Player Matchup

Olorun
Olorun
Gold V
Stixvsv
Olorun
Gold V
Level 41
God Stats
30W - 6L
1,674 SR
Queue Stats
47W - 52L
1,384 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 41
1,674 SR
1,384 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 118
1,500 SR
1,500 MMR
Hel
Hel
Gold V
 
Hel
Gold V
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Stixvsv
Olorun
13
5 / 1 / 0
7,584
1,083
6,794
6,151
3,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
SkadiHe BoAh Muzen CabChronosAnhur

VS

Bans
AnubisBakasuraSolBastetKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
1 / 5 / 0
6,063
866
2,990
8,408
2,974
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
5
Kills
1
1
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
5
0
0.2
W
Olorun
Stixvsv
Olorun
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,794
Damage
2,990
6,151
Taken
8,408
3,800
Mitigated
2,974
3,084
Healing
1,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,990
43
0
1,896
8,408
2,974
0
6,624
1,784
25,070
0
W
Olorun
Stixvsv
Olorun
6,794
2,995
0
3,084
6,151
3,800
849
3,150
3,001
35,065
2,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,584
Gold Earned
6,063
79
Minions Killed
64
6
Camps Cleared
2
128,557
Distance Traveled
142,246
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,063
866
64
9
2
142,246
1
W
Olorun
7,584
1,083
79
11
6
128,557
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role