Player Matchup

Nemesis
Nemesis
Gold II
CreamySeamen
Nemesis
Gold II
Level 118
God Stats
2W - 0L
1,715 SR
Queue Stats
99W - 109L
1,485 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 118
1,715 SR
1,485 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 41
1,146 SR
1,463 MMR
Medusa
Medusa
Gold V
Stixvsv
Medusa
Gold V
Level 41
God Stats
0W - 1L
1,146 SR
Queue Stats
47W - 52L
1,463 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CreamySeamen
Nemesis
13
8 / 2 / 0
8,343
1,043
8,342
9,178
7,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
TsukuyomiChronosSetSkadiOlorun

VS

Bans
UllrPoseidonAnhurHe BoKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Stixvsv
Medusa
12
1 / 8 / 0
6,881
860
5,016
10,413
3,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
1
8
Kills
1
2
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
CreamySeamen
Nemesis
8
2
0
4
L
Medusa
Stixvsv
Medusa
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,342
Damage
5,016
9,178
Taken
10,413
7,154
Mitigated
3,948
3,333
Healing
1,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
CreamySeamen
Nemesis
8,342
4,801
0
3,333
9,178
7,154
756
121
9,057
0
36,781
L
Medusa
Stixvsv
Medusa
5,016
1,941
0
1,136
10,413
3,948
774
474
9,939
0
30,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,343
Gold Earned
6,881
62
Minions Killed
57
4
Camps Cleared
5
177,984
Distance Traveled
148,284
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,343
1,043
62
8
4
177,984
1
L
Medusa
6,881
860
57
7
5
148,284
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role