Player Matchup

Gilgamesh
Gilgamesh
DutchBuns
Gilgamesh
Level 127
God Stats
9W - 3L
1,844 SR
Queue Stats
57W - 30L
1,764 Elo+
Party 2
Nu Wa
Nu Wa
PsychoChapp
Nu Wa
Level 87
God Stats
6W - 4L
1,855 SR
Queue Stats
83W - 61L
1,618 Elo+
Solo
Cliodhna
Cliodhna
wigumz
Cliodhna
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 2L
1,687 Elo+
Party 2
Team Averages
Level 74
1,733 SR
1,690 Elo+

VS

Team Averages
Level 50
1,548 SR
1,742 Elo+
Zeus
Zeus
GoldenFred
Zeus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,546 Elo+
Solo
Apollo
Apollo
Moofish45
Apollo
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,743 Elo+
Party 1
Geb
Geb
SenpaiEvolution
Geb
Level 101
God Stats
7W - 0L
1,645 SR
Queue Stats
28W - 1L
1,938 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DutchBuns
Gilgamesh
10
1 / 3 / 2
6,435
644
5,189
10,142
6,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 1 / 2
6,535
654
7,594
6,771
2,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
wigumz
Cliodhna
10
1 / 6 / 2
6,365
637
7,713
7,332
2,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 6
6,577
658
4,041
6,447
1,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
Moofish45
Apollo
12
8 / 1 / 2
8,342
834
10,915
9,489
3,334
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 0 / 8
8,014
801
4,503
8,369
7,728
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
3
Kills
10
10
Deaths
3
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DutchBuns
Gilgamesh
1
3
2
0.67
W
0
2
6
1.5
W
Apollo
Moofish45
Apollo
8
1
2
9
L
1
1
2
2
W
2
0
8
6
L
Cliodhna
wigumz
Cliodhna
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,496
Damage
19,459
24,245
Taken
24,305
11,359
Mitigated
12,829
2,429
Healing
9,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DutchBuns
Gilgamesh
5,189
864
0
544
10,142
6,442
0
2,384
7,606
0
19,048
W
4,041
268
0
2,496
6,447
1,767
0
1,969
4,292
22,145
0
W
Apollo
Moofish45
Apollo
10,915
7,294
0
4,661
9,489
3,334
0
2,564
6,671
0
36,090
L
7,594
1,888
0
643
6,771
2,283
0
3,974
2,597
21,292
0
W
4,503
399
870
1,191
8,369
7,728
0
2,685
5,376
9,050
0
L
Cliodhna
wigumz
Cliodhna
7,713
407
0
1,242
7,332
2,634
0
2,249
5,049
0
16,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,335
Gold Earned
22,933
98
Minions Killed
115
5
Camps Cleared
4
569,039
Distance Traveled
590,666
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,435
644
34
3
2
196,638
3
W
Zeus
6,577
658
45
5
2
175,852
2
W
Apollo
8,342
834
65
7
2
197,996
1
L
Nu Wa
6,535
654
43
4
2
196,672
2
W
Geb
8,014
801
5
1
0
216,818
2
L
Cliodhna
6,365
637
21
2
1
175,729
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role