Player Matchup

Zeus
Zeus
KfunTHEEtyrany
Zeus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 27L
1,341 Elo+
Party 2
Cliodhna
Cliodhna
Watchers_Bliss
Cliodhna
Level 103
God Stats
6W - 5L
1,500 SR
Queue Stats
48W - 64L
1,343 Elo+
Party 2
Heimdallr
Heimdallr
scrub-cityy
Heimdallr
Level 88
God Stats
0W - 1L
1,549 SR
Queue Stats
28W - 39L
1,377 Elo+
Party 2
Team Averages
Level 86
1,516 SR
1,354 Elo+

VS

Team Averages
Level 61
1,489 SR
1,369 Elo+
Medusa
Medusa
Shocker0323
Medusa
Level 21
God Stats
14W - 17L
1,372 SR
Queue Stats
30W - 38L
1,331 Elo+
Party 1
Merlin
Merlin
SuG Zephyr
Merlin
Level 64
God Stats
23W - 23L
1,529 SR
Queue Stats
77W - 97L
1,354 Elo+
Party 1
Chaac
Chaac
traliece
Chaac
Level 98
God Stats
4W - 2L
1,567 SR
Queue Stats
23W - 26L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 10
11,523
720
10,903
14,450
4,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cliodhna
15
8 / 4 / 7
11,407
713
12,501
14,365
6,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
scrub-cityy
Heimdallr
14
4 / 6 / 8
10,314
645
6,755
14,679
5,872
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
8 / 5 / 3
11,912
745
14,715
11,617
4,589
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
SuG Zephyr
Merlin
14
3 / 7 / 4
10,745
672
9,676
11,766
3,875
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
traliece
Chaac
14
2 / 5 / 6
10,589
662
13,944
16,661
17,083
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
26
17
Kills
13
13
Deaths
17
25
Assists
13
Player
Kills
Deaths
Assists
KDA
L
5
3
10
3.33
W
Medusa
8
5
3
1.9
W
Merlin
SuG Zephyr
Merlin
3
7
4
0.71
L
Cliodhna
8
4
7
2.88
L
Heimdallr
scrub-cityy
Heimdallr
4
6
8
1.33
W
Chaac
traliece
Chaac
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,159
Damage
38,335
43,494
Taken
40,044
16,696
Mitigated
25,547
9,484
Healing
8,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,903
1,329
389
3,310
14,450
4,481
236
5,416
9,034
34,563
0
W
Medusa
14,715
6,225
138
2,677
11,617
4,589
1,715
2,261
9,188
0
42,832
W
Merlin
SuG Zephyr
Merlin
9,676
360
0
1,233
11,766
3,875
486
2,122
9,408
37,151
0
L
Cliodhna
12,501
2,640
189
2,620
14,365
6,343
383
3,816
10,549
0
24,258
L
Heimdallr
scrub-cityy
Heimdallr
6,755
2,244
506
2,470
14,679
5,872
802
2,825
11,854
0
29,649
W
Chaac
traliece
Chaac
13,944
1,891
385
3,643
16,661
17,083
639
6,143
10,011
6,433
36,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,244
Gold Earned
33,246
147
Minions Killed
181
4
Camps Cleared
7
794,076
Distance Traveled
897,650
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,523
720
53
3
0
255,510
0
W
Medusa
11,912
745
84
5
1
301,680
2
W
Merlin
10,745
672
47
3
5
265,475
2
L
Cliodhna
11,407
713
23
1
4
292,760
1
L
Heimdallr
10,314
645
71
4
0
245,806
2
W
Chaac
10,589
662
50
3
1
330,495
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role