburou
13
0 / 4 / 2
7,648
478
7,043
10,210
3,171
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
13
1 / 7 / 3
8,125
508
6,850
15,755
13,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
24
Kills
8
8
Deaths
24
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
5
5
0
1
W
King Arthur
Geb Bush7599
King Arthur
2
3
8
2
W
Artemis
Logan4u
Artemis
1
2
4
1.5
L
1
5
1
0.3
L
1
3
0
0.33
W
Fenrir
Saiyuuni
Fenrir
10
1
3
11.5
L
Danzaburou
SmokinOnKeisha
Danzaburou
0
4
2
0.25
W
Eset
9
1
5
11.5
L
Bellona
1
7
3
0.36
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,392
Damage
28,338
54,758
Taken
58,892
28,769
Mitigated
33,641
19,053
Healing
12,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
8,548
630
0
4,054
10,827
3,675
0
2,127
8,550
0
51,106
W
King Arthur
Geb Bush7599
King Arthur
8,684
996
0
2,730
13,532
10,865
0
385
13,112
2,980
46,954
W
Artemis
Logan4u
Artemis
6,504
3,178
0
2,980
8,392
2,401
336
908
7,484
0
64,389
L
4,138
474
0
1,907
10,030
2,648
0
4,195
5,539
49,955
0
L
1,759
247
0
1,206
12,070
11,050
0
2,227
9,749
16,948
0
W
Fenrir
Saiyuuni
Fenrir
9,339
2,641
0
6,686
12,752
5,443
0
1,169
11,531
0
60,171
L
Danzaburou
SmokinOnKeisha
Danzaburou
7,043
3,488
0
2,476
10,210
3,171
0
445
9,745
0
53,911
W
Eset
12,369
801
819
3,573
7,796
2,649
414
1,808
5,804
79,156
0
L
Bellona
6,850
2,968
0
2,578
15,755
13,097
0
3,257
12,388
0
47,627
W
5,496
1,940
0
2,265
12,286
7,411
0
1,332
10,930
0
41,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,853
Gold Earned
38,490
519
Minions Killed
422
0
Camps Cleared
0
1,585,880
Distance Traveled
1,496,984
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
8,091
506
93
6
0
317,269
6
W
King Arthur
8,874
555
92
6
0
316,612
3
W
Artemis
8,598
537
109
7
0
280,374
2
L
Janus
8,107
507
116
7
0
297,215
0
L
Ymir
6,519
407
27
2
0
292,587
4
W
Fenrir
10,403
650
90
6
0
338,641
5
L
Danzaburou
7,648
478
95
6
0
289,220
5
W
Eset
11,151
697
172
11
0
309,331
6
L
Bellona
8,125
508
91
6
0
300,693
1
W
Ne Zha
7,827
489
56
4
0
340,922
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role