Player Matchup

Vulcan
Vulcan
Platinum I
Eonic
Vulcan
Platinum I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 18L
2,383 MMR
Solo
Fenrir
Fenrir
Diamond V
RatBaboon
Fenrir
Diamond V
Level 86
God Stats
5W - 1L
1,831 SR
Queue Stats
170W - 156L
2,070 MMR
Party 1
Charybdis
Charybdis
Diamond IV
SensoryRaven
Charybdis
Diamond IV
Level 160
God Stats
10W - 15L
1,544 SR
Queue Stats
1,145W - 1,139L
2,250 MMR
Solo
Terra
Terra
Diamond III
Telogor
Terra
Diamond III
Level 152
God Stats
0W - 1L
1,308 SR
Queue Stats
501W - 501L
2,244 MMR
Solo
Guan Yu
Guan Yu
Diamond IV
Triickyyy
Guan Yu
Diamond IV
Level 96
God Stats
34W - 25L
1,738 SR
Queue Stats
453W - 438L
2,201 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 130
1,584 SR
2,230 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,574 SR
2,090 MMR
Xing Tian
Xing Tian
Diamond III
 
Xing Tian
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Diamond II
AlphaChad03
Chronos
Diamond II
Level 155
God Stats
6W - 8L
1,634 SR
Queue Stats
177W - 157L
2,126 MMR
Solo
Tiamat
Tiamat
Diamond I
DaddyDarkAura
Tiamat
Diamond I
Level 160
God Stats
5W - 4L
1,583 SR
Queue Stats
314W - 287L
2,399 MMR
Solo
Mulan
Mulan
Diamond IV
mage76
Mulan
Diamond IV
Level 155
God Stats
48W - 32L
1,655 SR
Queue Stats
211W - 182L
2,213 MMR
Solo
Ravana
Ravana
Diamond IV
xLEVIATHAN187x
Ravana
Diamond IV
Level 133
God Stats
6W - 11L
1,495 SR
Queue Stats
455W - 447L
2,213 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Eonic
Vulcan
20
5 / 7 / 2
13,493
519
23,390
25,095
16,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
RatBaboon
Fenrir
20
6 / 9 / 6
13,248
510
14,021
27,465
11,657
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
SensoryRaven
Charybdis
20
3 / 7 / 2
13,106
504
15,132
24,534
9,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
Telogor
Terra
16
0 / 8 / 4
9,905
381
7,230
24,473
21,338
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
Triickyyy
Guan Yu
19
2 / 4 / 5
12,139
467
10,961
29,149
43,043
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
OdinArtioLokiGebUllr

VS

Bans
GilgameshHun BatzSusanoTsukuyomiNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
19
3 / 2 / 15
14,481
557
8,416
26,023
34,299
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chronos
AlphaChad03
Chronos
20
8 / 3 / 15
16,348
629
23,020
23,536
12,326
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
7 / 3 / 14
16,505
635
27,286
17,793
12,757
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mulan
mage76
Mulan
20
9 / 4 / 12
16,047
617
25,238
28,235
38,012
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
8 / 4 / 11
16,380
630
19,641
16,402
10,534
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
102
16
Kills
35
35
Deaths
16
19
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
3
2
15
5.25
W
Chronos
AlphaChad03
Chronos
8
3
15
5.17
W
7
3
14
4.67
L
Vulcan
Eonic
Vulcan
5
7
2
0.86
L
Fenrir
RatBaboon
Fenrir
6
9
6
1
L
Charybdis
SensoryRaven
Charybdis
3
7
2
0.57
L
Terra
Telogor
Terra
0
8
4
0.25
L
Guan Yu
Triickyyy
Guan Yu
2
4
5
1.13
W
Mulan
mage76
Mulan
9
4
12
3.75
W
8
4
11
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,734
Damage
103,601
130,716
Taken
111,989
101,497
Mitigated
107,928
33,741
Healing
42,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
8,416
918
0
5,531
26,023
34,299
378
9,349
16,674
38,225
0
W
Chronos
AlphaChad03
Chronos
23,020
8,051
640
7,893
23,536
12,326
9,224
6,234
17,302
142,965
0
W
27,286
2,341
726
9,070
17,793
12,757
2,716
8,466
9,327
111,688
0
L
Vulcan
Eonic
Vulcan
23,390
4,567
102
6,438
25,095
16,248
0
12,414
12,351
132,855
0
L
Fenrir
RatBaboon
Fenrir
14,021
4,640
0
6,316
27,465
11,657
604
6,227
21,210
0
98,729
L
Charybdis
SensoryRaven
Charybdis
15,132
6,879
0
5,815
24,534
9,211
562
13,992
10,476
0
117,548
L
Terra
Telogor
Terra
7,230
769
1,119
3,082
24,473
21,338
0
15,330
8,809
31,279
0
L
Guan Yu
Triickyyy
Guan Yu
10,961
1,223
2,405
8,464
29,149
43,043
0
12,633
16,350
6,702
81,125
W
Mulan
mage76
Mulan
25,238
1,583
0
13,218
28,235
38,012
437
7,899
20,336
8,863
94,938
W
19,641
6,580
0
5,726
16,402
10,534
4,597
4,266
12,136
0
154,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,891
Gold Earned
79,761
746
Minions Killed
756
0
Camps Cleared
0
2,403,067
Distance Traveled
2,563,573
29
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
14,481
557
45
2
0
498,978
1
W
Chronos
16,348
629
205
8
0
474,099
3
W
Tiamat
16,505
635
184
7
0
541,415
10
L
Vulcan
13,493
519
217
8
0
472,991
6
L
Fenrir
13,248
510
129
5
0
479,043
0
L
Charybdis
13,106
504
177
7
0
417,151
6
L
Terra
9,905
381
44
2
0
509,378
14
L
Guan Yu
12,139
467
179
7
0
524,504
3
W
Mulan
16,047
617
156
6
0
490,250
6
W
Ravana
16,380
630
166
6
0
558,831
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role