Player Matchup

Rama
Rama
MGA-da1gole123
Rama
Level 63
God Stats
3W - 3L
1,617 SR
Queue Stats
130W - 153L
1,472 Elo+
Party 1
Osiris
Osiris
SRMAXIMU
Osiris
Level 29
God Stats
2W - 4L
1,474 SR
Queue Stats
67W - 61L
1,385 Elo+
Solo
Kukulkan
Kukulkan
Xx_CavaleiroN_xX
Kukulkan
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 65L
1,416 Elo+
Party 1
Agni
Agni
forzand
Agni
Level 8
God Stats
1W - 4L
1,391 SR
Queue Stats
15W - 19L
1,509 Elo+
Party 1
Cabrakan
Cabrakan
primidade24primi
Cabrakan
Level 27
God Stats
0W - 2L
1,310 SR
Queue Stats
47W - 27L
1,449 Elo+
Solo
Team Averages
Level 30
1,458 SR
1,446 Elo+

VS

Team Averages
Level 13
1,417 SR
1,221 Elo+
Neith
Neith
Gusta18 tkd
Neith
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,031 Elo+
Party 2
Thor
Thor
MyaShibattaLoka
Thor
Level 12
God Stats
7W - 9L
1,376 SR
Queue Stats
16W - 17L
1,378 Elo+
Solo
Tyr
Tyr
UpfrontAtom20
Tyr
Level 15
God Stats
2W - 3L
1,188 SR
Queue Stats
2W - 7L
1,162 Elo+
Party 2
Ymir
Ymir
XeXPablo
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
983 Elo+
Party 2
Tiamat
Tiamat
bardersiano
Tiamat
Level 26
God Stats
18W - 17L
1,523 SR
Queue Stats
105W - 80L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 4
6,950
386
6,118
8,952
2,341
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
SRMAXIMU
Osiris
13
5 / 4 / 3
8,582
477
7,678
10,407
6,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

13
1 / 4 / 2
8,091
450
5,079
10,506
3,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Agni
forzand
Agni
12
5 / 7 / 2
7,841
436
10,438
12,163
3,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 5 / 4
7,988
444
4,841
16,243
14,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 7
8,808
489
10,348
10,766
4,333
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 0 / 4
7,974
443
1,422
10,744
5,316
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 5 / 1
7,119
396
2,406
8,027
3,682
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
13
6 / 5 / 7
9,663
537
9,010
16,925
18,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
18
13 / 1 / 0
11,280
627
16,573
11,706
7,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
42
14
Kills
23
23
Deaths
14
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
3
7
2.5
L
1
3
4
1
W
0
0
4
2
L
Osiris
SRMAXIMU
Osiris
5
4
3
1.63
W
0
5
1
0.1
W
Ymir
6
5
7
1.9
L
1
4
2
0.5
W
Tiamat
13
1
0
13
L
Agni
forzand
Agni
5
7
2
0.86
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,154
Damage
39,759
58,271
Taken
58,168
31,059
Mitigated
40,055
6,975
Healing
16,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,348
5,113
0
2,929
10,766
4,333
1,494
4,944
5,688
0
44,606
L
6,118
5,259
0
3,673
8,952
2,341
0
2,635
6,302
0
33,472
W
1,422
276
0
3,234
10,744
5,316
501
2,678
7,956
0
43,562
L
Osiris
SRMAXIMU
Osiris
7,678
2,777
0
1,377
10,407
6,998
854
4,868
5,381
0
35,405
W
2,406
727
0
1,522
8,027
3,682
253
401
7,584
0
23,556
W
Ymir
9,010
2,925
0
3,348
16,925
18,905
721
7,064
9,631
33,329
0
L
5,079
581
0
0
10,506
3,383
0
4,221
6,144
51,850
0
W
Tiamat
16,573
938
434
4,682
11,706
7,819
2,126
4,590
6,951
76,384
0
L
Agni
forzand
Agni
10,438
1,219
72
733
12,163
3,831
0
6,224
5,541
34,765
0
L
4,841
305
0
1,120
16,243
14,506
0
7,065
9,071
33,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,452
Gold Earned
44,844
358
Minions Killed
396
0
Camps Cleared
0
1,403,073
Distance Traveled
1,512,352
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,808
489
90
5
0
281,041
0
L
Rama
6,950
386
56
3
0
204,033
4
W
Thor
7,974
443
72
4
0
350,551
0
L
Osiris
8,582
477
70
4
0
346,220
4
W
Tyr
7,119
396
56
3
0
222,480
0
W
Ymir
9,663
537
38
2
0
313,025
1
L
Kukulkan
8,091
450
104
6
0
273,752
0
W
Tiamat
11,280
627
140
8
0
345,255
4
L
Agni
7,841
436
68
4
0
288,215
1
L
Cabrakan
7,988
444
60
3
0
290,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role