Player Matchup

Ymir
Ymir
Besquick
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Party 2
King Arthur
King Arthur
Bromlonious
King Arthur
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 32L
1,499 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Jerisleif
Morgan Le Fay
Level 16
God Stats
0W - 3L
1,297 SR
Queue Stats
174W - 202L
1,449 Elo+
Solo
Yemoja
Yemoja
Orlaen
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,455 Elo+
Solo
Cupid
Cupid
SuaveeMike
Cupid
Level 10
God Stats
3W - 5L
1,683 SR
Queue Stats
15W - 15L
1,615 Elo+
Solo
Team Averages
Level 13
1,496 SR
1,504 Elo+

VS

Team Averages
Level 28
1,700 SR
1,692 Elo+
Sol
Sol
BEEFYBOI26
Sol
Level 35
God Stats
3W - 0L
1,883 SR
Queue Stats
289W - 66L
1,898 Elo+
Party 1
Charybdis
Charybdis
IndyKush
Charybdis
Level 29
God Stats
11W - 5L
1,748 SR
Queue Stats
48W - 53L
1,392 Elo+
Solo
Set
Set
MasonsPeleIsBad
Set
Level 18
God Stats
2W - 2L
1,554 SR
Queue Stats
128W - 30L
1,884 Elo+
Party 1
Cliodhna
Cliodhna
ReformedGuy
Cliodhna
Level 29
God Stats
29W - 4L
1,813 SR
Queue Stats
313W - 61L
1,948 Elo+
Party 1
Cerberus
Cerberus
SONofAVIKING
Cerberus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
5
0 / 5 / 0
3,760
418
706
5,798
2,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
Bromlonious
King Arthur
6
0 / 5 / 0
3,827
425
1,356
6,665
2,463
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Morgan Le Fay
Jerisleif
Morgan Le Fay
5
0 / 8 / 1
3,841
427
2,617
7,454
2,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Yemoja
Orlaen
Yemoja
5
0 / 2 / 2
4,313
479
1,545
3,730
1,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Cupid
8
3 / 3 / 0
5,287
587
2,731
4,585
926
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 8
6,589
732
9,447
6,432
2,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
IndyKush
Charybdis
8
0 / 2 / 1
5,019
558
1,544
4,533
1,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
7 / 0 / 0
6,911
768
3,335
4,104
2,899
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cliodhna
ReformedGuy
Cliodhna
11
10 / 1 / 3
6,625
736
6,597
4,712
1,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
SONofAVIKING
Cerberus
8
1 / 0 / 1
5,048
561
1,274
4,528
2,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
23
23
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
0
8
9
L
Ymir
0
5
0
0
L
King Arthur
Bromlonious
King Arthur
0
5
0
0
W
Charybdis
IndyKush
Charybdis
0
2
1
0.25
L
Morgan Le Fay
Jerisleif
Morgan Le Fay
0
8
1
0.06
W
7
0
0
7
L
Yemoja
Orlaen
Yemoja
0
2
2
0.5
W
Cliodhna
ReformedGuy
Cliodhna
10
1
3
11.5
W
Cerberus
SONofAVIKING
Cerberus
1
0
1
1.5
L
Cupid
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,955
Damage
22,197
28,232
Taken
24,309
9,953
Mitigated
10,726
3,572
Healing
10,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,447
3,394
0
4,569
6,432
2,258
523
1,869
4,393
43,138
5,274
L
Ymir
706
315
0
495
5,798
2,963
0
1,768
4,030
8,271
2,439
L
King Arthur
Bromlonious
King Arthur
1,356
369
0
920
6,665
2,463
0
1,809
4,856
0
10,269
W
Charybdis
IndyKush
Charybdis
1,544
923
0
530
4,533
1,218
195
492
4,041
0
27,905
L
Morgan Le Fay
Jerisleif
Morgan Le Fay
2,617
464
0
839
7,454
2,048
0
3,876
3,578
8,746
0
W
3,335
1,407
0
1,403
4,104
2,899
0
737
3,323
0
40,662
L
Yemoja
Orlaen
Yemoja
1,545
673
48
522
3,730
1,553
0
1,610
2,120
5,550
0
W
Cliodhna
ReformedGuy
Cliodhna
6,597
1,344
0
2,084
4,712
1,475
0
642
4,014
0
32,319
W
Cerberus
SONofAVIKING
Cerberus
1,274
0
230
1,925
4,528
2,876
0
762
3,766
17,134
0
L
Cupid
2,731
1,323
0
748
4,585
926
0
1,068
3,517
0
19,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,028
Gold Earned
30,192
118
Minions Killed
347
0
Camps Cleared
0
744,308
Distance Traveled
859,888
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,589
732
88
10
0
173,767
0
L
Ymir
3,760
418
29
3
0
136,082
0
L
King Arthur
3,827
425
26
3
0
164,489
0
W
Charybdis
5,019
558
60
7
0
147,588
4
L
Morgan Le Fay
3,841
427
16
2
0
157,372
1
W
Set
6,911
768
100
11
0
174,654
2
L
Yemoja
4,313
479
11
1
0
127,086
1
W
Cliodhna
6,625
736
65
7
0
194,278
1
W
Cerberus
5,048
561
34
4
0
169,601
3
L
Cupid
5,287
587
36
4
0
159,279
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role