Player Matchup

Fafnir
Fafnir
Enderbro1992
Fafnir
Level 102
God Stats
6W - 5L
1,611 SR
Queue Stats
732W - 824L
1,419 Elo+
Party 1
Cupid
Cupid
JamesBonj
Cupid
Level 71
God Stats
2W - 3L
1,544 SR
Queue Stats
258W - 321L
1,433 Elo+
Party 2
Cthulhu
Cthulhu
RegularIndianMan
Cthulhu
Level 58
God Stats
3W - 1L
1,761 SR
Queue Stats
90W - 105L
1,471 Elo+
Party 2
Agni
Agni
c00lsroybro
Agni
Level 119
God Stats
5W - 8L
1,584 SR
Queue Stats
924W - 1,047L
1,420 Elo+
Party 1
Cliodhna
Cliodhna
shidded
Cliodhna
Level 107
God Stats
2W - 2L
1,577 SR
Queue Stats
225W - 242L
1,430 Elo+
Solo
Team Averages
Level 91
1,615 SR
1,435 Elo+

VS

Team Averages
Level 101
1,534 SR
1,489 Elo+
Fenrir
Fenrir
 
Fenrir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ANCONUT
Rama
Level 122
God Stats
4W - 4L
1,607 SR
Queue Stats
129W - 114L
1,460 Elo+
Solo
Hercules
Hercules
dbrohg
Hercules
Level 67
God Stats
42W - 35L
1,561 SR
Queue Stats
215W - 175L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
3 / 3 / 3
7,707
453
7,240
14,980
16,691
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
JamesBonj
Cupid
10
0 / 7 / 3
6,514
383
6,753
10,831
2,633
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 4 / 0
7,919
466
5,940
11,534
8,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 5 / 3
7,761
457
8,346
8,325
1,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
shidded
Cliodhna
13
2 / 1 / 3
7,969
469
9,997
7,651
2,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
4 / 2 / 3
9,233
543
6,579
15,133
5,975
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
 
Sylvanus
13
4 / 1 / 7
8,877
522
10,355
8,639
4,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
 
Anubis
14
2 / 1 / 5
8,642
508
6,336
10,403
4,500
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
ANCONUT
Rama
15
7 / 1 / 3
9,384
552
8,134
8,085
3,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
dbrohg
Hercules
13
3 / 2 / 9
8,413
495
6,713
18,933
17,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
7
Kills
20
20
Deaths
7
12
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
2
3
2.75
W
Sylvanus
 
Sylvanus
4
1
7
7.5
W
Anubis
 
Anubis
2
1
5
4.5
W
Rama
ANCONUT
Rama
7
1
3
8.5
L
Fafnir
3
3
3
1.5
L
Cupid
JamesBonj
Cupid
0
7
3
0.21
L
1
4
0
0.25
L
1
5
3
0.5
W
Hercules
dbrohg
Hercules
3
2
9
3.75
L
Cliodhna
shidded
Cliodhna
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,276
Damage
38,117
53,321
Taken
61,193
32,581
Mitigated
34,967
9,651
Healing
26,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,579
824
0
4,060
15,133
5,975
1,112
4,934
9,876
0
63,204
W
Sylvanus
 
Sylvanus
10,355
2,206
5,388
3,614
8,639
4,019
2,040
4,665
3,575
35,979
7,073
W
Anubis
 
Anubis
6,336
326
0
4,292
10,403
4,500
1,591
3,918
6,065
51,504
0
W
Rama
ANCONUT
Rama
8,134
5,345
0
1,597
8,085
3,051
468
2,224
5,814
0
61,447
L
Fafnir
7,240
2,216
336
2,007
14,980
16,691
35
4,453
10,527
21,922
0
L
Cupid
JamesBonj
Cupid
6,753
3,372
193
1,556
10,831
2,633
0
1,264
9,567
0
38,416
L
5,940
207
230
1,522
11,534
8,944
30
5,330
6,204
43,851
0
L
8,346
504
0
733
8,325
1,941
678
3,460
4,865
43,773
0
W
Hercules
dbrohg
Hercules
6,713
2,313
0
7,475
18,933
17,422
81
4,461
14,176
0
20,615
L
Cliodhna
shidded
Cliodhna
9,997
0
0
3,074
7,651
2,372
0
1,489
6,162
0
45,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,870
Gold Earned
44,549
358
Minions Killed
424
0
Camps Cleared
0
1,650,385
Distance Traveled
1,534,578
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,233
543
114
7
0
340,425
2
W
Sylvanus
8,877
522
65
4
0
287,537
1
W
Anubis
8,642
508
108
6
0
286,678
5
W
Rama
9,384
552
113
7
0
291,954
1
L
Fafnir
7,707
453
22
1
0
307,458
2
L
Cupid
6,514
383
72
4
0
312,256
4
L
Cthulhu
7,919
466
97
6
0
322,603
2
L
Agni
7,761
457
93
5
0
304,928
1
W
Hercules
8,413
495
24
1
0
327,984
7
L
Cliodhna
7,969
469
74
4
0
403,140
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role