Player Matchup

Kuzenbo
Kuzenbo
KSIBasedsniper
Kuzenbo
Level 22
God Stats
5W - 9L
1,292 SR
Queue Stats
23W - 34L
1,298 Elo+
Solo
Neith
Neith
SupermanKalEl
Neith
Level 29
God Stats
4W - 2L
1,698 SR
Queue Stats
193W - 205L
1,494 Elo+
Party 1
Sun Wukong
Sun Wukong
muffinonastick80
Sun Wukong
Level 21
God Stats
8W - 5L
1,500 SR
Queue Stats
121W - 152L
1,213 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
vVerBzy
Morgan Le Fay
Level 26
God Stats
12W - 9L
1,508 SR
Queue Stats
81W - 81L
1,458 Elo+
Party 1
Nemesis
Nemesis
yasashiiyuurei
Nemesis
Level 6
God Stats
5W - 5L
1,392 SR
Queue Stats
7W - 10L
995 Elo+
Party 1
Team Averages
Level 21
1,478 SR
1,292 Elo+

VS

Team Averages
Level 22
1,357 SR
1,250 Elo+
Thanatos
Thanatos
RAFAFISH-BR
Thanatos
Level 27
God Stats
0W - 1L
1,116 SR
Queue Stats
6W - 7L
1,255 Elo+
Party 2
Skadi
Skadi
Ratatouillee___
Skadi
Level 27
God Stats
1W - 4L
1,248 SR
Queue Stats
72W - 84L
1,320 Elo+
Party 3
Cthulhu
Cthulhu
Snowzim_MT
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,099 Elo+
Solo
Artemis
Artemis
marcoslaguna
Artemis
Level 27
God Stats
1W - 1L
1,436 SR
Queue Stats
4W - 7L
1,255 Elo+
Party 2
Yemoja
Yemoja
resolved-arbour7
Yemoja
Level 13
God Stats
3W - 6L
1,486 SR
Queue Stats
17W - 31L
1,320 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 16
12,187
469
4,574
10,814
17,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
24 / 1 / 9
15,324
589
42,584
24,544
11,517
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
muffinonastick80
Sun Wukong
13
2 / 8 / 6
10,070
387
5,008
15,791
11,372
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morgan Le Fay
vVerBzy
Morgan Le Fay
20
20 / 2 / 9
15,007
577
29,476
19,856
9,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

19
3 / 2 / 10
12,428
478
3,433
15,966
9,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
RAFAFISH-BR
Thanatos
13
2 / 15 / 5
10,060
387
8,087
20,616
7,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 8 / 3
10,273
395
15,276
20,804
7,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Snowzim_MT
Cthulhu
11
1 / 11 / 1
8,738
336
3,693
16,370
10,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
marcoslaguna
Artemis
17
7 / 12 / 0
12,350
475
13,585
21,321
7,754
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 10 / 5
10,600
408
3,917
25,537
21,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
28
54
Kills
14
14
Deaths
56
50
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
1
16
13
L
Thanatos
RAFAFISH-BR
Thanatos
2
15
5
0.3
L
3
8
3
0.56
L
Cthulhu
Snowzim_MT
Cthulhu
1
11
1
0.14
W
24
1
9
28.5
L
Artemis
marcoslaguna
Artemis
7
12
0
0.58
W
Sun Wukong
muffinonastick80
Sun Wukong
2
8
6
0.63
L
1
10
5
0.35
W
Morgan Le Fay
vVerBzy
Morgan Le Fay
20
2
9
12.25
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,075
Damage
44,558
86,971
Taken
104,648
59,820
Mitigated
55,095
28,028
Healing
12,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,574
1,953
378
2,225
10,814
17,512
309
1,607
9,094
25,719
0
L
Thanatos
RAFAFISH-BR
Thanatos
8,087
3,958
0
4,765
20,616
7,522
428
6,850
13,558
0
30,012
L
15,276
6,967
0
999
20,804
7,787
338
4,477
16,269
0
69,938
L
Cthulhu
Snowzim_MT
Cthulhu
3,693
433
0
1,537
16,370
10,313
262
5,181
10,972
17,010
0
W
42,584
30,365
0
14,839
24,544
11,517
6,722
2,831
21,409
0
136,647
L
Artemis
marcoslaguna
Artemis
13,585
8,235
0
1,859
21,321
7,754
3,479
7,253
13,728
0
75,595
W
Sun Wukong
muffinonastick80
Sun Wukong
5,008
1,520
0
83
15,791
11,372
159
834
14,825
0
28,657
L
3,917
731
2,093
1,071
25,537
21,719
0
9,300
15,709
21,304
0
W
Morgan Le Fay
vVerBzy
Morgan Le Fay
29,476
5,132
240
5,938
19,856
9,700
6,132
1,479
18,221
109,377
0
W
3,433
2,213
0
4,325
15,966
9,719
0
154
15,812
0
87,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,016
Gold Earned
52,021
569
Minions Killed
355
0
Camps Cleared
0
2,341,802
Distance Traveled
1,725,534
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
12,187
469
41
2
0
457,423
0
L
Thanatos
10,060
387
38
1
0
400,152
0
L
Skadi
10,273
395
81
3
0
372,677
1
L
Cthulhu
8,738
336
46
2
0
257,413
2
W
Neith
15,324
589
174
7
0
445,665
2
L
Artemis
12,350
475
151
6
0
324,140
0
W
Sun Wukong
10,070
387
31
1
0
404,464
0
L
Yemoja
10,600
408
39
2
0
371,152
1
W
Morgan Le Fay
15,007
577
184
7
0
448,038
3
W
Nemesis
12,428
478
139
5
0
586,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role