Player Matchup

Kuzenbo
Kuzenbo
ColdCalamity460
Kuzenbo
Level 88
God Stats
13W - 8L
1,631 SR
Queue Stats
250W - 281L
1,432 Elo+
Party 1
Hel
Hel
R3TRO GEAR
Hel
Level 49
God Stats
2W - 4L
1,192 SR
Queue Stats
156W - 199L
1,349 Elo+
Party 1
Chernobog
Chernobog
ROBBY WES
Chernobog
Level 10
God Stats
3W - 3L
1,499 SR
Queue Stats
14W - 19L
1,242 Elo+
Party 1
Team Averages
Level 49
1,441 SR
1,341 Elo+

VS

Team Averages
Level 58
1,527 SR
1,417 Elo+
Cthulhu
Cthulhu
BrazhnikovSergey
Cthulhu
Level 7
God Stats
0W - 1L
1,444 SR
Queue Stats
1W - 2L
1,540 Elo+
Solo
Apollo
Apollo
brettwybz
Apollo
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 203L
1,348 Elo+
Solo
Janus
Janus
elmaster77
Janus
Level 103
God Stats
0W - 1L
1,637 SR
Queue Stats
47W - 70L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 9
11,328
708
12,694
19,695
29,552
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 5 / 8
10,812
676
9,301
14,773
5,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chernobog
ROBBY WES
Chernobog
12
5 / 2 / 6
10,361
648
8,340
12,183
6,204
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 4
8,869
554
4,452
14,596
11,016
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
brettwybz
Apollo
13
6 / 6 / 0
9,728
608
14,102
15,447
5,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
12
1 / 4 / 3
9,235
577
11,544
8,623
3,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
16
Kills
8
9
Deaths
16
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
W
6
2
9
5.25
W
5
5
8
1.8
W
Chernobog
ROBBY WES
Chernobog
5
2
6
4
L
Apollo
brettwybz
Apollo
6
6
0
1
L
Janus
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,335
Damage
30,098
46,651
Taken
38,666
41,205
Mitigated
19,806
21,612
Healing
2,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,452
173
38
9
14,596
11,016
0
7,318
7,278
10,377
0
W
12,694
2,488
234
4,386
19,695
29,552
330
5,601
14,094
40,042
0
W
9,301
1,538
7,689
6,810
14,773
5,449
568
5,087
9,686
35,515
0
W
Chernobog
ROBBY WES
Chernobog
8,340
7,973
0
2,493
12,183
6,204
1,901
5,746
6,437
0
24,454
L
Apollo
brettwybz
Apollo
14,102
8,657
27
227
15,447
5,705
0
9,317
6,130
0
36,256
L
Janus
11,544
1,060
265
1,747
8,623
3,085
0
5,900
2,723
40,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,501
Gold Earned
27,832
155
Minions Killed
133
5
Camps Cleared
3
786,565
Distance Traveled
545,500
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,869
554
24
2
0
169,297
1
W
Kuzenbo
11,328
708
47
3
2
281,865
2
W
Hel
10,812
676
69
4
3
266,784
1
W
Chernobog
10,361
648
39
2
0
237,916
0
L
Apollo
9,728
608
58
4
2
229,097
0
L
Janus
9,235
577
51
3
1
147,106
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role