Player Matchup

Anhur
Anhur
GasparGustavo
Anhur
Level 3
God Stats
9W - 4L
1,716 SR
Queue Stats
65W - 40L
1,570 Elo+
Solo
Guan Yu
Guan Yu
Mesias43
Guan Yu
Level 18
God Stats
3W - 2L
1,620 SR
Queue Stats
61W - 58L
1,516 Elo+
Party 3
Ganesha
Ganesha
Shadowbruno5
Ganesha
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 12L
1,211 Elo+
Solo
Nemesis
Nemesis
Weedson_96
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,585 Elo+
Solo
Chaac
Chaac
elsinmano5
Chaac
Level 8
God Stats
0W - 2L
1,307 SR
Queue Stats
20W - 23L
1,472 Elo+
Party 3
Team Averages
Level 11
1,529 SR
1,471 Elo+

VS

Team Averages
Level 28
1,565 SR
1,465 Elo+
Pele
Pele
Máríanna
Pele
Level 26
God Stats
3W - 0L
1,886 SR
Queue Stats
38W - 21L
1,619 Elo+
Party 1
Janus
Janus
Rønný
Janus
Level 11
God Stats
6W - 4L
1,500 SR
Queue Stats
147W - 93L
1,646 Elo+
Party 1
Mercury
Mercury
Th3Cr4zyM4n
Mercury
Level 66
God Stats
2W - 1L
1,514 SR
Queue Stats
125W - 152L
1,355 Elo+
Party 2
Cupid
Cupid
Vinidelas8427
Cupid
Level 20
God Stats
3W - 4L
1,500 SR
Queue Stats
58W - 81L
1,305 Elo+
Party 2
Olorun
Olorun
WaterishLotus63
Olorun
Level 15
God Stats
22W - 29L
1,427 SR
Queue Stats
53W - 74L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
5 / 1 / 2
4,961
709
4,226
3,613
947
Guan Yu
Mesias43
Guan Yu
7
1 / 2 / 0
4,098
585
1,889
4,587
1,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ganesha
Shadowbruno5
Ganesha
7
2 / 1 / 5
4,466
638
1,462
3,391
2,102
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
Weedson_96
Nemesis
3
0 / 1 / 0
3,026
432
192
1,175
318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
7
0 / 0 / 0
3,681
526
1,578
2,877
1,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 1
4,037
577
2,027
4,672
1,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
Rønný
Janus
9
3 / 0 / 0
5,178
740
2,319
2,879
581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Th3Cr4zyM4n
Mercury
8
1 / 1 / 0
4,333
619
527
3,273
659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

7
0 / 1 / 1
4,115
588
452
2,927
379
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 4 / 2
3,793
542
1,027
3,964
550
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
9
8
Kills
5
5
Deaths
8
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
5
1
2
6
L
Guan Yu
Mesias43
Guan Yu
1
2
0
0.5
W
1
2
1
0.75
W
Janus
Rønný
Janus
3
0
0
3
L
Ganesha
Shadowbruno5
Ganesha
2
1
5
4.5
W
Mercury
Th3Cr4zyM4n
Mercury
1
1
0
1
W
0
1
1
0.5
W
0
4
2
0.25
L
Nemesis
Weedson_96
Nemesis
0
1
0
0
L
Chaac
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,347
Damage
6,352
15,643
Taken
17,715
6,310
Mitigated
3,286
4,842
Healing
6,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,226
1,887
0
1,222
3,613
947
0
486
2,934
0
22,223
L
Guan Yu
Mesias43
Guan Yu
1,889
474
60
1,660
4,587
1,501
0
564
3,953
0
16,894
W
2,027
381
0
1,573
4,672
1,117
0
422
4,250
0
12,841
W
Janus
Rønný
Janus
2,319
264
0
1,410
2,879
581
204
218
2,661
28,307
0
L
Ganesha
Shadowbruno5
Ganesha
1,462
210
60
430
3,391
2,102
0
1,391
1,816
7,661
0
W
Mercury
Th3Cr4zyM4n
Mercury
527
0
0
1,668
3,273
659
0
0
3,232
0
16,405
W
452
246
0
1,314
2,927
379
346
0
2,549
0
13,102
W
1,027
544
0
281
3,964
550
0
822
3,142
10,249
0
L
Nemesis
Weedson_96
Nemesis
192
53
0
66
1,175
318
0
677
410
0
3,320
L
Chaac
1,578
76
0
1,344
2,877
1,442
0
0
2,877
0
9,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,232
Gold Earned
21,456
144
Minions Killed
177
0
Camps Cleared
0
606,983
Distance Traveled
678,604
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,961
709
65
9
0
120,324
1
L
Guan Yu
4,098
585
50
7
0
148,141
1
W
Pele
4,037
577
23
3
0
138,270
2
W
Janus
5,178
740
55
8
0
137,886
4
L
Ganesha
4,466
638
2
0
0
133,402
1
W
Mercury
4,333
619
45
6
0
156,543
1
W
Cupid
4,115
588
32
5
0
123,061
0
W
Olorun
3,793
542
22
3
0
122,844
0
L
Nemesis
3,026
432
8
1
0
62,415
0
L
Chaac
3,681
526
19
3
0
142,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role