Player Matchup

Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
DrMontisToboggan
Anhur
Level 120
God Stats
4W - 8L
1,448 SR
Queue Stats
372W - 347L
1,543 Elo+
Party 3
Ra
Ra
I Pranx I
Ra
Level 153
God Stats
0W - 3L
1,432 SR
Queue Stats
104W - 105L
1,562 Elo+
Party 2
Apollo
Apollo
I_Izzy_G
Apollo
Level 141
God Stats
2W - 1L
1,824 SR
Queue Stats
177W - 170L
1,545 Elo+
Solo
Amaterasu
Amaterasu
IvarTheUnruly
Amaterasu
Level 128
God Stats
6W - 2L
1,636 SR
Queue Stats
280W - 261L
1,543 Elo+
Party 3
Team Averages
Level 140
1,568 SR
1,539 Elo+

VS

Team Averages
Level 136
1,556 SR
1,565 Elo+
Hou Yi
Hou Yi
Bigdaddytoke
Hou Yi
Level 147
God Stats
32W - 38L
1,504 SR
Queue Stats
942W - 828L
1,531 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Darksp3ct3r
Ah Muzen Cab
Level 146
God Stats
22W - 8L
1,461 SR
Queue Stats
846W - 702L
1,574 Elo+
Party 1
Sylvanus
Sylvanus
Ellokraine
Sylvanus
Level 156
God Stats
11W - 7L
1,699 SR
Queue Stats
843W - 720L
1,571 Elo+
Party 1
Cthulhu
Cthulhu
arvaxus
Cthulhu
Level 140
God Stats
43W - 28L
1,580 SR
Queue Stats
920W - 831L
1,569 Elo+
Party 1
Merlin
Merlin
memo_gta5
Merlin
Level 89
God Stats
2W - 1L
1,533 SR
Queue Stats
360W - 352L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
3 / 3 / 8
10,288
791
19,869
9,536
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 4 / 5
9,039
695
5,430
11,680
4,375
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 3 / 7
10,657
820
9,008
13,653
5,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Apollo
I_Izzy_G
Apollo
14
1 / 6 / 6
8,765
674
5,843
12,140
4,220
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
IvarTheUnruly
Amaterasu
15
2 / 3 / 7
8,500
654
5,223
13,497
15,805
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
14
0 / 4 / 8
8,692
669
5,245
10,884
4,961
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
Darksp3ct3r
Ah Muzen Cab
16
6 / 2 / 7
10,333
795
17,136
11,288
5,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Sylvanus
Ellokraine
Sylvanus
16
3 / 2 / 7
9,476
729
5,073
10,100
10,216
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
arvaxus
Cthulhu
18
6 / 4 / 12
11,110
855
15,682
18,807
16,107
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
memo_gta5
Merlin
19
4 / 1 / 8
10,828
833
13,505
6,237
2,851
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
61
13
Kills
19
19
Deaths
13
33
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
3
3
8
2.33
W
Hou Yi
0
4
8
1
W
Ah Muzen Cab
Darksp3ct3r
Ah Muzen Cab
6
2
7
4.75
L
4
4
5
1.63
W
Sylvanus
Ellokraine
Sylvanus
3
2
7
3.25
L
3
3
7
2.17
L
Apollo
I_Izzy_G
Apollo
1
6
6
0.67
L
Amaterasu
IvarTheUnruly
Amaterasu
2
3
7
1.83
W
Cthulhu
arvaxus
Cthulhu
6
4
12
3
W
Merlin
memo_gta5
Merlin
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,373
Damage
56,641
60,506
Taken
57,316
33,424
Mitigated
39,972
26,553
Healing
26,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
19,869
1,091
0
38
9,536
3,158
420
5,578
3,958
31,002
0
W
Hou Yi
5,245
540
1,453
1,286
10,884
4,961
1,276
6,554
3,900
0
12,426
W
Ah Muzen Cab
Darksp3ct3r
Ah Muzen Cab
17,136
5,188
905
2,957
11,288
5,837
1,285
5,698
5,302
0
32,607
L
5,430
2,483
1,083
1,454
11,680
4,375
714
6,967
4,713
0
9,601
W
Sylvanus
Ellokraine
Sylvanus
5,073
1,267
8,635
3,751
10,100
10,216
629
5,221
4,392
8,628
750
L
9,008
422
10,754
6,008
13,653
5,866
180
8,067
5,586
39,899
0
L
Apollo
I_Izzy_G
Apollo
5,843
2,449
1,435
1,915
12,140
4,220
1,490
5,860
6,280
0
13,840
L
Amaterasu
IvarTheUnruly
Amaterasu
5,223
830
1,015
2,851
13,497
15,805
98
7,506
5,991
0
6,759
W
Cthulhu
arvaxus
Cthulhu
15,682
628
1,083
2,915
18,807
16,107
665
7,414
10,869
33,808
0
W
Merlin
memo_gta5
Merlin
13,505
569
2,277
1,051
6,237
2,851
1,488
2,065
3,976
37,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,249
Gold Earned
50,439
176
Minions Killed
137
0
Camps Cleared
0
1,098,658
Distance Traveled
1,289,283
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,288
791
36
3
0
207,660
3
W
Hou Yi
8,692
669
13
1
0
250,479
3
W
Ah Muzen Cab
10,333
795
27
2
0
254,492
0
L
Anhur
9,039
695
27
2
0
209,980
0
W
Sylvanus
9,476
729
15
1
0
255,968
0
L
Ra
10,657
820
76
6
0
227,412
2
L
Apollo
8,765
674
29
2
0
216,152
2
L
Amaterasu
8,500
654
8
1
0
237,454
1
W
Cthulhu
11,110
855
39
3
0
261,975
1
W
Merlin
10,828
833
43
3
0
266,369
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role